Commando Archive
Thread: Major Commando issues (Updated for July 10th)
Commando is certed for Assault armor, which gives bonuses to Kinetic, and not Energy. Commando, is at its heart, a ranged profession. The Commando should be recerted to Battle Armor, as this armor is neutral in its bonuses to energy and kinetic energy type. If the Commando is to be in the middle of the battle, then they should be afforded the protection that being in the middle of the fight would be required.
Movement:
Commando is the slowest moving ranged profession in game, when a heavy weapon is equiped. This makes the Commando an easy target for kiting, by even a Pistoleer. This movement further burdens the Commando in that they cant kite melee fighters. Therefore they are left vulnerable to melee attacks (thank goodness for the Kinetic bonus to Assault Armor!), and at the same time extremely vulnerable to all ranged profs (lack of energy bonus in Assault).
Basically, the Commando cant run from a melee'r, and cant keep up with ANY ranged profession.
Hey ummm, why can't we have two armor certs?
For the SP we spend we deserve it. We are an equipment based profession, so we should have alot o crap in the equipment area. I see nothing wrong with us getting a Battle Armor cert added. Hell we take novice brawler and most brawler professions get battle anyway, so we could have both without being too imbalancing.....
PyscoJuggalo wrote:
Hey ummm, why can't we have two armor certs?
For the SP we spend we deserve it. We are an equipment based profession, so we should have alot o crap in the equipment area. I see nothing wrong with us getting a Battle Armor cert added. Hell we take novice brawler and most brawler professions get battle anyway, so we could have both without being too imbalancing.....
I agree with this. I always thought it seemed silly that my my Commando/Smuggler is better off in ranged combat because of leathery looking ubese armor with it's high energy prots than my Commando/BH that is stuck in rebel assault armor that looks like it could withstand a shot from an ion cannon. Always seemed like the armor types were backwards to me... maybe they did it on purpose though to try and force certain templates that they felt would complement one another more.
bikebum wrote:
You can have 2 certs just like everyone else. Eg. MCM + MCommando = Battle & Assault Cert.
That isn't the point. Our current cert has nothing to do with our role. The only reason I can fathom that we have the Assault Armor cert is because of Mand. Armor. Our armor only benefits us when we are tanking melee types using kinetic weapons or critters. That is not a Commando role. Yes a Rifleman can make use of a LD-1 Rifle to cause havoc with energy resistant armor, yes an Adv. Scatter pistol causes kinetic damage and can be devasting to energy armor, but primarily we are taking Energy damage because we are ranged.
Yeah I can take various professions to use them as a toolbox for more armor choices. We are a toolbox for other profs... utility... in weaponry. Why aren't we utility in armor as well then I ask you. Would you tell me that there was no such thing as a Storm Commando + (Insert Battle Armor Prof or Assault Armor Prof)... they all must havebeen profs with a Recon Armor Prof cert right? I don't see that as being likely. That ever popular clone armor is Commando armor by item description and story context. I guess every Commando was a MComm + MDoc/MCM/MCarb/MRanger/MFencer/MCH/MSword. Yep all those DC-15 riflewielding Commando/Rifleman folk were 'sploiting wearing that katarn armor that you have seen in the films. Armor certs are not unbalancing. They are used to define a prof and in general are lacking in the fullfillment of the role. The certs are a forced dabble to become complete but not well thought out.
When it comes to armor the Devs made it to where you had the least benefical armor to your class in order to force you to dabble. It is obvious. The most glaring example is a non combat prof.... Bio Engineer. Why the hell would a critter sampler not wear the highest kinetic proctection possible if you are going to walk up to some wild animal and stick a needle in it's ass? The name sounded good with it... not the stats. A BE should be recon'ing in light leather-like ubese to move more quietly and quickly in order to RECON... unless it is assault that they forced the needle upon the buttocks of the Bantha. That same ubese should be durable for a claw of an animal clawing at you...it should not be taking more energy damage than a ranged firefight geared prof like Commando/BH/SL. They were bass ackwards with their resistances on armor and roles. Let me with my 64m acid stream launcher tank for my group memberswordsman because I have higher kinetic armor by cert and not role.
Not flaming ya... just clarifying the thoughts of a lot of folks around here.
In regards to our investment in melee skills, it seems to be totally forgotten. Commando should be more than just a heavy weapon user, commando should be a special forces kind of combatant, skilled at both heavy weapons and stealth operations. We need some sort of sneak attack capability. Think about all of the movies you've seen where the "commando" sneaks up behind the enemy guard and silently dispatches him. We need something like that, only usuable when unarmed or equipped with an "unarmed" weapon like a vibroknuckler.
This is just off the top of my head, but they could push the weapons into the first 2 trees, making tree 3 consist of unarmed specials designed for first strike and tree 4 stealth. Stealth would work similar to WoW, hiding you from sight and radar but significantly slowing your movement (and only usuable when when "unarmed"). Something like 10% movement per box, plus 20% at Master Commando. Have tracking still work, making Rangers a little more useful.
Just a thought.
Maybe we could add some special commando armor like the BH armor. And maybe a garrote style attack. Or a special kidney rupture attack if we equip a survival knife and get within melee range behind an enemy. Yeah, that is it, that will fix commando....
Maybe more realisticly there could be something like firearm strike in one of the commando trees to give us a close ranged KD to follow the line of unarmed that we had to take. As far as other close ranged states, I don't see the devs giving any to us since they already exist on our weapons. Considering that a RL is not necessarily the best weapon to use against a creature standing next to us we might have an arguement for a melee ranged KD.I recommend we just ask that the devs make our weapon states funcion as advertised and make grenades function with a reasonable cooldown and have their states fuction properly also. Fix those 2 items with our AOE and things become a lot more reliable for commandos to perform solo and in a group using commando skills (weapons).
StarNick wrote:
Btw submitted this list to the devs.
Great stuff. Hope to get an ETA on any fixes...
thepunisher286 wrote:
StarNick wrote:
Btw submitted this list to the devs.
Great stuff. Hope to get an ETA on any fixes...
Hopefully sometime before a blizzard hits Tatooine.