Commando Archive
Thread: Grenade-Mine Report
Ok I really hate how this form works with certain keys.
Anyway let me try this again.
Mines DRX XG Anti Vehicular
AP Heavy
3rd time is a charm.
All Munitions were built w/ only 20 expir and assembly so stats will be better with a master weaponsmith. They will also change w/ better resources.
*quick note - People say they miss all the time w/ grenades. When I was using FT2 I could go to 10m and hit 2-3 out of 4 shots.
Mines DRX XG Anti Vehicular
AP HeavyLight Light
Type BlastBlastHeat
Speed.7 .8 1.4
Min Dam 5885104
Max Dam 232 394 389
Radius 8m 8m 15m
Wound 9.4%8% 13.5%
*notes- Both the DRX and Anti Vehicular mine still require specific resources. Personally, I think mines need a bit of loving becuase things don't look right. Anti Vehicular should probably have Blast damage and probably do alot more damage. Also, XG mine is the 2nd mine that can be made and it is considerably easier to make and requires less resources than the DRX mine.
Grenades C12 C22 Cyro Glop Thermal Proton
AP N/A Light Light N/AMedium Light
Type Blast BlastCold AcidBlast Heat
Speed 5.14.3 6.45.1 5 9.1
Min Dam 145 231 201 220 662951
Max Dam 402 659 469 7081545 2507
Radius 5m 7m 5m 2m 7m 10m
Wound 8.4% 8.5% 8.1% 8.7% 12%9.7%
*notes - I can't make Imperial detonators because they require a master. I find this strange because you can use them at FT3. Should the devs move proton grenades up to master and move Imperial Dets down to Munitions 3? Thermal Dets and Proton Grenades still require specific resources, namely Thoranium Steel and Crism Ore.
I'm not sure if the blast radius's are working correctly. Its hard to verify but I know that if you can get a few guys stacked or within 2m the blast is working. I've taken down a few guys at once w/ a glop.
Damage w/ the Cyro and Glops are off slightly I think. Look at the range and Cyro is not much more powerful than a C12 and the Glop is for the most part on par w/ a C22. This could be intentional because of the type of damage they do. If someone can post the stats of the Imperial detonator it would be great.
Who's making these grenades? I have C22 Frag grenades that are 308-1344 with 7.0 radius (I can make power-ups that can increase this by 32% if you'd like to forego adding that power-up to min or max dmg).
And I made some Imperial Grenade (don't remember if it's that thermal one in your list) at 900-1900.
I'm just wondering if mine have been a freak of nature or what...
Very nice c22,I did mention at the top of the report that i have only 20 assembly and expir. This is more of the average that I've made personally. One should also note that depending on the resources available, stats will vary. Using what I've made i've been ranging from low 100's to 1500 damage w/ c22 and glops. Cyros run alot lower.
Oh well, if your on starsider I want to throw one of your grenades w/ the 32% max damage and hopefully a slice that increases damage
.
I am on Radiant, but sorry. Can a slicer slice a crate of grenaes or even a single stack?
Also, one other oddity. If you put a power-up on a grenade, it will tell you there's 100 uses left. Ummmm... Don't stacks only come in 5?
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I noticed that too on the use of powerups. I know you can remove the powerup now, but can you actually then use the powerup elsewhere? If so remove the powerup after 4 uses and put it on the next grenade.
As for slicing a crate, I do not know.
bump
correspondant, plztake noteof anything you notice that should be reported on ![]()
thank you
I have some cryobans running right now and will post their stats tomorrow, but as i mentioned earlier, my C22's are fairly decent:
308-1344, 7.0 m radius
K you have to tell me how you got C22's to get those stats. What materials you used, what powerups, how you got the powerups, and any other specifics.