Commando Archive

Thread: Acid Rifle DoT

KingBalder
Wed Oct 08, 2003 11:31 pm
#14

I dont think the Devs will ever fix the HAR expecially not giving it LLC type range and fire rate specs, because then Commandos could use it at any range then when someone closes they can switch to FT and DOT them.


The only counterbalances I can see with commando weapons is the inconvenience of use, FT/HAR specials being short range and the range mods being horrendous beyond that, and the expendables being, well, expendable...


Id really love to have a HAR weapon to play with, just not thinking they'll every make it different, only a clone of the FT so that you cannot switch weapons around to avoid the penalty of one vs the other in mid combat.




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Aa'hzz, Expert Swordsman / Master Doctor / Novice Scout, Ahazi
ex-Master CH, ex-Master Commando, ex-Master Marksman, ex-Master Scout, ex-Master Brawler
Derrek Kallos, Master Scout/Master Smuggler/Apprentice CH, Intrepid
Vericona
Thu Oct 09, 2003 12:09 pm
#15

The LLC range makes sense, it's akin to a lightning bolt after all. The Flamethrower and Heavy Acid Rifle also make sense where they are at doing short range. Lot's of folks are saying not to make the acid rifle an acid damage dealing clone of the flamethrower and I agree, but a clone would still be better than what it currently is. Don't waste space here complaining, you can use the rest of the forum for that. This thread is about the pro's and con's of an Acid DoT and other ideas that might help the poor Acid Rifle from being a secondary weapon. The more ideas you have to reasonably implement a function to the Acid Rifle, the more we can discuss. So put down those ideas and let's see if we can get some use out of them.



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Vericona Par'Tuuk - Master Image Designer / Commando
Oomba De'Glob - founder and president of OOMBA CORP
Vericona
Thu Oct 09, 2003 3:26 pm
#16

AP3 alone would cause 'soft' targets to take more damage since the AP multiplies the damage done against those targets with weak armor or none at all.



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Vericona Par'Tuuk - Master Image Designer / Commando
Oomba De'Glob - founder and president of OOMBA CORP
XcomMerc
Thu Oct 09, 2003 3:50 pm
#17

the acid rifle needs a use... right now, it doesnt have one. I think it should have a DOT, like the flamethrower. I'm not saying make it an exact copy, give it something very different... how about low dmg, but high speed. Kinda like a heavy repeater or something. give it rifle drawbacks like 2.5x dmg modifier, and you need to kneel or go prone to use it. Keep the flame thrower as a close range weapon, but please dont give it the 2.5x dmg modifer make it fair, make it 1.5 like pistoleer. and for long range we have our cannons... which should have great long range accuracy, but crazy long delay times, like 10sec speed.


Just imagine that we are storming a faction base... who is gonna take out the turret? the commando..with his long range rockets ( mortar like)... who is gonna clear out a room full of storm trooper? the commando with a flame cone... who is gonna lay down suppression fire on pets and faction pets? the commando with the acid rifle


i'm not saying that we should make the commando super powerful, just make em very efficient at what commandos do. we are master marksman, we should have weapons that corespond to all ranges. Also give us our drawbacks too.. i know we use alot of skill points, but make it so we would have trouble hunting alone. give us the support role that a commando deserves.




KAR- one bad ass wookiee
Poisonlilly
Thu Oct 09, 2003 3:59 pm
#18






Cenan01 wrote:
As I understand it all acid weaopns, except Heavy Acid Rifle, get AP1. If this is a HEAVY version of an acid weaponwhy shouldn,t it have AP3 similar to the T21?




I think it should least be AP2. And the blaster pistol AP1.



Poisonlily Deathspire
Master Smuggler/Pistoleer/CH
Organized Confusion - Ahazi
SavageNation
Thu Oct 09, 2003 8:16 pm
#19

I would like to see my acid (rifle?) weapon's eat thru 300,000credit suits of armor and melting flesh off and limbs falling to the ground as it really should beso we would really be versatile in weapons. Then we would be a force to be reckoned with especially if we are supposed to go against AT-AT's and turret's etc..


The acid should be having a major impact on the condition of the armor after they tangle with someone shooting acid. As it is now............well. Dont you guys think acid should do major damage to your armor ifthe armor doesn't have high resist's for it? If this were the case it would make sense to have a dot with it. After all, acid doesn't just burn out orgo away,it doesn't take agame developerto know this and that at least should be realistic.


Bizzaro,


Commando, Bloodfin

Vericona
Fri Oct 10, 2003 7:34 pm
#20

Keep the ideas coming.



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Vericona Par'Tuuk - Master Image Designer / Commando
Oomba De'Glob - founder and president of OOMBA CORP
OgeeMan
Fri Oct 10, 2003 8:10 pm
#21

My idea is to get rid of the whole HAR tree and add a Heavy Blaster with armor piercing abilities.

ForceToaster
Sat Oct 11, 2003 9:37 am
#22

Or turn the har into some sort of mounted turret.. that you could use on creature mounts if you wanted



Colonel Nossko Potro- Master Teras kasi, ex Master commando, and master smuggler

IMPERIAL FACTION BROKER, 100 creds per point
Seylesh
Sat Oct 11, 2003 11:11 am
#23






OgeeMan wrote:

My idea is to get rid of the whole HAR tree and add a Heavy Blaster with armor piercing abilities.






I like it. What kind of blaster do you mean? Pistol based? Carbine? Do tell.



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Vericona
Sat Oct 11, 2003 3:38 pm
#24

I don't think you could change it to a pistol or carbine. Rifle is just in the name currently as it doesn't allow you to use any rifle specials. If you changed it that would make it just another launcher pistol. You could use it and it's pistol specials, but it wouldn't gain any new specials. I want to keep the acid flowing, it's a neat idea and only a commando would be trained in the skills to wield a weapon like it.



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Vericona Par'Tuuk - Master Image Designer / Commando
Oomba De'Glob - founder and president of OOMBA CORP
EcadMistflier
Sat Oct 11, 2003 4:10 pm
#25

Invitation to nerf.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Frauda
Sat Oct 11, 2003 5:49 pm
#26

It's simple. Keep the Flamethrower fairly limited to close range combat, as it is, but tweak the Acid Rifle so it has a DoT but isreally only effective at longer ranges. This way we have a pretty good long range weapon we can use while closing in on our enemy, and then switch to the flamethrower and burn our enemies close up.

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