Commando Archive
Thread: Would you accept a nerf if...................
BobbyJack wrote:
So:
Flamer = 48m max, 32 m speical
HAR = 64 m max, 16 m special.
Hell yeah, that sounds perfect to me. That's how it should be, it makes more sense. One problem though, the HAR would still be worthless with only a 16 meter range for specials. Without that weapon getting a much increased ranged for specialsnobody will ever use it.
yep you are right it should be like that in my opinion
Flamer = 48m max, 16 m speical
HAR = 64 m max,64-32 m special.
The thing with the HAR is that its acid, which really means special situation usage, like on Endor and there simply isn't anything on endore that I'm willing to get within 16 meters of, shoot with a LONG delay and no DOT effect.
I would say FT at 48m, and 32 for specials(as suggested), but make the HAR something like 40 m total and 40 meter for specials. Really I don't even know if I'd use the HAR at 40 meters either, without the dot and a very long delay and no dot, meaning the one kill creature yuo just shot will eat you alive before you can shoot again. With no DOT, it will eat you again when you recover from incap.
Hrothgar Healfdene
2nd LT Rebel Alliance
Master Commando/Medic(3/3/4/2)/Scout (4/0/0/0)
Chilastra Shard
Well, thanks for the overwhelming response guys.
Some of those numbers are pretty darn cool. I did all of this with the goal in mind of finding a use to the HAR, so we have a more diversified class.
Next stop are the LP specials...wooohooo............
Well, I posted this originally after acquiring my first HAR (and I'm a master commando, mind you) so I would see a use to the HAR.
So:
Flamer = 48m max, 32 m speical
HAR = 64 m max, 16 m special.
We wouldn't get kited, cause we can whip out the HAR if it happens. But I can understand a bit of the nerfing wishes. Because many don't care of we have to wait 10 seconds to recycle, they are dead by our first shot, and lying at our feet when we recycle.
I just wish they would understand the benefit of armor......................
Leoghan wrote:
I just made Commando. I have been trying to be a Commando since I got the game, but I don't get to play as often as I would like. No doubt my recent accension to the ranks of Commando is going to make some people scream "bandwagoner". Whatever, I think the issue people have with Commando is strickly a Pvp one. I don't play Pvp so I am not really going to comment on it.^
you are right on this one. its a pvp only "problem"
The thing that gets is are the people who are screaming for balance. This game is not about having everyone be equal, but everyone finding their nitch. For instance I don't hear anyone saying that an Talior and Droid Engineer should be able to make the same items, nor even that they should get the same exp on making their itmes. Part of this game is combat driven, yes and right now Commandos are the strongest, but they use more skill points on combat than other combat professtions, so this to me is justified.
Commando the strongest ? Wow yes i see you sayed you dont play pvp so you cant know that: commando is by far not the strongest profession ... he have high dam but not even the highest dps ... nearly all other professions can deal more damage over time .. we can do one thing .. frontloaded damage ... we can deal a lots of damage in the first few seconds of the fight, if the enemy survivs (what everyone with armor should do) we are doomed
How do I see they nerf police being quieted. I think there are two things that need to happen. The combat professions as a whole need to be cleaned up, all bugs and exploits need to be removed. After this has happened I believe the devs should introduce maybe 2 more elite combat professions along the lines of Commandos, but with different specialties. Perhaps for melee combat professions we could see an Assassin, someone who can kill quickly with melee skills and weapons. Perhaps they should introduce another elite profession for Ranged weapons besides Commandos.
ever seen one of the curent close combat professions in action ? they are already very very powerfull with in close combast !! and when they want some ranged skills they just need to get pistoler or rifle skills !
But for all those who want balanced professions think about this, is balance really fair when one profession spends 169 skill points to Master their profession (all in a combat fields). While others spend 92 skill points in combat skills? If a Carbiner, Pistoleer, or Rifleman can do as much damage as a Commando (if it were balanced) shouldn't the Commando get some points back to further balance the game?
you are right ..but, riflemen can do as much damage over time as we can do ... (master riflemen)
just look at a t21 ... speed at master does not matter he will fire that weapon at a speed of 1 second
so lets say that t21 has 150-350 damage (thats what my t21 has, i got a speed slice
)
now lets see how much dam the t21 does against unarmored enemys (against armore targets the ft is bad anyway ... and the t21 is nearly as good against armor 0 targets as to armor 1 targets ...)
k the t21 has a dps of 250 (as riflemen you will hit the speedcap of 1 at master ....)
now lets calculate the armorrating bonus damage
312 if the weapon would have ar 1
390 if the weapon would have ar 2
488 for the armorrating 3 the t21 has ... not bad i would say .. now keep in mind that they have specials they can spam very very fast on all ranges
so the dps of the t21 on a master is 488 (without special uses)
now the ft
my ft has 450-1000 with speed 4.5 (something arround that)
with speed mods you can reduce speed by 45% if im not wrong ...
so the speed i will fire the weapon is 2.4
k the dps of the ft is then: 725 without speed
302 with speed
so a master riflemen will be able to do 488 dps
a master commando will be able to do 302 dps
(they will propably set speed caps for rifle and make there dps lower .. but the dps above ishowit is right now)
also keep in mind that was against a armor rating 0 enemy .. against a ar 1 target our dam drops by 50% !!
CyberData4 wrote:
I think that the damage we see with a novice commando using only the flamethrower line should be reduced. There should be much more of an insentive to achieve master commando than just go for the only currently viable branch in the commando line. Perhaps they could move the flame2 attack to the master box and lighten up on the spped and accuracy mods until the entore profession is completed.
I agree with your first part cyber.... What you said above I disagree with. Once again I will point out that I feel the Master Commando box is underpowered in terms of perks. However so are nearly all the other combat professions. That said, moving flamesingle2 and acidsingle2 to the master box is rediculous. That places 50% of the usable good specials in 1 box out of 18. Would it make people want to master? Yes. Would it help the Commando class? No. Fixing our broken trees is what needs to be done. Then people would want to use commando for more than 1 tree, and once they took up the other trees would entice them to Master.