Commando Archive

Thread: All the Stats

RicoUnderwood
Tue Nov 04, 2003 3:22 pm
#14

Did anyone notice that most Professions are just being made playable right now.



If you HAD listened to the discussion around the devs then you'd know the basic plan going is that they are using Rifle and TKA as the guinea pigs to fix the overall range and melee problems.


Once they are leveled then the other classes will be brought up to match them. Unless you want to stay where you are I'd suggest not comparing TKA to the others. I'm assuming they are nearly done with usin this next patch.




Tobie

Boyscout, Plays with Tinkertoys, and Professional Stray

Bloodfin's Current and Wanderhome's original Magic Kool-aid boy

MicohMacol
Tue Nov 04, 2003 6:38 pm
#15

and from the current TC build...


Current TC Value(+/-Value from Live servers)


class|speed |accuracy|melee def|ranged def|toughness|damage | def.acuity|
pikeman|75(+0) | 150(+40)|30(+10)|25(+10)|26(+0)| 0(+0)| 0(+0) |
swordsman|75(+0) |130(+20) |20(+0)|15(+0)|43(+5)| 0(+0)| 0(+0) |
fencer|90(+0) |150(+40)|74(+50)!|69(+50)!|32(+0)| 0(+0)| 0(+0) |
tka|115(+5) |205(+50)|60(+28)|45(+15)|57(+0)| 250(+250)|96(+96) |


In addition, we have the special defenses:
class|blind |dizzy |kd |pc |stun |intim.|equil.|dodge |counter|block |
pikeman|20(+0) |40(+0) |20(+0) |30(+0) |50(+20)|0(+0)|0(+0)| 0(+0) | 0(+0)|115(+95)|
swordsman|10(+0) |20(+0) |25(+0) |10(+0) |50(+20)|20(+0)|0(+0)| 0(+0) |110(+85)| 0(+0) |
fencer|40(+20)|40(+20)|50(+10)|50(+10)|0(+0) |20(+0)|30(+0)|105(+80) | 0(+0)| 0(+0) |
tka|10(+0) |5(+0) | 0(-20)|30(+0) |15(+0) |0(+0)|55(+0) | 0(+0) | 0(+0)|0(+0)|



For anyone wondering Defensive Acuity as defined via the TC description is "This modifier improves your chances to react to a successful hit with a dodge, counterattack or block"




=====================================
Micoh Macol - yup, I'm kinda back for a while maybe
=====================================
Pikeman: ...Who?
Pikeman : The only class that couldn't hit the ground even if they dropped their weapon.
Pikemen: The few, the proud, the incapacitated.
Pikeman : This is gonna hurt me more than its gonna hurt you...
MicohMacol
Tue Nov 04, 2003 6:40 pm
#16

bleh, stupid forums... messed up the alignment!!!!!



=====================================
Micoh Macol - yup, I'm kinda back for a while maybe
=====================================
Pikeman: ...Who?
Pikeman : The only class that couldn't hit the ground even if they dropped their weapon.
Pikemen: The few, the proud, the incapacitated.
Pikeman : This is gonna hurt me more than its gonna hurt you...
antares_Kauri
Tue Nov 04, 2003 8:34 pm
#17

Looks good! Thanks a lot.



antares


master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
MicohMacol
Wed Nov 05, 2003 9:01 pm
#18

bump.



/bow




=====================================
Micoh Macol - yup, I'm kinda back for a while maybe
=====================================
Pikeman: ...Who?
Pikeman : The only class that couldn't hit the ground even if they dropped their weapon.
Pikemen: The few, the proud, the incapacitated.
Pikeman : This is gonna hurt me more than its gonna hurt you...
IVIafioso
Wed Nov 05, 2003 10:55 pm
#19

i think it is BS that TKA is going to be even faster and do even more damage per hit than before


even iffencers did the same dmg they woul do more dps because theyare faster


if we were the same speed they would do more dps because they have +250 dmg with out a weapon!


our best weapon for damage only has like 215 max dmg before slice but the speed is 3.5 where as theirs isat the speed cap and then they also get to equip a weapon that is as good as our vibro blade except they get 250 damage addad to it! BS! i think they should do lessdamage per hit and attack slower (or same speed) than a fencer (they should still be faster than 2 handed sword though) why? becuase they can target any HAM pool they want. that is a huge advantage in itself i always see pvpers running around with one of their HAM bars at like 400 and its usually not health, which is the only thing that fencers can target. just plain stupid IMHO.




Lenoc wrote: Behold my awesome might as I fearlessly chase you across Talus with my stick and butterknife, deftly catching every bolt of energy you kindly toss into my face!!! I will remove all of my clothes to hit you better! Nudity saves!! Armor and Clothes kills!! I will laugh as you kite me, since you do not know the glory of the naked butterknife/stick wielder! Your pets will whine and cringe, licking at my unshod feet just before they DB me and still I will laugh! Why?! They are naked and do not wield a butterknife or carry a stick! Only a fool does not fully follow the true path of the Fencer! Long live nudity, sticks and butterknives!!!
--------------------------------------------------------------------------------
FortunoFiasco
Thu Nov 06, 2003 12:06 am
#20






Why do TKAs get to be so much better? I want a meditation line, KD, damage increases, etc. as well!


TKAs don't have bleed... I'm hunting with a friend in my PA who, if I understood well, as a fencer, can stack 2 different bleeds... We compared our values on a melee fight vs a high HAM mob, and it seems she was doing more dmg than me in the long run...





i think it is BS that TKA is going to be even faster and do even more damage per hit than before




As a TKA, I started to do the other melee professions in the brawler tree to test master brawler... Please also compare with the damage output of the weapons you guys have... I was quite pleased in fact to use polearms that would have more than 400 max dmg ! or fast Fencer weapons with like over 250 or more (don't remember).


Also please include the fact that a faster speed also means a faster reduction in HAM due do specials... (when you use them a lot that is !)


That said, I still think TKAs are a bit better right now than other brawling professions, but not as much as all this post suggests. A lot of TKAs in the TKA forum wish to have you guys on par with us, not only to avoid getting nerfed, but also to have fun teaming with you guys because diversity is nice ! And yes, my feeling is that, since the start we're beginning to see a better solidarity between brawlers...




NN

" O O O o o T i i i n i i i i i i . . . "
BomsieBTC
Thu Nov 06, 2003 12:18 am
#21

Counter attack better be worth something, or I'm going to go back to stewing over how much better TKA is than every other melee class.



Maude
Master of Indecision :: Master of Terrible Auctions

LugerFlail
Thu Nov 06, 2003 5:12 am
#22

Wow. TKAs are losing their +20 Defense vs. Knockdown?


I think I'll go push over Hawo to celebrate...




__________&______________________________________________
Anna' Kournikova
Imperial Stormtrooper Special Forces · Group 5 · 507th Battalion · D Company
Crimson Elite [Disbanded], Five-star General [M.I.A.] |«««««
Whereabouts unknown · Shadowfire
MicohMacol
Thu Nov 06, 2003 7:03 am
#23

We appreciate everyone's support. I (at least from my standpoint) think this post was more of a informative for everyone rather than "they are so much more powerful, *whine* *whine*" post. All melee are the underdogs of SWG and its supposed to be that way, but we should all be at least viable classes. How the numbers stack up, now and in the future, and its a concise way to see how each compares with the others as far as pure stats go.



Keep up the good discussion though.




=====================================
Micoh Macol - yup, I'm kinda back for a while maybe
=====================================
Pikeman: ...Who?
Pikeman : The only class that couldn't hit the ground even if they dropped their weapon.
Pikemen: The few, the proud, the incapacitated.
Pikeman : This is gonna hurt me more than its gonna hurt you...
StGabriel
Thu Nov 06, 2003 7:10 am
#24

Good stuff.

You can also check some tables I made HERE.

Although of course, I haven't put in pikemen yet. Bad me. I may do that right now if I don't get bogged down by real work.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

antares_Kauri
Thu Nov 06, 2003 7:33 am
#25



StGabriel wrote:
Although of course, I haven't put in pikemen yet. Bad me.




Eh...I guess it's ok, the devs forget to put us in the patch notes, too. /shrug.


antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
StGabriel
Thu Nov 06, 2003 8:09 am
#26

I just filled in the pikemen stats for the overall comparisons, and included overall comparisons for just the elite professions, the elite professions with their brawler tree part, and the elite professions along with master brawler.

I don't have the full pikemen tree in yet though.

The -20 mod you have to TKA knockdown doesn't seem right. My TKA is getting +20 defense vs. knockdown in the expert balance conditioning box.

StGabe



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

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