Commando Archive
Thread: New BH rifle and Improved duelest stance?
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RoastyToasty
Thu Jun 23, 2005 6:56 am
#15
We already have CoB, just have to unequip a weapon to use it. Usually doesn't take long, but sometimes I'm bugged and can't switch back to a weapon until CoB cycles (which takes a long time).
Palad
Thu Jun 23, 2005 3:56 pm
#16
maybe they will give us underslung carbine as our master level weapon. I dont want a dumb lag pistol LLC, I want the underslung. maybe this is what they are saving for us? Can you beg them for us? This weapon is the coolest looking, please give!
Ryubushi
Thu Jun 23, 2005 9:16 pm
#17
GadonThek wrote:
I agree, I would love to see a goodly amount of unarmed mods in Commando. Nothing to the level of TKA, but enough that we can actually use unarmed without intentionally gimping ourselves. Now that's a proper commando: unarmed training, heavy weapons and demolitions and ranged from a second profession.
I've always thought that a pure master commando should be just under what a novice TKA can do in terms of unarmed speed/accuracy/damage.
Like on an unarmed scale of 1 - 15, with TKM being the 15, and novice TKA being a 7, a Master Commando should be a 6. A brawler with just UA 4 should be like a 2.5 or 3, with Novice Commando being a 4.
I hope that makes as much sense to everyone else as it makes to me. ![]()
TheOtherDude
Thu Jun 23, 2005 11:45 pm
#18
RoastyToasty wrote:
We already have CoB, just have to unequip a weapon to use it. Usually doesn't take long, but sometimes I'm bugged and can't switch back to a weapon until CoB cycles (which takes a long time).
Thanks for the tip. I've never tried that.
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