Commando Archive
Thread: 2 Commandos vs. Dark Adept (jedi), Score: Commandos 3, Dark Adept 0
FaithKeeper wrote:
First off i have yet to see any master pistoleers take out a commando, why? because of the damage a NOVICE commando does. One shot man and you are down and black bars to boot.. So you are saying you can take down a Dark jedi with 16k+ HAM and you cant take out a 900+ HAM player? Come on what a joke..
If you want to experience Death come by the commando shop and duel. Hope you like to spend time in the Med centre getting healed up, and when your done come back for more. I have plenty damage waiting for you my friend..
novice commando can't inflict 1 shot black ham bar, that's from the special on a flame thrower, and if you die in the initial hit you don't even get wounded, only if you survive the first hit and take the dot, then you start to take wounds.
I'll fight any commando with my FWG5 and either win or tie. But I wont be an idiot and start the duel 10m away. Pistols have a huge range. Any pistoleer with half a brain would HS1 & HS2 a commando and then simply spam stopping shot or any high end special while running around keeping distance. Dont be stupid when you duel. Standing toe to toe with a commando is just as bad as a rifleman fighting toe to toe with someone while he's prone.
FaithKeeper wrote:
First off i have yet to see any master pistoleers take out a commando, why? because of the damage a NOVICE commando does. One shot man and you are down and black bars to boot.. So you are saying you can take down a Dark jedi with 16k+ HAM and you cant take out a 900+ HAM player? Come on what a joke..
If you want to experience Death come by the commando shop and duel. Hope you like to spend time in the Med centre getting healed up, and when your done come back for more. I have plenty damage waiting for you my friend..
fwg5 wouldn't beat a commando even at long range, commando's launcher pistol's accuracy mod is 0/-3/0 at 64 meter range, look at normal pistol younotice huge -accuracy mod at anything beyong 20 meter.
I'm a master smuggler using launcher pistol, no pistoleer skills what so ever, I do not miss with it at 64 meter.
the damage on my pistol is 64-287 damage slice it to 1.6 speed.
RabidRick wrote:
Yeah whatever Evel. Man some of you guys are just asses... I was posting something that we found fun, and suggesting that anyone who thought commando was underpowered in the past, try again. Oh and as far as pistoleer doing as much damage, **edit**, I have dueled 5 master pistoleers and never once got close to dying, they were easy.
Well lump me into the asspile then as well, because I believe it to be true. Without the critters you would've been piles of goo. The only reason you survived the encounters was because you were never in danger, the critters took all the hits. And yes master pistoleers can do as much DPS as we can, if you'd have read Evel's post he said DPS, its just that we do all our damage at one time. In the 9 seconds between flame specials a master pistoleer can get off 5 or so stopping shots...
Hydrargyrum
Commando
Kauri
Yeah but again this is out of context with the discussion. The guy was talking about high end heavy weapons like a FT at close range. My point was simply that I'd fight someone with a FT and me with a FWG. Now if they had an LP then thats another story and not what I was discussing.
Ecaterina wrote:
fwg5 wouldn't beat a commando even at long range, commando's launcher pistol's accuracy mod is 0/-3/0 at 64 meter range, look at normal pistol younotice huge -accuracy mod at anything beyong 20 meter.
on the launcher pistol it self it's 0 at 64 meter range, unless pistoleer accuracy confer +90 accuracy mod, I perfer my launcher ![]()
since normal pistol have a huge huge -accuracy at long range especially with moving targets.
also you can aim with a flamethrower, and flame thrower can hit 64m range target, only the special is 16m.
launcher pistol is a commando weapon, and commando have access the moves from pistol 1-4.
the person who said a novice commando can kill anyone is obvious didn't pvp as a novice commando, flamethrower have accuracy at all until you get atleast 2-3, even then, use aim before a special is recommanded.
Thats still nice but not what we were discussing. The guy was complaining about dueling FTs at close range and getting burned. My point was that its stupid to begin the duel within range of the FTs specials. Your LP discuss again has ZERO to do with this point.
Ecaterina wrote:
on the launcher pistol it self it's 0 at 64 meter range, unless pistoleer accuracy confer +90 accuracy mod, I perfer my launcher
To get back on topic MrCreed is correct.
If you walk up into a commando's face you will get killed. If you sit back and attack you c an kill without too much hassle.
When I posted earlier about me and my buddy killing masters with no pets we didnt try to get in their face and attack em from 10 meters. We stayed at 60 meters distance and ripped them apart. If we were to get close we would have been slaughtered.