Commando Archive
Thread: Watching SWG die
StarNick wrote:
just for the sake of it, im going to flipflop this.
what if we logged on tomarrow, and they had added a new dungeon. EVERYONE would be hanging out there, and it would be so crowded that you wouldnt have any fun anyway. remember the GEO cave and the DW bunker? seriously... blaaah. if you want to do it and have fun, you have to wait until everyone loses interest. i have more hope for the CU. people will be enjoying the overall benefits of combat, improved, and any available quests would be sort of fresh.
This is why we need:
1) More Corvette style dungeons...instanced
2) Individual Profession Quests (remember my Halo 2 post?)
3) A release of MULTIPLE static dungeons at once, not a bloody one every 6 weeks that gets spammed to hell and back.
4) Storylines similiar to what can be found in WoW that can be done by players (essentially monthly Arc stories and quests you do to enhance your character...NOT jedi related though)
SWG is only "appearing" to die due to its lack of story...combat atm is actually fairly working, but overly unbalanced. Hence a Revamp...combat as it currently is, can get unbalanced easily...hence a new system under CURB, and quite possibly a system that can resist unbalancing when new stuff is added in...why?...because its simplier - yet effective.
That, and a more star warsy feel (we need to be able to land on space stations and go up in capital ships or something!)
When I first heard of JTL I was hoping not only for ship to ship combat but capital ship to capital ship combat. I thought space was going to be just about endless and have, well, alot of space. I would have been extremely sweet to be able to invade capital craft and take them over on foot (PvP wars in the halls of a stardestrower anyone). Oooohhhhh to be able to walk around in the space stations and actually hop into the cockpit of your ship and guide it out off the deck fo that space station whould have had me on the floor in fits of extesecy. Its all those little things that add that starwarsy feel. Honestly corenet should have filled up half of corellia as an uber city dungeon in itself for people to explore the dirty underworld so predominent in the SW universe.
But sadly, we got the traditional MMO world of wilderness. space is one giant box we all fly in and for some reason cluttered with stuff everywhere. I would have been happy if the only thing out in space besides the stations was the background. just so long as space was just about endless. Theres only one capital craft in JTL and its the Star Destroyer in deep space. Everything else is a corvette or some sort of sub capital ship. Not one station, asteroid or satelitte to walk in or on. And if any one says they can't convert a whole planet into a city, go look at cities of heros. THEY CAN DO CORCUSAUNT!!!!!! Hell throw in cloud city, some cities on the mon calamari planet. some space asteroids that were converted into space casinos!!!!!
Star Wars wasn't about sitting around on planets then going into space. it was about walking around in ships, complexes, space stations with space just on the other side of the window
The only planets that the heros ever went to in the movies were naboo, tatooine, degoba, hoth, endor and cloud city. and only for sourt amounts of time and specific reasons. Our planets should have been those massive space stations, complexes, capital ships, cities, and maybe even the second death star under construction.
How sweet would have it been if imp players had a mission that required then to go down into the depths of that station to fix some sort of reactor, pipe, weapon system, or even the laser cannon superstructure itself. Now thats a quest for the artisans!!! the only time players should have stepped down onto the planets was for something specific; and then a ranger would have been required for the journey because they were a death trap beyond semi civilized areas.
The Starwars feel will forever be missing from this game because of they way they approached the creation of the environment, which is the traditional MMO environment. The devs biggest mistake in that endeaver was starting with out one of the biggest factors of star wars, space. without that layer the game was crippled from the get go.
nbd9k wrote:
durring the beta, i actually presented the whole capitol ship and space station thing to the devs on the forum, including a way they could integrate it with the current code, and enhance it to create interesting gameplay.
they told me theyd get back to me on that.
ah well
Thats so depressing
In other words we need CONTENT.
StarNick wrote:
This is why we need:
1) More Corvette style dungeons...instanced YES
2) Individual Profession Quests (remember my Halo 2 post?) YES
3) A release of MULTIPLE static dungeons at once, not a bloody one every 6 weeks that gets spammed to hell and back. YES
4) Storylines similiar to what can be found in WoW that can be done by players (essentially monthly Arc stories and quests you do to enhance your character...NOT jedi related though) YES
SWG is only "appearing" to die due to its lack of story...combat atm is actually fairly working, but overly unbalanced. Hence a Revamp...combat as it currently is, can get unbalanced easily...hence a new system under CURB, and quite possibly a system that can resist unbalancing when new stuff is added in...why?...because its simplier - yet effective.
That, and a more star warsy feel (we need to be able to land on space stations and go up in capital ships or something!)