Commando Archive

Thread: Any Master Commando's dropping it after next publish?

zenixoda
Sat Jan 31, 2004 5:35 pm
#14

im gonna stay a commando but i wont be doing any combat i have started a new char on sunrunner so i will just pop in and take care of my house and harvs make myself rich



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George Carlin "Think for a moment about flamethrowers. The fact that we have them at all. What it indicates to me is that at some point, some person said to himself, "Look at all those people across the road. What i wouldn't give to set them on fire. But i'm much to far away. If only there was some device that would shoot flames on them"
ir571
Sat Jan 31, 2004 6:14 pm
#15

I think once again that the wrong things are getting nerfed. The flame thrower is the only weapon that a commando really has. So yes, I will also be dropping master commando. I used to love this profession, but it seems like everyone in this game is a WAY overpowered rifleman, so why not join them.



Xalanor


Corbantis.





Xalanor
CyberData4
Sat Jan 31, 2004 7:13 pm
#16

I just dont get how they have time to spent thinking about how to "tweak" the flamethrower....yet dont have time to FIX the heavy acid rifle.


That is what gets to me. Most commando's would not care about the changes to the flamethrower if the new commando changes included this:



New Heavy acid rifle. Much weaker...bu much faster, with different specials other than acid single, acid cone.


Combined the flamethrower and acid rifle into one tree. In order to make room for a launcher pistol skill tree.


Fix grenades so a commando can kill their enemies instead of killing themselves


Heavy weapons now have a change of actually hitting their targets.....imagine that?



Problem is, not one fo these changes has been implemented. Im not taking the stance that most commandos are..that the changes to the flamethrower shouldnt happen. I just think if youre gonna tweak the commando's one working weapon....fix the whole friggin thing.



Now I ask all master commando's...who would not be so upset about the falemthrower changes if they simply fixed the rest of our skill tree?

StarNick
Sun Feb 01, 2004 12:07 am
#17

Only way SOE can kick me outa master commando is if they wrench the class outa the game, i wouldn't be surprised if they did that nevertheless...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

melanoid
Sun Feb 01, 2004 1:09 am
#18

I already Dropped MC, currently im 0-2-4-4 in TK, then im taking riflemen next. A guild mate of mine has this combo, he takes out 10 skilled pvpers with ease.



Odysseus Traveler
PVP enthusiast
IO-Army
Steagles
Sun Feb 01, 2004 1:39 am
#19

good plan..

That was my plan I am also master tka so i figured if they dont nerf riflemans I am getting rifleman.

Shoot them from long range and if they get close easy kill.





Iontalkwcobraw

vvvRadiantvvv



Steagles
Sun Feb 01, 2004 1:42 am
#20

Devs you nerfed this proffession when it had no other option except flamethrower.

You got another Pikeman proffession on your hands. Because of people who complain.

COmmandos are supposed to be uber but we are not. Why?

Because you listen to complainers because they have the louder voice on the boards.


Come on fellow Commandos lets get this bumped up to high post count and maybe they will fix us in Patch 7 before we all die out.


Master Commando Iontach Laoch





Iontalkwcobraw

vvvRadiantvvv



thepunisher286
Sun Feb 01, 2004 8:33 am
#21

ill be droping commando in the next publish if no POSSITIVE changs are made.. I dont want "balance", You cant do something when you dont know what your doing or how to do it.


But to my horror, i find out that most brawler proffesions out damage, out kill, out do ranged. This isnt starwars...i dont care what the books said or EU says... some idiot with a vibro knuckler ( somehow its unnarmed when you carry a weapon ) should NOT be able to beat down a guy fromfurther than thier arms/legs length. But leave it to SOE devs to think this is logical to SW universe. leave it to them to say in all the magazines, they put so much time to making sure every aspect of the game matches the SW universe... they fail to make combat even similar to SW , let alone make it somewhat logical..

TOcheapTOdie
Sun Feb 01, 2004 8:37 am
#22

it took me a while to get commando. I love this profession better than jedi. But this publish they coming out with is gonna make me consider jedi over Master Commando.
perciple
Sun Feb 01, 2004 8:51 am
#23

Now thats funny!!!!!!



__Perciple Drakkus___
JEDI KNIGHT
Against All Odds: Strike Team

Kazrath
Sun Feb 01, 2004 9:03 am
#24

LOL I'm not even a commando and I'm posting in this topic because this new "FIX" wll utterly break commando. There will be absolutly 0 point of being a commando.


Well unless they did flame 1 - cone 4 in skills 1-4 and maybe gave u like a Flame 3..


But still either way. The whole Commando combat profession will be Fire you gun one time. And just wait. Pretty sad. SOE likes to ruin what works.


HELLO SOE. YOU ARE PLANNING ON RUINING COMMANDO's


ARE YOU PLANNING ON COMPENSATING THE CLASS IN ANY WAY.... nope thought not.


The funniest part of this is 70 friggin percent of the "combat" players are TKA. No nerf there heh
PistoleerWill
Sun Feb 01, 2004 2:21 pm
#25

Bump, Seriously dervs try something F***ing new and *FIX* other classes!!!
nightwolf180
Sun Feb 01, 2004 2:50 pm
#26

Never dropping commando. I will, however, be dropping this whole game when WoW goes live (possibly sooner if I get into the beta).



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You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
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