Commando Archive

Thread: 10 Questions For Devs -- Updated 4/07/04

Sauron1080
Wed Mar 31, 2004 7:27 pm
#14

im all for this!



Mephistox


Servants Of The Shrub



Master Commando Since August 26th, 2004
tacwraith
Wed Mar 31, 2004 9:33 pm
#15

1 rocket launcher crate this get as ignored as .. oh..

our previous 10 questions..

our previous 5 top issues..

our previous 6 months of posts...

our previous 2 correspondents (before lords.. garvin is benchwarming for him)




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Thu Apr 01, 2004 9:23 am
#16

Just like our Top5, I hope to get our 10 Questions refined and shipped off soon (like Monday or Tuesday) so we can hopefully get answers that much quicker...


So if you have any comments, concerns or suggestions, get them posted here....I've already read some great suggestions here and have a few changes in mind...


Remember...These are not the Questions I want answers too...These are the Questions WE want answers too...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Drimli
Fri Apr 02, 2004 10:59 am
#17

These all look good to me.


and I just wanted to give it a little bump.




Soula' - TC Commando in Training.
JaekRi
Fri Apr 02, 2004 12:28 pm
#18

Good stuff. We need a big revamp.



Jaek Bear
Skeptic666
Fri Apr 02, 2004 3:40 pm
#19

I would merge question 5 and 2 together tie them togeter some how so we can get another much needed question in there.


2.) Will grenades be getting status effects added to them, to balance the cost and few uses per stack? If not; is this a possible addition to grenades?


.) What changes to grenades, besides possible status effects, are in the works? *Ie: More accuracy bonus, better ideal range, longer maximum range, etc.*


One question: WIll grenades be getting any kind of status effect to them, more in a stack or have any accuracy bonuses or better ranges. Just grenades in general.



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Dengathar
Fri Apr 02, 2004 4:08 pm
#20

I agree that 2 and 5 should be merged, just make it a general grenades question.


I'll try and think of another possible question to add tommorrow.


Dengathar - Master Commando - Kettemoor





Dengathar - Master Commando - Master Smuggler - Kettemoor

thepunisher286
Fri Apr 02, 2004 6:20 pm
#21

- Are there any plans on giving commandos the oportunity to utalize the Marksman Requirement, such as giving commandos a commando Rifle/carbine?

I know our main weapons are the Flame and HAR, but they are only realy effective at close range, and I think everyone agrees that having our main ranged weapon being a pistol is kind of lame. Pistoleer Smuggler and BH already have thier own Pistol things going on as thier main. I dont think we need another proffesion with a pistol being the only long range, non disposable weapon.
SkipMalone
Sat Apr 03, 2004 1:43 am
#22

Top 10 looks good garvin, my only suggestions :


- AP for HAR. I would like to see it merged with the FT or gotten rid of all together, but the latter is highly unlikely. So if we have to live with it for now, AP3 would make up for it having no DOT and being weaker overall than the FT.


- If you are able to fit it in, maybe ask a question to the devs about the benefit of being a Master commando over a Flame 4 commando. As it stands right now they are about equal ( only becuase nades and HW have thier obvious problems ).


I personally would not care too much to have an entire tree dedicated to "dirty moves" or any kind of melee combat. I think a better way of justifying our brawler requirements is to give us greater defenses vs. melee opponents or some sort of toughness. We already have attacks that do high damage in melee range ( flamesingle/cone 2) that I would rather have my LP spd/acc fixed and include specials for it in a tree, in turn making us more effective with ranged attacks.






NCresslinN


Mmaster commandoM

DFR


First mohawk on Flurry, tallest human in the galaxy






garvin
Sat Apr 03, 2004 1:54 am
#23

All the feedback is great...keep it coming...I plan to spend much of my weekend revising the Top5 and 10 Questions based on all of the feedback..hopefully I'll post the revised versions on Monday or Tuesday and have them both to TH by Tuesday afternoon at the latest...


PS...just because we haven't submitted this latest Top5 and 10 Questions yet doesn't mean I haven't already jumped the gun a bit and started pushing our issues...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Mon Apr 05, 2004 9:04 am
#24

The 10 Questions at the top have been revised per all the great suggestions. Feedback is welcome. Plan it to submit the 10 Questions Wednesday to TH and the Devs.



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Skeptic666
Mon Apr 05, 2004 9:22 am
#25

Thank god. Please let us know when they reply to you. I know its going to be a long while *sigh* but I realy cant wait to hear any good news (or the news that will make the rest of us masters leave)



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
RazerWolf
Mon Apr 05, 2004 9:40 am
#26

Cool beans. All looks good.



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