Commando Archive
Thread: Combat Balance
maddogs wrote:
so ill keep on fighting untill it gets fixed all the way that or i have enough and quit
It wasn't the Smuggler re-vamp that I was querying (and I appreciate that this is indirect and partial information only, so this isn't remotely a complaint but just a query). The list of improvements to professions in the combat balance didn't include a mention of Ranger, despite this being mentioned in TH's previous 19 questions a few weeks ago. This could be an oversight or it could be that there is an open book from the Devs regarding how Rangers fit into the revamp. The latter would even be a good thing as we would havemore of an opportunity to express ideas.
The query was simply can we ask for confirmation that 'something', if not necessarily 'what' will be happening.
I think the most important thing on peoples minds is that we only have one Damage type: Kinetic
I know we are getting the BSRK Heat damage, but would that really be enough?
More damage types would be great, and possibly a fix on our Combo moves.
Meditation is great, but could be tweaked a little? (too biased?) Removing Poisons from PC's takes forever.
- Combat/Defense balance : either we're supposed to stand and take the damage, if so we should have more defense, or we're supposed to do damage and then the Kinetic only and 100% Kinetic resist on mobs doesn't make sence.
- Profession specific armor seem a good idea at least for TKA, but based on a quest TKA-only can make (having different parts depending of your level) and TKA only canwear. Maybe involve the AS in the process, but not sure if it's a good idea. Depend alot of how will be the armor after combat revamp.
Quality of the armor would depend of the answer of previous question, and maybe, beside resist, add some modifier.
- Run & jump move, to start a fight, you run, jump and kick in the face. (not sure it's doable, but would look cool)
- PowerBoost : should last a little longer IMHO.
Message Edited by Gavvot on 06-08-2004 01:18 PM
well i think TKM armour would be nice as i dont think we should be able to wear comp armour ,
now fix are combo moves , and maybe give us beter stances in stead of the boxer stance as it looks naff ,
id like to see a different damage type but im not sure if that would call for a nerf if it got to powerful , not a VK , maybe heat are cold gloves the damage could be the same as with out the vk but it gives us a different damage instead
aiming at a specific pool is not possible anymore and damage is always done to the highest pool.
For the theme park, I never sayd there shouldn't be theme park for each profession, it's just that doing the very few theme park I did so far I had rifle component, tailor schematics for DE stuff, sword,...
Some of the profession have loads of stuff, others don't have anything at all. There is a lack of balance there too.
--maybe make combo1 have the chance to apply stun
--maybe combo2 a posture change (increase dmg on both)
increase dmg on ua leg/body/headhits.
--ua leghit applies stun
--ua bodyhit applies intim?
--ua headhit applies blind
more dmg types, heat would be nice, but i could see cold and/or electric being added, possibly stun depending how devs fix armor.
more profession based content, player owned dojo's that can increase meditate states like PB and healing. allow to pvp inside to hone your skills w/out the incap timer (could be used as an exploit prolly, but hopefully not)
--natural armor
--depending on our role, i agree w/ more defenses. we should have more def v kd/posture than anyone. come on, why does a pistoleer have more? doesnt make sense.
volta wrote:
More damage types would be great, and possibly a fix on our Combo moves.
Meditation is great, but could be tweaked a little? (too biased?) Removing Poisons from PC's takes forever.
Combo moves work.....
And the stronger the poison the longer it takes, that doesnt need to be changed
FOW timer is a little long
Last nite i was doing missions in a solo grp now even as a TKM you cant dizzy creatures and keep them down but why can they keep us down?
I had armor and buffs so I was fine but I was stuck on the ground for almost 2 minutes..
and before you all say did you /stand?
yea but i was too dizzy and keep falling over
So in summery
Be able to kd/dizzy creatures and have it stick
FOW timer
Dont give us stun because the devs will just take soemthing else away..
Karate Garbs would be nice, something that had same kinetic def and decent ubese but no other resists
that is a quest item and only Brawler Classes be able to wear it