Commando Archive

Thread: Okay all; back and ready to roll!

tacwraith
Mon Feb 23, 2004 6:02 pm
#14

welcome back LordS.

One thing i'd like you to keep in mind when discussing the HAR with the devs: Redundancy

The har is, if they fix the speed and accuracy mods, now after the flamer nerf from hell, nothing more than a LIGHT acid 'flamer'. Its saddening that even with a flamer nerf the HAR is still underpowered to the flamer.

also, heat and acid are the most common high level creature resists.. plus the har is also ap0.

i would suggest having the devs turn the har into a true heavy rifle instead of another flamer doppleganger.

make it ap2. accuracy mods all neutral +0 0m +0 35m +0 64m , and let it use ALL marksman specials (aka all those found in carbines,pistols and rifles of marksman).




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brokenglass
Mon Feb 23, 2004 8:47 pm
#15

If all they did was fix the HAR's mod bugs and make it AP3, I'd use it.
Ranelaen
Mon Feb 23, 2004 10:02 pm
#16

Welcome back. Wow im so relived now its not even funny. Thank you for taking the time to post and read our concerns. I hope we can work together to make the commando a fair and balanced class. I hope we can work together on variety in the commandos weapons and better melee defenses. Once again thank you

!!!!!!!!!


Ranelan
LordSeckmoth
Tue Feb 24, 2004 1:01 am
#17

Sith- I rarely see a creature with resists that doesn't at least have light armor, which would reduce your FT damage, if it doesn't have armor on it I'll have to see what I can find.


Garvin- Thanks man. Gonna look at those posts. A few comments on it though: The HAR is not very easy to change. I'd have to say fix it first, get us something that works, and then change it down the road. *Better to get a working weapon now and wait 2 extra months for a new weapon, rather than dealing with a broken one for another 6 months* The Fire Blanket I agree seems kind of useless now, but hey only doctors can use it at a cost, so I don't think it's going to effect us much. But it still gives a cure for a DoT that has been requested.


As for that Melee advancement, well I asked about Melee defense in our 10 questions, so hopefully I can squeeze more out of them with that. I agree being the only Ranged profession that has specials at Melee range warrants more defense vs Melee.


SithAdvocate
Tue Feb 24, 2004 1:08 am
#18

LordSeckmoth-


Fought a lair ofsavage humbaba and didn't get any weird variance in damages, no armor on them and no heat resists...but Torturs have no armor and 10% heat resists and they're blocking 30% of the damage...also noticed something similar with huf duns and vicious huf duns (all of which I should be able to one shot kill but rarely do - hit them for 5k, their ham is 3.5k and the hit takes off 3.4k ish)





E'tani Darkmoon
garvin
Tue Feb 24, 2004 1:12 am
#19

Garvin- Thanks man. Gonna look at those posts. A few comments on it though: The HAR is not very easy to change. I'd have to say fix it first, get us something that works, and then change it down the road. *Better to get a working weapon now and wait 2 extra months for a new weapon, rather than dealing with a broken one for another 6 months* The Fire Blanket I agree seems kind of useless now, but hey only doctors can use it at a cost, so I don't think it's going to effect us much. But it still gives a cure for a DoT that has been requested.


I agree in the point that they can't screw up the HAR any worse then it is...my only fear is that once they "enhance" it they'll forget about it...It won't matter if welike the change or not, they'll ignore our requests to again "fix" or "replace" it by saying "try it out more, you'll learn to appreciate it" or their standard response of "the HAR now opperates the way we intended, no further development is needed at the time"...I just want it on the record (so they know) that it's nice they making the effort to fix the HAR, but in the long run, it may be better just to replace it (at least it it remains a clone of the FT and has restricted specials)...In the long run, it might be more worth it to wait for a new weapon rather then accept a fix to one that ends up still not used for another 6 months of complaining...


Either way...I'm more curious as to the specifics of the HAR change...anything you can get prior to Patch 7 going through would be great...We need to know if it is still going to have the same specials, same power, still no DoT and same restrictions it does now...if so, it'll still be a weaker useless clone of the FT and not much of a real enhancement...I'm actually hoping for the best case scenerio where they completely rework the HAR To be it's own weapon...


As for the blanket...I'm actually seeing that as a Commando weapon to be truthful...we now have a Mind Attack...so I'm going to encourage it's use...lol



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

JohboBocal
Tue Feb 24, 2004 1:24 am
#20

Welcome back.


The links and points Garvin mentioned are very important. (Thanks Garvin).


Also, any updates at all you can give us would be great.






Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
LordSeckmoth
Tue Feb 24, 2004 1:25 am
#21

Sith- Okay I'm going to see what I can find out; I haven't actually experienced any of these problems, so if you can get me a list of creatures it would help the dev's search.


Garvin- HAR changes are in my 10 questions: so I'll see what specifics I can dig out of them. IF I do get specifics guys, will you accept to the disclaimer "These may change before they are relased for Test Center and Live testing" which does happen a lot in MMO's? If we can all agree to the fact they may still change, maybe we can get more info, and help them out more


JohboBocal
Tue Feb 24, 2004 1:27 am
#22

Sure we can agree, beause we will most likely want it changed. I'm guessing that they will not get it all right the first time, but will hopefully (cough) listen to our suggestions, and then make adjustments.








Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
garvin
Tue Feb 24, 2004 1:31 am
#23

Thanks LordS...


Absolutely on the HAR info you can get...I see posts in other Profession forums all the time via their Correspondents that start "Here is what is Proposed...changes may occur before they go live"...I think we can accept that as long as we had an idea...If the proposed changes are in the same direction the HAR is now, it might be nice to tell the Dev'sahead of timerather then them spend time making a change we'll never use...their efforts might be best directed elsewhere if that's the case...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

TechnoHic
Tue Feb 24, 2004 5:30 am
#24






tacwraith wrote:

.. plus the har is also ap0.






Thats what I thought mine was (AP 0) however Ives seen some for sale with AP1. I'll have to check the one I own again but maybe there are already new schematics for it. I do agree with making it our heavy rifle with AP2, that would be finely powered as most armors have acid resist, but dont want the marksman skills for it, I want soemthing of our own for it and the LP. Marksman specials are too weak. The way I see it is high front end damage, we just got less accuracy mods than a rifleman and no area specific but just as fast.



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TechnoHic
Tue Feb 24, 2004 5:45 am
#25






garvin wrote:

In a side post, it was mentioned that the HAR will be "fixed and enhanced" in the next patch...we'd love to know 1) Any specifics on this... 2) Why they decided to "fix" or "enhance" a weapon that most of us would rather see replaced or merged into the FT tree...







Do you have the URL for this? If not, was it a dev or just someone posting possible rumors?


Just dont want to get too excited. Any way they fix it, we will at least have a second working weapon, er wait, Now the FT sucks! lol JK


Anyway, LORDS in the in development they say that bleeds initial hit will now hit the HAM pool that the DOT effects, make sure that goes for us as well. It wont make every wrong righted but would be a step in the right direction, and may I suggest if they must (I dont want it this way but..) make the HAR work like the FT only acid, how about mind damage. Yeah I know, that would put us in the shoes of the rifleman with nerf herders but I can dream cant I?





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