Commando Archive
Thread: Grenade-Mine Report
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PadawanChong
Tue Sep 16, 2003 4:54 am
#14
Q-lex wrote:
K you have to tell me how you got C22's to get those stats. What materials you used, what powerups, how you got the powerups, and any other specifics.
I really don't recall specifically. I have some duralloy steel that has a high HR and SR (I believe that's a stat needed for grenades) and the gas I use has a high OQ. I'd have to double-check in the game.
Those stats are pre-powerups. You add a min/max dmg to the Imperial Detonators ( I'm assuming they're used to blow imperials sky-high ) and the numbers will go through the roof!
GaryMartin2
Tue Sep 16, 2003 11:12 am
#15
Yup those Cryoban stats and your C22 stats are basically identical to mine. My Proton Grenades come in at about 3500 damage.
I'll do a run of all of them and post the stats in a few days.
Ivoni
Tue Sep 16, 2003 12:00 pm
#16
He said upfront that he wasn't a master. Be nice guys.
He did give us an idea of the low damage, the damage type, the AP type and other useful data.
Thank you for collecting it.
Seems that grenades need to have their specifics removed as none of them seem to have.
Of course grenades in general are felt to need a revamp.
For those who don't know...
Minefields are bought with Faction Points and can be placed anywhere like houses.
OR
They can be donated to the Faction Base for its defense.
These have a very tiny footprint.
Opposite faction can try to deactivate them and search for them.
They can hold 25 max. You load it like a factory.
They can work in conjunction with a Covert Scanner.
They look like a Light Fixture in the Cantinas. Has 3 circular bulbs. And a nice warning sign saying Danger : Minefield.
Ones donated to a base are broken. Once Donated no one can add mines to it.
Bases have many huge issues at the moment. Check GCW forum for the details.
Let's just say Commando was working better at release than bases are currently.
He did give us an idea of the low damage, the damage type, the AP type and other useful data.
Thank you for collecting it.
Seems that grenades need to have their specifics removed as none of them seem to have.
Of course grenades in general are felt to need a revamp.
For those who don't know...
Minefields are bought with Faction Points and can be placed anywhere like houses.
OR
They can be donated to the Faction Base for its defense.
These have a very tiny footprint.
Opposite faction can try to deactivate them and search for them.
They can hold 25 max. You load it like a factory.
They can work in conjunction with a Covert Scanner.
They look like a Light Fixture in the Cantinas. Has 3 circular bulbs. And a nice warning sign saying Danger : Minefield.
Ones donated to a base are broken. Once Donated no one can add mines to it.
Bases have many huge issues at the moment. Check GCW forum for the details.
Let's just say Commando was working better at release than bases are currently.
FlipCurran
Wed Sep 17, 2003 11:12 am
#17
oh yeah one thing i forgot to mention. i'm still not finding the 3 chips that are optional for grenades. they were supposed to be moved to weaponsmith but i have yet to see them. how hard is it to add them into the munitions line?
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