Commando Archive

Thread: Mines

Kellisanth
Sun Sep 12, 2004 9:54 am
#14

Now, I've mostly made XG mines, and not bothering to make the other two types.


Q1: Are they really useful/effective for base defenses?


Q2: What's the normal pricing for them, on average? 2.5k or 5k per XG Mine(5) uncrated? (2.5x25 or 5x25)


Just wondering if I was wasting time making them by hand at times, or factory runs...




Lt Charinida D'Aoyama of the Imperial Inquisition
Master Merchant, Master Droid Engineer, Master Weaponsmith
Custom Droids, Melee, and occasionaly XG Mines/C12.
No Ranged weapons. Well, maybe Scout, E11s and T-21s.
woody821
Sat Jul 30, 2005 1:53 am
#15

Do they not work? I placed a ton in a rebel minefield and overt imps were walking all overt them with no effects? Have they always been like this?




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0 Scortch

00000000000000000000000000 Ugliest and Only Sullustan Jedi on Naritus
00000000000000000000000000 Loot Vendor: 5207 -6675 just outside Rori Rebel Outpost


Reydon
Sat Jul 30, 2005 3:19 am
#16

They work, they just: 1- Dont do much damage (They didnt to me). or 2- Got someone to disarm them.




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
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