Commando Archive

Thread: Hey master comandos/MTKs

WolfDroid
Wed Nov 12, 2003 6:47 am
#14

I'm doing this combo also.. 1 block away from TKM.... This combo works great so far. Mainly I take alot less damage when I'm unarmed compared to holding flamethrower. I can knockdown emenys, flamesingle them and quickly go back unarmed to avoid a hard hit. Plain and simple a TKM has alot more defensive mod. then a commando. Lets me live longer and get closer(the power boost isnt the best, but take some spice then boost and its even better.)... as far as pvp goes.... You can be at a slight disadvantage cause your mainlydeadly at close range, But... I have yet to try special heavy weapons in pvp which could make a big difference. I had thought about trading in tka skills for pistoleer... giving myself more range, but after seeing the defensive mod's I'm keeping TKA. I've done alot of dueling with this set up and with just 1 on1 set ups I can win most... The most troubleing thing I've run into to is BH using there fireknockdown and having to get up while dizzy from it. Thats more of a problem with flamethrower in my hands... without it, they miss more often or just fail to knockdown. Only thing I wish now is that TKM had somekind of burst run that is just a quick little burst.. last like 5 seconds or something and I could do it again within a 5min period. But either way I'm still happy..



Mastered TKA, Commando, Marksman, Medic, Scout, Brawler, Image Designer, Combat Medic, Fencer....,
How many skills mastered for a holo? 1 : Image designer... then all was silent
How many skills will be done for FS now? Zero (Just to lazy to grind only for a chance it might be the fifth one)
Currently: Bladesmaster, Master Scout
*MELEE FOR LIFE*
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