Commando Archive
Thread: Okay all; back and ready to roll!
One thing i'd like you to keep in mind when discussing the HAR with the devs: Redundancy
The har is, if they fix the speed and accuracy mods, now after the flamer nerf from hell, nothing more than a LIGHT acid 'flamer'. Its saddening that even with a flamer nerf the HAR is still underpowered to the flamer.
also, heat and acid are the most common high level creature resists.. plus the har is also ap0.
i would suggest having the devs turn the har into a true heavy rifle instead of another flamer doppleganger.
make it ap2. accuracy mods all neutral +0 0m +0 35m +0 64m , and let it use ALL marksman specials (aka all those found in carbines,pistols and rifles of marksman).
Sith- I rarely see a creature with resists that doesn't at least have light armor, which would reduce your FT damage, if it doesn't have armor on it I'll have to see what I can find.
Garvin- Thanks man. Gonna look at those posts. A few comments on it though: The HAR is not very easy to change. I'd have to say fix it first, get us something that works, and then change it down the road. *Better to get a working weapon now and wait 2 extra months for a new weapon, rather than dealing with a broken one for another 6 months* The Fire Blanket I agree seems kind of useless now, but hey only doctors can use it at a cost, so I don't think it's going to effect us much. But it still gives a cure for a DoT that has been requested.
As for that Melee advancement, well I asked about Melee defense in our 10 questions, so hopefully I can squeeze more out of them with that. I agree being the only Ranged profession that has specials at Melee range warrants more defense vs Melee.
LordSeckmoth-
Fought a lair ofsavage humbaba and didn't get any weird variance in damages, no armor on them and no heat resists...but Torturs have no armor and 10% heat resists and they're blocking 30% of the damage...also noticed something similar with huf duns and vicious huf duns (all of which I should be able to one shot kill but rarely do - hit them for 5k, their ham is 3.5k and the hit takes off 3.4k ish)
Welcome back.
The links and points Garvin mentioned are very important. (Thanks Garvin).
Also, any updates at all you can give us would be great.
Sith- Okay I'm going to see what I can find out; I haven't actually experienced any of these problems, so if you can get me a list of creatures it would help the dev's search.
Garvin- HAR changes are in my 10 questions: so I'll see what specifics I can dig out of them. IF I do get specifics guys, will you accept to the disclaimer "These may change before they are relased for Test Center and Live testing" which does happen a lot in MMO's? If we can all agree to the fact they may still change, maybe we can get more info, and help them out more ![]()
Sure we can agree, beause we will most likely want it changed. I'm guessing that they will not get it all right the first time, but will hopefully (cough) listen to our suggestions, and then make adjustments.
Thanks LordS...
Absolutely on the HAR info you can get...I see posts in other Profession forums all the time via their Correspondents that start "Here is what is Proposed...changes may occur before they go live"...I think we can accept that as long as we had an idea...If the proposed changes are in the same direction the HAR is now, it might be nice to tell the Dev'sahead of timerather then them spend time making a change we'll never use...their efforts might be best directed elsewhere if that's the case...
tacwraith wrote:
.. plus the har is also ap0.
garvin wrote:
In a side post, it was mentioned that the HAR will be "fixed and enhanced" in the next patch...we'd love to know 1) Any specifics on this... 2) Why they decided to "fix" or "enhance" a weapon that most of us would rather see replaced or merged into the FT tree...
Do you have the URL for this? If not, was it a dev or just someone posting possible rumors?
Just dont want to get too excited. Any way they fix it, we will at least have a second working weapon, er wait, Now the FT sucks! lol JK
Anyway, LORDS in the in development they say that bleeds initial hit will now hit the HAM pool that the DOT effects, make sure that goes for us as well. It wont make every wrong righted but would be a step in the right direction, and may I suggest if they must (I dont want it this way but..) make the HAR work like the FT only acid, how about mind damage.
Yeah I know, that would put us in the shoes of the rifleman with nerf herders but I can dream cant I?