Commando Archive
Thread: Commando's do too much damage
Are you and -TAKEDOWN- taking turns on trying to nerf commando's?
Man, it hasn't even been a week and the pistoleers/carbineeers/newbies shouting for nerf's.
"The damage per minute on a commando is nearly 8-50 times higher than that of any class."
On auto-attack. On specials, every other class does 8-50 times the damage of a Commando while the Commando just sits there taking a pounding because his special missed, he was inside 16m to use it anyway and he is now completely helpless for 15 seconds.
16000 damage every 4.5?
Get a life, this is the funniest thing I have ever seen. Never in my life have I or will I be able to do that.
Exterminator
Master Commando Eclipse
Evilseed_Flurry wrote:
The damage per minute on a commando is nearly 8-50 times higher than that of any class. A commando's weapon hits between 3000-16000 every 4.5 seconds. That is an extreme advantage over any other class, plain and simple.
Sorry, but your numbers are wrong. Against rifle users, it's true, there's a bug and I'm sure it'll be fixed. As for damage against any other type of creature or NPC, the FT does more like 1100 damage every 3 seconds (depending on your slice) 366 dmg/sec. Nothing to write home about.
Evilseed
Put down the crack pipe and walk away from it.
Thereare Rocket Launchers that dont put out that kind if damage.
My flamethrower is 550-1048 damage at 4.8 seconds. That is without specials. I average 900-1000 dmg every 4.5 seconds. I have hit for close to 5k with a special against a creature that was vulnerable to heat/fire and then i got to watch it beat on me for 13 seconds before i could fire again.
Pull your head out and get a breath of fresh air. Please educate yourself before you post about things you know nothing about.
i wanna find his weaponsmith, seriously
But most of us have noticed he is prolly just trying to hope to god a dev will read his post and then think "My god we much change this immediately" and then nerf us without looking at our damage tables or the possible tables of our weapons. Lol i have a good flamethrower, but max damage i am going to do with it is about 1800 ( i have only once and thats ONCE in PVP i hit for 700 and that again was sheer LUCK )
Evilseed_Flurry wrote:I am looking at a 4.5 speed 2500-9820 flamethrower right now at a vendor. Its called using quality materials with a good splicing. We all know that you can basically double the number for damage once you reach master of practically any class.
That is way too much damage. Yes commandos are supposed to do a lot of damage, however, this is way too much.
But I don't care, its already been announced that a nerf is coming. I'm done with my first and only topic bout this, I'm happy
Man thats totally incorrect, and impossible.
Best Slice is only 40%, and the best Flame Throwers as of now are around 430-830, and you can't put power ups on guns, so in otherwords your a complete liar.
The original poster just won the idiot and lier of the day awards at once. No one ever won that since a drunk scottish guy tried to make love to his donkey cause it sounded like his wife, and then falsely bragged to all his friends how he could do it while drunk..
Grats man...................
The flamethrower acts as a Melee weapon in Terms on it's bonuses, the 10,000+ dmg hits you hear about are on NPCS/Players with rifles out, giving us a huge modifier against them, oddly enough, we get hit by an unarmed and we also get the 3x modifier against us.
If your just going on about 4.5spd Flamethrowers, allow me to help, we do around 1k dmg every 4.5 seconds, we do 5k-8k dmg every 15s with one of our specials that require us to be in spitting distance of an enemy. I've already been fighting a npc and have a BH come up and use his scatter pistol and out damage me, even tho I'm hitting on specials.
Your an Idiot, good day ![]()
if we did the same damage as every other class i wouldn't be playing one.
the huge disadvantages would simply never justify it.
or.. to speak more on your level.
IF THAY NURF MA GUY OMG I'LL BE A PISTOLAR AND SHOOT GOODER INSTED!
I am looking at a 4.5 speed 2500-9820 flamethrower right now at a vendor. Its called using quality materials with a good splicing. We all know that you can basically double the number for damage once you reach master of practically any class.
That is way too much damage. Yes commandos are supposed to do a lot of damage, however, this is way too much.
But I don't care, its already been announced that a nerf is coming. I'm done with my first and only topic bout this, I'm happy ![]()