Commando Archive

Thread: Star Wars: Empire at War

Warmaker01
Mon Jan 24, 2005 3:43 pm
#14

SW: Rebellion did have a few saving graces.
- Empire: Star Destroyers, Death Stars, Super Star Destroyers, Stormtroopers. Oh, and blowing planets up that support the Rebels. It's always cool to see a whole sector become more loyal to the Empire by the mere entry of a Death Star and accompanying warships and TIEs

- Playing as the Rebels was a challenge. I preferred to ignore the ridiculous looking newer ships they can get. I stuck to canon/movie starfighters & ships. It made it a whole lot more challenging.

- Planetary Bombardments.

But that awful interface... so many windows popping up every few seconds. Your right forefinger hurts after a while.

Raptor2k1
Mon Jan 24, 2005 4:43 pm
#15

So... did anyone here actually beat Force Commander? I got as far as the first actual Rebel Mission and quit out of frustration and boredom. I never played Rebellion, but I can't imagine it's UI being any worse than Force Commander's. The camera was so akward and unit control so clunky and disorganized (not to mention that the teams were fatally imbalanced via Imperial AI Turrets - you could summon down infinite artillery turrets as Imperials). I also fall into the camp of loathing the complete bastardization of John William's music that came with the game, so that didn't sit well with me either.


Second game I felt really, really embarassed to own (the first being Trespasser, the Jurassic Park FPS - if you've never heard of it, that's how bad it was).



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Warmaker01
Mon Jan 24, 2005 5:27 pm
#16

Like I said before, I quit Force Commander when my character turns into a Rebel! I was having joy commanding Stormtroopers, AT-ATs, AT-STs, and Speederbike units. But noooooo!

As for Rebellion's UI, I will say it again. It was bad. BAD I say! There were so many windows popping up, the next time I saw something similiar was using Internet Imploder with windows popping up all over the place. Remember, I bought both FC and Rebellion, lol!

And you owned Trespasser? I'm sorry... But that's alright. As long as you didn't get Daikatana, then you're still fine. Man, was that a train wreck.

StarNick
Mon Jan 24, 2005 7:41 pm
#17

Of all the above games mentioned, I owned and beat all of them...including Force Commander.

With FC, Id say two of the greatest problems involved was: Cam/UI system and the "command point" system

Btw...I did like the techno imperial march...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Nicko_
Tue Jan 25, 2005 2:17 am
#18

As far as rts goes, three of them took some of my time :
empire earth
rise of nation
dawn of war

the first one include a nice tech evolution and the z axis is neatly used, along with cover that work even against the cpu
the best point of the second one is the tech tree and the map system (some like the total war serie, but simplified)
the last one has a nice AI specialy when you get used to the squad system. Morals are an important (and esay) way to disatch your opponent. of course the AI do not take much initiative, but just enought to simplify your life.
Warmaker01
Tue Jan 25, 2005 4:07 am
#19


I have WH40K: Dawn of War. I normally shun RTS but I gave this a whirl since I used to play the tabletop miniatures version many years ago (when Dark Angel Space Marinesall wore black, for those in the know).


The squad based system works very, very well. No individual clicking or selection of a single trooper. You pick out whole squads for actions.


Most importantly, I know the game doesn't follow the tabletop rules to a "T" but theDoW does one thing very important: It gave the feel of the WH40K world.

Message Edited by Warmaker01 on 01-25-2005 03:07 AM

Raptor2k1
Tue Jan 25, 2005 1:44 pm
#20





And you owned Trespasser? I'm sorry... But that's alright. As long as you didn't get Daikatana, then you're still fine. Man, was that a train wreck.





Correction: own. (I try to play it once in a while just because the physics system is so funny, but I get bored after about30 minutes and go do something fun... like homework or studying).Didn'tDaikatana fortunately, hehe. Though I do have Chaos Island. Fortunately that was a gift, so I'm absolved from the notoriety of having actually payed for that... thing (imagine the original C&C - only with dinosaurs and all unit animations having 1/4 the number of frames).


Fortunately, those two games taught me one thing: Read the reviews before you buy something, especially if it's been hyped for ages. That, and it taught to me distrust strange game developers I've never heard of like whatever company they had working on Force Commander. At least with Empire at War I know the game has a 90% chance of being a solid and fun, even if it doesn't revolutionize anything.



And ont he techno music thing, even if the Imperial March was decent enough, there's no way you could tell me that you liked all the techno rebel music that just sounded so... blah. At least the Imperial one had some kick to it.


Ah well, then again I don't really listen to anything other than Classical/Orchestral music (with a few exceptions I can count on one hand... maybe two) so maybe it's more of a personal taste thingy...




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


StarNick
Tue Jan 25, 2005 2:23 pm
#21




Ah well, then again I don't really listen to anything other than Classical/Orchestral music (with a few exceptions I can count on one hand... maybe two) so maybe it's more of a personal taste thingy...




Now thats just weird...90% of the music I listen to are Classical/Orchestral...





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Excess3
Wed Jan 26, 2005 2:18 pm
#22

personally I hope it turns out just like a SW mod for BFME. That game had a "dynamic" story (I.E. a mock conquest where you picked your battle and when). It had heros that gave you special powers and you had special powers you earned through xp and a branching tree.
This gives alot of flexibilty to the game. I wonder if they will liscense that engine since it can handle hordes and big unit.
Trolls/ents= ATST, elehpants=ATAT, eagles=xwings
I think we are going to see ALOT of similarities between the two games.



If ignorance is bliss, bliss is over rated.
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