Commando Archive
Thread: Commando making 100k fsxp an hour, I love this profession Update 9/19
Mostlikely wrote:
"Interesting, I know as a commando huuton howlers give 2500 weapon xp but as TKM they give 3900."
Could this be due to our dots?
Just like our dot's don't count up towards loot.. perhaps our dot doesn't cout up towards xp also?
Just wondering.
Our DOTs count against us.
Forsaken411 wrote:
It's possible to easily make 100k FSXP an hour, I'm rather surprised it hasn't been brought up more. Many people do not know that if you kill a MOB using only grenades then you will recieve all combat xp for the kill. A quenker killed with a grenade will yield approx 3100 combat xp, plus an additional 310 combat. By taking either the field tactics line in Commando for Imperial Detonators, or mastering Commando for Proton Grenades it's easy to rack up 300k combat xp an hour.
The easiest way to do this is with a high DPS elite profession (Rifleman, Swordsman, TKA,etc) and use it to knock the lair down to about 30-40% of it's durability. Use /peace once it gets low, and unequip your weapon. Attack again while you're unarmed to do minimal damage to lair, which will make theMOBs start out-healing your damage. Once the lair has been healed back up to at least 50%, /peace again. Toss a few grenades to kill the 5 MOBs which are aggro on you, then wait for more to swarm you. Make sure you are using a weapon in which you have minimal skill while tossing the grenades. As a master Rifleman with a T-21 equipped I only recieve 2500 combat xp, but when fighting unarmed I recieve 3100 combat xp per kill (plus the 10% combat xp for all kills). The two best places I've found to do this are Dantooine (normal quenkers) and Dathomir (Baz Nitches).
Good luck! - Rahvin
Actually it has been brought up in another thread and over in the Jedi Forum...one Jedi even suggeted that Grenades XP should be NERF'd (which has little or no chance of happening)...
Personally I wouldn't be going around singing the praises of how easy it is to get FS XP via exchanging Combat XP stemming from Grenade use...By doing so, you may be increasing the chances that the Devs are going to NERF the Combat XP exchange rate at the very least down to the same exchange rate as other ranged XP...
Many Jedi are pushing to NERF themselves because of how fast people are going up the FS trees via Combat XP...so highlighting how fast you are gaining it might be adding fuel to their fire...
Just a suggestion...
ockak wrote:
one idea is that us coomandos can see if we can find a weaponsmith who will help us locate resources for gernades,we plant the harvs,ask the weaponsmith to make a schematic for whatever is needed, and bam,pretty much unlimited gernades! obviously this is of course if they will help,but I assume they would since most weaponsmiths don't seem to make em anyway.
try this thread to find out more on weaponsmiths feelingsabout grenades
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=59316#M59316
Message Edited by SnoozMcBlues on 09-10-2004 05:17 PM