Commando Archive
Thread: Offical Word on the DoT Stick Change...
garvin wrote:
Ran a few tests this weekend....so far, out of 17 flamesingle2 specials that connected with the traget, the didn't stick 5 times on the first shot...of those 5 times the DoT didn't stick, all 5 saw the DoT stick on the very next special...
This is supposedly prior to Kel's change...I'll run the same tests again after the change to see how much change there is...
Even with this change, I really saw no difference in my abilities against mid-range NPC's...I'm sure it will be more noticable against higher level NPCs (where the heat resists are higher especially)...
So the question becomes...is the change to our DoT worth the change to everyone else's DoT, ESPECIALLY Poison and Disease...Personally, I think the good outweighs the bad for us...If we push for this to be reversed currently, that means the recent change to CMs (making it so their disease and poison doesn't stick every time) will be undone...
what about pvp? please dont do a commando vs commando test. there shouldnt be another nerf to our dot bottom line they cant change other dots without screwing us? what next some nerf to rifleman that we'll have to suffer also. this is getting really old. btw its only the cm dots on the mind that are killer with weapon delay pikeman are feared much less.
Now when I'm in the genosian bunker, not only will the monsters resist 95% of flameshot (but only 45% any other damage type) but now I don't have to suffer the concilatory DoT damage. Now if they'd only slow down my consumable rate of fire, we'd be ready to have some REAL FUN.
There's no message on a missed DoT, so if you get a flameSingle2 to stick you won't be able to tell if the flameCone2 stuck or not. Suuuck.
Skeptic666 wrote:
Wow. I mean wow. Talk about adding insult toinjury or what ever. What the hell is going on. Im getting so sick of this crap. Like a month ago I was thinking to my self that at least we cant get any worse. I realy thought we were at the bottom of the cliff waiting to get rescued. But needless to say they have done it again. They are nerfing the one thing i have found usefull again. If my dots realy start to miss I hope I at least see a message like YOur Dot was resisted or somewthing so I know to reapply. Other wise this bites. THe one thing I actualy used will be shot to hell.
Do they realy hate us that much.
I swear to god please have them stop breaking crap even more untill the CR this is pissin me off.
erikAceman wrote:
we are screwed, we miss 80% of the time, now when we do hit throw anopther 5% that our dots dont stick....
I am dropping commado the DOT is the only reason i keep it.
I'd like to advise you to wait until you've actually experienced this change before basing your decission on the "idea and impressions" of the change...
I'm not sure how many other's have tested it on TC, but I've had no problem fighting every single target I fought before it and winning just the same...
I get the impression that folks feel like jumping ship because we've sprung another leak (this one being smaller then the others)...we haven't sunk yet...and this leak isn't going to impact us as heavily as I get the impression people think....
Message Edited by garvin on 08-02-2004 02:05 PM
Agreed. I haven't tested it a huge amount, but so far in PvE the lesser stick rate hasn't really affected me.
garvin wrote:
erikAceman wrote:
we are screwed, we miss 80% of the time, now when we do hit throw anopther 5% that our dots dont stick....
I am dropping commado the DOT is the only reason i keep it.
I'd like to advise you to wait until you've actually experienced this change before basing your decission on the "idea and impressions" of the change...
I'm not sure how many other's have tested it on TC, but I've had no problem fighting ever single target I fought before it and winning just the same...