Commando Archive

Thread: Would you accept a nerf if...................

CooperHawkes
Mon Sep 29, 2003 1:36 pm
#14






BobbyJack wrote:

So:


Flamer = 48m max, 32 m speical


HAR = 64 m max, 16 m special.




Hell yeah, that sounds perfect to me. That's how it should be, it makes more sense. One problem though, the HAR would still be worthless with only a 16 meter range for specials. Without that weapon getting a much increased ranged for specialsnobody will ever use it.






yep you are right it should be like that in my opinion


Flamer = 48m max, 16 m speical


HAR = 64 m max,64-32 m special.

BobbyJack
Mon Sep 29, 2003 1:42 pm
#15

The thing with the HAR is that its acid, which really means special situation usage, like on Endor and there simply isn't anything on endore that I'm willing to get within 16 meters of, shoot with a LONG delay and no DOT effect.



I would say FT at 48m, and 32 for specials(as suggested), but make the HAR something like 40 m total and 40 meter for specials. Really I don't even know if I'd use the HAR at 40 meters either, without the dot and a very long delay and no dot, meaning the one kill creature yuo just shot will eat you alive before you can shoot again. With no DOT, it will eat you again when you recover from incap.

Slymonk
Mon Sep 29, 2003 1:51 pm
#16

i was not comparing them i was just stating that the bh specail does less wound dmg i usually kill my target before the first dot takes effect. the flamethrower is slow and i understand that we do alot more dmg per second then u guys do, but the whole reason i mentioned it was someone on this thread comared those 2 attacks and they are nothing alike. yes it does do fire dmg DOT but that attack is usable by any weapon. i personally couldnt care less if they removed the fire DOT from torso shot. because i use it on pets the most we are actually supposed to get 2 fire attacks torso shot and fire knockdown, fire knockdown currently dosent work properlly. my whole deal is the fact that either the wound DOT dmg should be reduced or the DOT should take into account armor that the target is wearing. i DO NOT want your dmg reduced in any way i mean come on u guys are COMMANDOS the baddest of the bad andanyone that gets hit with a flamer should be dead in one shot unless they are buffed and on spice. I never pvp against a commando unless i have a full set of doctor buffs my compsite on and alot of spice. otherwise id be one shotted like everyone else. like i stated before i think u guys are great. and my comment was not intended as a flame of any sort it just kinda sux when there is no way to put out the fire other then water and u sit there taking 300-500 wounds every tick. tick dmg should stay the same WOUND DMG should not. that is just MHO and i cant wait for vehicles to come out so u guys can do what u were meant to do, take out large vehicles and at-st's id love to try and take a commando out on my swoop bike while he is shooting a rocket launcher at me i think that would be awsome. u guys are awsome and i dont want to see u nurfed but like i stated before and i know i probably sound redundant but i just dont think the massive wounds are good for pvp and it would stop alot of the nurf cryers.



-Anek Rohan-

Bounty Hunter
3/4/4/4

"The Emperor wont be as forgiving as I am." - Darth Vader
HrothgarHealfdene
Mon Sep 29, 2003 2:12 pm
#17

Ok, My 2 cents. I'm a Master Commando, and I have all the weapons and I have tried them all. I still miss 8 of 10 shots when I use the HAR. Before any nerf has to come our way I think the Devs should fix the the HAR modifiers. I like the HAR just not the amount of missies I get. I use mostly the FT because I can hit the majority of the time. Given that at master my HAR special recovery, mind u I have timeds it with a chronometer, is of 23 sec. Now to my point. I PvP, a bit, just in friendly duels with friends, and 2 of my friends are Pistoleers, one is a master, and the large part of the Duels we have had, he always beats me unless I get a good Flame Single 2 on him. But with the HAR I miss most if not all of the time. His FWG5 does more damage to me in the time I get to shoot and recover from my first HAR special that he incaps me in les than 15 seconds. this all timed with chronometer. So those who say that Commandos need a Nerf I say, you use good tactics against a Commando and you own him.


Hrothgar Healfdene
2nd LT Rebel Alliance
Master Commando/Medic(3/3/4/2)/Scout (4/0/0/0)
Chilastra Shard



Hrothgar Healfdene - Jedi
Ce'Ethaba Ewah - Shipwright/Weaponsmith
Ewego Oriri - Bounty Hunter
Quantum Mechanics is Gods way of saying.... "Trust me"
Slymonk
Mon Sep 29, 2003 2:23 pm
#18

/amen



-Anek Rohan-

Bounty Hunter
3/4/4/4

"The Emperor wont be as forgiving as I am." - Darth Vader
BobbyJack
Mon Sep 29, 2003 2:30 pm
#19

Agreed, tactics will beat a commando. I was with a fellow rebel on endor the other day and I beat him the first two times we dueled. Then I told him what to do in order to beat a commando(imp) and I lost the rest of our matches.
ZelerianIA
Mon Sep 29, 2003 2:51 pm
#20

Well, thanks for the overwhelming response guys.


Some of those numbers are pretty darn cool. I did all of this with the goal in mind of finding a use to the HAR, so we have a more diversified class.



Next stop are the LP specials...wooohooo............




--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
Gahble
Tue Sep 30, 2003 12:23 am
#21

Yeah, just the other day I was pointing that out.. and another thing, why the helldoes THEIR class specific weapon with acid damage type get not only armor piercing, but a DoT attack? Heh.
ZelerianIA
Tue Sep 30, 2003 12:39 am
#22

Well, I posted this originally after acquiring my first HAR (and I'm a master commando, mind you) so I would see a use to the HAR.


So:


Flamer = 48m max, 32 m speical


HAR = 64 m max, 16 m special.



We wouldn't get kited, cause we can whip out the HAR if it happens. But I can understand a bit of the nerfing wishes. Because many don't care of we have to wait 10 seconds to recycle, they are dead by our first shot, and lying at our feet when we recycle.


I just wish they would understand the benefit of armor......................




--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
CooperHawkes
Tue Sep 30, 2003 12:52 am
#23








Leoghan wrote:
I just made Commando. I have been trying to be a Commando since I got the game, but I don't get to play as often as I would like. No doubt my recent accension to the ranks of Commando is going to make some people scream "bandwagoner". Whatever, I think the issue people have with Commando is strickly a Pvp one. I don't play Pvp so I am not really going to comment on it.^


you are right on this one. its a pvp only "problem"

The thing that gets is are the people who are screaming for balance. This game is not about having everyone be equal, but everyone finding their nitch. For instance I don't hear anyone saying that an Talior and Droid Engineer should be able to make the same items, nor even that they should get the same exp on making their itmes. Part of this game is combat driven, yes and right now Commandos are the strongest, but they use more skill points on combat than other combat professtions, so this to me is justified.


Commando the strongest ? Wow yes i see you sayed you dont play pvp so you cant know that: commando is by far not the strongest profession ... he have high dam but not even the highest dps ... nearly all other professions can deal more damage over time .. we can do one thing .. frontloaded damage ... we can deal a lots of damage in the first few seconds of the fight, if the enemy survivs (what everyone with armor should do) we are doomed



How do I see they nerf police being quieted. I think there are two things that need to happen. The combat professions as a whole need to be cleaned up, all bugs and exploits need to be removed. After this has happened I believe the devs should introduce maybe 2 more elite combat professions along the lines of Commandos, but with different specialties. Perhaps for melee combat professions we could see an Assassin, someone who can kill quickly with melee skills and weapons. Perhaps they should introduce another elite profession for Ranged weapons besides Commandos.


ever seen one of the curent close combat professions in action ? they are already very very powerfull with in close combast !! and when they want some ranged skills they just need to get pistoler or rifle skills !

But for all those who want balanced professions think about this, is balance really fair when one profession spends 169 skill points to Master their profession (all in a combat fields). While others spend 92 skill points in combat skills? If a Carbiner, Pistoleer, or Rifleman can do as much damage as a Commando (if it were balanced) shouldn't the Commando get some points back to further balance the game?




you are right ..but, riflemen can do as much damage over time as we can do ... (master riflemen)


just look at a t21 ... speed at master does not matter he will fire that weapon at a speed of 1 second


so lets say that t21 has 150-350 damage (thats what my t21 has, i got a speed slice )


now lets see how much dam the t21 does against unarmored enemys (against armore targets the ft is bad anyway ... and the t21 is nearly as good against armor 0 targets as to armor 1 targets ...)


k the t21 has a dps of 250 (as riflemen you will hit the speedcap of 1 at master ....)


now lets calculate the armorrating bonus damage


312 if the weapon would have ar 1


390 if the weapon would have ar 2


488 for the armorrating 3 the t21 has ... not bad i would say .. now keep in mind that they have specials they can spam very very fast on all ranges


so the dps of the t21 on a master is 488 (without special uses)


now the ft


my ft has 450-1000 with speed 4.5 (something arround that)


with speed mods you can reduce speed by 45% if im not wrong ...


so the speed i will fire the weapon is 2.4


k the dps of the ft is then: 725 without speed


302 with speed


so a master riflemen will be able to do 488 dps


a master commando will be able to do 302 dps



(they will propably set speed caps for rifle and make there dps lower .. but the dps above ishowit is right now)


also keep in mind that was against a armor rating 0 enemy .. against a ar 1 target our dam drops by 50% !!







bikebum
Tue Sep 30, 2003 12:54 am
#24






CyberData4 wrote:

I think that the damage we see with a novice commando using only the flamethrower line should be reduced. There should be much more of an insentive to achieve master commando than just go for the only currently viable branch in the commando line. Perhaps they could move the flame2 attack to the master box and lighten up on the spped and accuracy mods until the entore profession is completed.




I agree with your first part cyber.... What you said above I disagree with. Once again I will point out that I feel the Master Commando box is underpowered in terms of perks. However so are nearly all the other combat professions. That said, moving flamesingle2 and acidsingle2 to the master box is rediculous. That places 50% of the usable good specials in 1 box out of 18. Would it make people want to master? Yes. Would it help the Commando class? No. Fixing our broken trees is what needs to be done. Then people would want to use commando for more than 1 tree, and once they took up the other trees would entice them to Master.
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