Commando Archive
Thread: Okay all; back and ready to roll!
another specific example...tortur with 10% resist to heat, 3261 health gets hit for 4336 (this is the damage in the combat window) but does not die in one shot, as he should, but remains with 141 hp (which means of the 4336 that he was hit with, only 3120 caused damage)...I'm only hitting for 70% of my damage...why?!
Welcome back LordS...
The big issues you need to find out more on ASAP are:
In the recent Patch 7 Notes Preview we are being told that with the new Combat balance coming, an early addition is a new Hit To Bonus for Melee Players when fighting Ranged Opponents...Sounds an awful like the 2.5x Melee Damage Multiplier on it's way back...This effects us more then any other Ranged profession because we do most of our fighting in Melee Range (thanks to our specials)...
In a side post, it was mentioned that the HAR will be "fixed and enhanced" in the next patch...we'd love to know 1) Any specifics on this... 2) Why they decided to "fix" or "enhance" a weapon that most of us would rather see replaced or merged into the FT tree...
The fireblanket is coming in the next Patch...apprently Doctors can craft and use this item to put out our DoT at the cost of mind pts...This seems pretty ridiculous since in PvP our FT does less damage at a slower rate then a stim B can heal....so in the long run it seems like using a Stim B until the DoT timer runs out makes more sense then using an item that eats up the mind...
Lastly, there is still no recognition of our Top5...we still have no melee defense boosts...and our 10 Questions is still unanswered...
Some of the posts I suggest you read are:
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=48346
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=47776
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=48126
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=48144
LordSeckmoth wrote:
Sith- Okay I'm going to see what I can find out; I haven't actually experienced any of these problems, so if you can get me a list of creatures it would help the dev's search.
Tortur Bull- No armor, heat is listed as a vulnerability
5262 HAM, hit with flamesingle1 for 6023, left the tortur bull with 443/5262 (which means the tortur bull felt 4819 of 6023 - 80.00996% of the damage)
5004 HAM, hit with flamesingle1 for 4430, left the tortur bull with 1460/5004 (which means the tortur bull felt 3544 of 4430 - 80% of the damage exactly)
Tortur- No armor, 10% heat resist
3589 HAM, hit with flamesingle1 for 3583, left the tortur with 953/3589 (which means the tortur felt 2636 of 3583 - 73.5696% of the damage)
Just a couple of examples that I've jotted down as they've come up...however, this is inconsistent. When attacking a savage humbaba (heat vulnerable, no armor) the damage in the combat window was the damage actually delivered, much the same with meager torturs.
To repeat the process, go to Talus and with flamethrower equipped get a tortur mission (5.9k to 6k payoff) or a hufdun mission (vicious 2 to 3k, hufdun 4k)
AP2 HAR thread: http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=46876
Might want to take a look at this thread a quick bit as well.
There's some ideas being flown around in regards to potential HAR fixes that we might be able to push for.
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=48727