Commando Archive
Thread: All the Stats
I believe I have all the numbers correct (as of 9/30), but if you see something incorrect, post a correction. And if you have some real stats that will help add to the overall picture, by all means, post an addition. (I had made a nice HTML table, only to find out the forums will allow you to preview tables, but not actually post them...)
All of these stats are what a Master of each class would have, without any other skills.
class|speed|accuracy|melee def|ranged def|toughness|
pikeman|75|110|20|15|26|
swordsman|75|110|20|15|38|
fencer|90|110|24|19|32|
tka|110|145|32|30|57|
In addition, we have the special defenses:
class|blind|dizzy|kd|pc|stun|intim.|equil.|dodge|counter|block|
pikeman|20|40|20|30|30|0|0|0|0|20|
swordsman|10|20|25|10|30|20|0|0|25|0|
fencer|20|20|40|40|0|20|30|25|0|0|
tka|10|5|20|30|15|0|55|0|0|0|
Note: Master Brawler adds +5 to toughness, melee def., ranged def., accuracy and speed for all brawler classes.
Also interesting to note is the ranged classes' melee defenses:
- Rifleman - +20
- Pistoleer - +13
- Carbineer - +0
antares
master pikeman
Anyway, I wanted to comment outside of the post to let the stats stand for themselves. One thing I noticed is that pikemen have, of course, the lowest defense stats. However, we have good overall state defense stats. But, I don't know about everyone else, but I get blinded, dizzied, intimidated, stunned, kd'ed and posture changed by every creature that will do these. I'm not sure these defenses work very well.
antares
master pikeman
don't you ever post that again.
do you WANT people to burst into tears?
its best if the ones who actually checked the numbers on defenses and damage keep it under their hat, or EVERY one will leave.![]()
For those who didn't know already:
Toughness is a percentage damage reducer, almost like natural armor. So if you have 25 polearm toughness, your melee damage taken when you are using a polearm is reduced by 25%.
Melee and ranged defense are miss percentages. So if you have 25 melee damage, a melee attacker should miss you 25% of the time. Same idea for ranged.
At least this is the way it's all supposed to work.
(Thanks opai!)
antares
master pikeman
http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=4867
antares
master pikeman
antares
mster pikeman
Why do TKAs get to be so much better? I want a meditation line, KD, damage increases, etc.as well!
(2H Battlemaster/cleaver on sympathy strike)