Commando Archive

Thread: Only -Master Commandos- should do the damage we're doing now. A balancing act.

-Krillin-
Fri Sep 12, 2003 5:15 am
#14

Thanks Heavy....that's my pt exactly. Some ppl haven't played other professions much. I was also TKA and it took over a month to get the commando to do more dmg than my TKA did...and I take WAY more dmg (which I didn't think was possible) as a commando.


Last night on endor we were fighting pumbas....major flame resistance. I still used the FT for the DOT (helps the group) and I was getting 5-800 exp/kill while everyone else was 2k. Ppl that climb the FT tree only are going to find themselves very limited in what they can do.




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IG: Nail
Rembering the pumba....sleep well, sweet princes.
RazerWolf
Fri Sep 12, 2003 6:28 am
#15

Sure, mail it to [email protected]



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Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
apocalance
Fri Sep 12, 2003 6:31 am
#16






Nerfbath wrote:


As a commando since day one (some kind of cheat -- commando on day one.. right!) I've been through the burden of the progression of this class. I'm content with where we're at now, bearing the resolution of our current bugs. My issue is not with the damage we're doing - it's when we're doing it. If we're going to justify commandos doing this much damage, even taking into consideration our accuracy, then we should only grant this damage to high level commandos. What I'd like to see is nerf.




As a Novice Commando who has to switch to his LP at times because the FT is just missing too often, I disagree.


As a Novice Commando who fires firesingle1 and has to wait 18 seconds, I disagree.


Although I have since achieved firecone1 and haven't checked to see if my wait times are decreasing, I feel the Commandoskilltree is quite right.


Have you ever played any other combat type? You don't just one day (the day you get master) start doing more damage, you acquire new special abilities and get better with the weapon through accuracy and speed. Our trees are designed exactly the same way.




The best of his class at secret training grounds on Yinchorr, Kanos was an expert at the echani fighting form and in wielding a force pike. Kanos' fanatical loyalty, though, was his greatest and most dangerous weapon. Even after Palpatine was defeated at Endor, Kanos and his fellow Royal Guardsmen remained true to the Imperial ideal. As Imperial moffs and admirals began greedily carving up the Empire to fuel their own ambitions, Kanos attempted to uphold the codes of the New Order.

Bloodfin.Kir


The Force is strong with this one.
DarkleyAbove
Fri Sep 12, 2003 8:35 am
#17

Yeah I could agree with something like this.
Ivoni
Fri Sep 12, 2003 12:11 pm
#18

How about the genius to this game is sheer flexibility?

They are your points. Do whatever makes you happy.

Want to be a master pistoleer, smuggler pistol line and novice commando.

Help yourself.

How about a Bounty Hunter only to Pistol 4 and then Novice pistoleer and then Novice commando to use every pistol in game?

Knock yourself silly.

Going Flame 4 means you will have great heat damage. However if it's heat resistant, kinda leave you out of luck.

I think it can be safely said that all mastery positions are lacking in their rewards. Hopefully this will be fixed in the future.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Xytroncore
Fri Sep 12, 2003 12:55 pm
#19

Going Flame 4 means you will have great heat damage. However if it's heat resistant, kinda leave you out of luck.


Exactly, the flamer is my only gun on hand at all times, so when I got aggroed by something that was 100% heat resistant on Lok it's safe to say i died....so we do need to be prepared or we die just like everyone else.




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Manimal : Gunslinger
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