Commando Archive

Thread: Some good stuff

StarNick
Fri Jun 24, 2005 5:54 pm
#1

Just was hanging out on TC...

AoE...still busted

Elemental...fixed

Proton Rifle...fixed

Right now thats pretty much our top 3, aside from grenades...essentially areas of the profession which need to get fixed for us to get on our feet again. Now, compared to the Proton Carbine and crafted weapons, the Proton Rifle may not exactly be the best looted weapon as its SAC sucks and offers no "utility" aside from HW bonuses. Elemental helps with that extra 100-150 damage per shot, which is awfully nice...but it could always stand to be raised up a bit I think - especially if some of our weapons were condoned to not being AOE. Would it be a nice compromise? AoE weapons = lesser elemental addage, while non-AoE = some great Elemental (200-300 maybe?). Since these are fixed, Ill be pushing for enhancements along these lines...in conjunction with grenades and whatever else we truly need to see a fix for.

However, AoE is the joker in the deck. If fixed and 100%, enhancements to Elemental or further utility may render us unbalanced (Ive been noticing a lot of my DoTs are now ticking for consistent 370 damage, and sticking a lot more, combine that with 100 more elemental damage and AoE...). Also, if fixed and since its for all our weapons essentially...we may not recieve the attention to get some weapons be made non-AoE, but with bonuses to compensate for lack of specials. Our entire profession pretty much rests on this one crucial issue.

Now, the news of having old rifles not working (btw confirmed this too on TC), doesn't float any of our boats...but my "test" rifle (which is only 189 base DPS, modified for me was 297)...low compared to the live 270 DPS) was hitting with some shots w/ improved legshot for 1500 damage, while others 1000-1200 damage. Now...that got me thinking a bit. My elite carbine on live regularly hits for 1600 damage, and its modified DPS is 450. What if, theres a hidden critical hit bonus in this weapon? Also, there is no AoE on it (despite the Radius: 6).

Now, despite the bad stuff, the AoE, and what we had to go through with all three of these issues borked....Publish 19 aint half bad.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Cpl_Fisher
Fri Jun 24, 2005 6:01 pm
#2

old proton not working? that makes me think that the proton rifle not working was intentional.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Erendis
Fri Jun 24, 2005 6:03 pm
#3



TC & TC2

Version 0.125055


Weapons / Combat


  • Fixed the weapon elemental damage bug. Elemental damage will now be applied to the target for weapons that have bonus elemental damage.

Smuggler



  • Overwhelming Shot should now fire correctly
  • Panic shot's Daze effect now works (Daze effects break on damage)
  • Concussion shot is now a root + a Daze (Daze effects break on damage)
  • Some slices now require components that drop in various locations throughout the game world.

Veteran Rewards


  • Fixed a bug where veteran rewards were not being offered to players who had qualified for them.

Jedi


  • Force Choke will break Jedi who are Force Cloaked every tick
  • Altered damage values on Heavy Lightning Rifle

Misc


  • Fixed newly created Proton Rifles
  • Failing an action with a Cybernetic Limb will no longer cause the cooldown timer to execute
  • Minimized the size of the species requirements.
  • Moved the species requirements to the end of the examine info. This change will not affect any item currently in a vendor or bazaar.
  • /waypoint: better error message when given bad coordinates
  • Daze effects now prevent all forms of healing and buffing

Message Edited by Erendis on 06-25-2005 11:48 AM



--Erendis--Master Commando--
Tyyylowyspetily
Fri Jun 24, 2005 10:01 pm
#4

Hopefully CSR's will be willing to make an exchange. I got my proton rifle the hard way, off NK, and would rather not have to do it several times in order to get a working version of something I worked hard to get to already.


If aoe is getting a 100% fix, it still won't add up to the action costs on my weapons, but I won't argue with it either. Beats the heck out of 0 damage and an aggro. I hope for an end to the night of the living dead effect from my flame dot too. That one is starting to become a real sore spot.





Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

PyscoJuggalo
Sat Jun 25, 2005 4:20 am
#5

I'm happy in the pants!



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
KYakcam
Sat Jun 25, 2005 4:35 am
#6






PyscoJuggalo wrote:
I'm happy in the pants!












Kraig Yakcam

Veteran Master Commando

Medic/Scout

*** Has Mastered the Cloning profession.

BLOODFIN


Falck Yakcam

Veteran Master Commando

MBH

A nobody extraordinaire
VALCYN
GC49
Sat Jun 25, 2005 5:07 am
#7

Sounds like and improvement at least at this stage, though I'd like to exchange my rifle too, rather than try to get back down there again (had enough trouble getting a group together the first time).


I'm also hoping the "living Dead" as Tyyylowyspetily put it ends. It's pretty anoying, particuly in PvP for the person you kill, what with them being stuck and unable to clone until the flame disapears, and that taking 5 to 10 mins in some instances. Though, if it's one of those anoying people.......
StarNick
Sat Jun 25, 2005 8:41 am
#8

Yeah the fire dot can be funny like that! Times when it doesnt stick, or sticks for for so little...then when you die, it stays on them for a while, probably gets bugged methinks. As sometimes the flame animation stays on some mobs even after the DoT wears off...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

jimbothefirst
Sat Jun 25, 2005 9:35 am
#9

Sounds good that some stuff is moving in the right direction but I too must speak my concern sbout the proton rifle. Has anyone in the powers to be made any comment about possably doing someting about the rifles already in service? Even an aknowldgement that the proplem exixts and the will at least thuink about it.


I can understand about the difficulty of a retro fix to all the ones that are already on the servers so anything would be good for me as far as possable a special npc to exchange it or a CSR ticket to get it fixed.\


Thanks


Akab





AKAB
Master Smuggler
Kettemoor
PyscoJuggalo
Sat Jun 25, 2005 10:49 am
#10

It is definately nice that elemental damage is FINALLY working. Now we have to see if we have enough to make our weapons the king of it, like how I think we were ment to be designed.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
StarNick
Sat Jun 25, 2005 11:52 am
#11

Well, it appears that lightsaber elemental is the best...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

PyscoJuggalo
Sat Jun 25, 2005 11:57 am
#12






StarNick wrote:
Well, it appears that lightsaber elemental is the best...




I can deal with that, because to take away a Jedi's toys is to get nerfed yourself......



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Ternque01
Sat Jun 25, 2005 1:04 pm
#13

StarNick, what exactly about AoE is broken?


I feel that since elemental damage is fixed and that we are doing this elemental damage in the AoE, we will not NEED an AoE fix.


If I have 10 enemies caught in my AoE, that is A LOT of overall DPS.


For example, if I am doing 150 elemental damage to 10 people in my AoE every 1.5 seconds plus 700 damage to my target, that is 1700 DPS!!! Add to that your DoT damage, and you are looking at probably close to 2500 points of ACTUAL damage every second.


I really feel that this is very close to being balanced in itself, and I ask all commandos to seriously ask yourself if you think it is balanced also.





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
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