Commando Archive
Thread: No Revamp For Us Anytime Soon...RE: JustG's Recent State of the Game...
One thing i noticed is that TH posted that pistoleer specials and such was fixed in publish 8. Im guessing that publish 8 will be a major patch for pistoleers, to the effect of how publish 7 was to carbineers.
There was no mention about Commando anywhere but then again they didnt go into very many details. So far we have gotten 2 very small "fixes" one of which hasnt hit live yet, those being the HAR accuracy/speed mod stacking and being allowed to use disposable weapons indoor. At this point without a major revamp of the entire Commando professions is that they addressed a few of issues that I feel wouldnt require a whole lot of work. If they got at least 1 or 2 of the issues resolved in each publish that would keep me playing as a commando or playing at all for that matter.
1) Adding Medium AP to the HAR
2) Fix heavy weapon SEA
3) Either add more speed bonus mod to the HAR or reduce the delay on it's specials since it does not have a DOT
garvin wrote:
One postive thing I can think of about this recent news....
TH will no longer be able to respond to all of our requests by saying "Just wait until the combat rebalance finishes next patch...you issues will be addressed there..."
Errr...well he could, but we could call him on it...LOL
Agreed
Well, I'd told my fellow guildmates that I was giving SOE until publish 8 to sort things out so that my commando was playable, (publish 8 being when TH had informed us "the meat of the combat rebalance will be pushed live") otherwise I was cancelling my account.
I, like many other master commandos, don't WANT to be another profession... this is a ROLE PLAYING GAME and I chose the ROLE of a commando during my first week of play, I'm not a power gamer and it took me several months for me to make master (5 to be exact) and right now I feel as if those five months - and the $75 I spent on subscriptions - have been totally wasted.
If I wanted to run around and just shoot things, I'd be playing Unreal Tournament or Quake, but dammit I chose a role to play, and since the introduction of this ludicrous 2.5x to hit mod my role has been reduced to that of punching bag for every melee profession and critter in the game, and no sane person considers paying $15 a month for that, or thinks of it as fun.
So it really becomes this simple, if the 2.5x to hit mod doesn't vanish in publish 8, then I walk and play some other game online (CoH being top pick atm)... it's blatantly obvious that the devs dont consider us to be customers, and are happy to take $15 a month from each of us with no intention of listening to our pleas for help and attention.
Druce Bayne
Sad.
Good luck Garvin. Unless they fired everyone at SOE it's like talking to a wall (which is insulting to bricks everywhere)
They wanna make game B. But to get to game B you have to make game A.
They put out game A. People play it and point out what's broken and how to fix it.
They appoint people (non paid mind you) to represent each portion of game A to listen to. Key word. Listen.
So they nod. Fix what they have to, but continue working on game B.
They have no intention of fixing game A.
So it isn't until they release the space expansion and the new combat system that you'll see the game they really wanted to make.
Only problem is...they still haven't defined what each class should do.
Every class should have a Pro and a Con. A purpose if you will.
Commando should be the bringers of the boom, just not be the fastest at it.
Acid rifle that should eat you.
Fire that should eat you.
Not to mention an AOE that should be undodgeable (how do you dodge a stream of fire/acid left to right waist high?)
Rocket launchers that do monster damage. It's why they are charged and cost $$$$
Grenades that do monstrous AOE.
But all of this is irrelevant since SOE has still yet to get around to doing step one.
Who should do what and not do the other.
BALANCE.
Sigh