Commando Archive

Thread: TKM Master commando combo

LiquidForceMage
Wed Sep 10, 2003 4:02 pm
#14

i guess that leads to the next question with is: is comando worth mastering?



WHO IS COLBIN's LITTLE BUTT MUPPET?
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...BONUSIS....BONUSIS....BONUSIS....BONUSIS..BONUSIS
_Kringe_
Wed Sep 10, 2003 4:09 pm
#15

also forgot to add 0 skill points left.
Amrien_Talfrey
Wed Sep 10, 2003 5:31 pm
#16

Mister Heavy, just know that right now, you have achieved God Hood in my eyes, I've spent a week trying to find out information about Commandos that in 3 seconds you supplied in every way and then some! I love you! Talk to me on Radiant and I'll give you money as a thank you present!



Amrien Talfrey.
Retired Colonel of the Imperial Navy.
Curator of the Theora Aquarium.
...currently training as a Teras Kasi and a Doctor.
brokenglass
Wed Sep 10, 2003 5:51 pm
#17

Here's the benefits that you get for becoming Master Commando. It's basically up to you if you think these are worth it or not. I'm not saying you should or shouldn't. I'm personally wondering myself if I should master it. Flame Cone 2 looks useful but is it worth getting exp for the acid rifle which just isn't up to par with the flamethrower?


Skill mod: Heavy Rocket Launcher Accuracy +10
Skill mod: Thrown Weapon Accuracy +10
Certification: Proton Grenade
Ability: Acid Cone 2
Ability: Flame Cone 2

LiquidForceMage
Wed Sep 10, 2003 6:47 pm
#18

do you think my dam out put woould be fair if i just pursued 2 of the 4 trees?

namely Ft and acid rifle?



WHO IS COLBIN's LITTLE BUTT MUPPET?
.
...BONUSIS....BONUSIS....BONUSIS....BONUSIS..BONUSIS
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