Commando Archive

Thread: Would you accept a nerf if...................

ZelerianIA
Mon Sep 29, 2003 11:00 am
#1

Out of curiosity, would you accept our total range to be reduced to 48 m (more in line with real flamers) if we could fire our specials at 32 m?


Just a question................




--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
Iraea
Mon Sep 29, 2003 11:10 am
#2

I'd rather see the issues with grenades and the HAR dealt with

Don't forget that if you limit the flamethrower to a shorter than 64m range without any changes to the HAR, we'll be stuck using the launcher pistol or having to take another advanced weapons profession to fight things at the longer end of range.

In PvP, we'd get kited.



Evelyn
Bloodfin
CyberData4
Mon Sep 29, 2003 11:17 am
#3

No matter what "nerfs" the commando's are given people will keep complaining like 5 year old girls until the damage of the flamethrower is reduced. The average pvper (i.e. idiot) looks at the combat queue and sees 1-5k dmg. That to them is unacceptable. They'll never give a **** that we can only fire from 16m, or that we have to wait anywhere from 8-15 seconds after we perform or attempt to performa special. In the time it takes me with my flamethrower to hit for 4k of dmg, a master[insert combat profession here] can shoot for about 4k of dmg in the 10 seconds that I can't doANYTHING BUT MOVE. They ONLY see numbers. Everything else to them is irrelevant. Their minds are unable to comprehend that the commando's are a one trick pony. Harsh damage is ALL they have, no real speed, def mods, or targetable HAM attacks. Oh yea, and even master commando willmiss often.


Now, before some 12 year old flames me for what I said (pun intended) I do realize that the commandos still need some tweaking. I think that the damage we see with a novice commando using only the flamethrower line should be reduced. There should be much more of an insentive to achieve master commando than just go for the only currently viable branch in the commando line. Perhaps they could move the flame2 attack to the master box and lighten up on the spped and accuracy mods until the entore profession is completed. The acid rifel shoudl be removed completely, perhaps some kind of energy weapon with cool blue effect (Ok, I admit it...I'm jealous of the BH's lighting gun..man that thing just LOOKS cool)

Ochid
Mon Sep 29, 2003 11:22 am
#4

CyberData has a point...but so does the original poster



I say because the FT has a damage over time attack, the range should be dropped a bit on the basic attack however the specials at 15m are perfect where they are.


With that, that means tha weapons like the Launcher pistol and Acid Rifle are more usefull as the Acid Rifle would have a max range of 64 or 65m whatever the default is.


And yes...I am a commando. No I do not think that we are overpowered. The way I see it, we are using anti vehicle based weapons on personel...of course its gonna hurt. Last time I checked, a LAW hitting a human should vaporize them.




OCHID
~~~~~ Master CHEF~~~~~
~~~ Bio-Engineer in Training ~~~

"CHILASTRA"

Brian9824
Mon Sep 29, 2003 11:23 am
#5

If you drop the range then you have to increase the movment rate of commandos or else we'll get kited.



Ta'koka Hyho
Creature Handler / Commando
Leoghan
Mon Sep 29, 2003 11:42 am
#6

I just made Commando. I have been trying to be a Commando since I got the game, but I don't get to play as often as I would like. No doubt my recent accension to the ranks of Commando is going to make some people scream "bandwagoner". Whatever, I think the issue people have with Commando is strickly a Pvp one. I don't play Pvp so I am not really going to comment on it.

The thing that gets is are the people who are screaming for balance. This game is not about having everyone be equal, but everyone finding their nitch. For instance I don't hear anyone saying that an Talior and Droid Engineer should be able to make the same items, nor even that they should get the same exp on making their itmes. Part of this game is combat driven, yes and right now Commandos are the strongest, but they use more skill points on combat than other combat professtions, so this to me is justified.

How do I see they nerf police being quieted. I think there are two things that need to happen. The combat professions as a whole need to be cleaned up, all bugs and exploits need to be removed. After this has happened I believe the devs should introduce maybe 2 more elite combat professions along the lines of Commandos, but with different specialties. Perhaps for melee combat professions we could see an Assassin, someone who can kill quickly with melee skills and weapons. Perhaps they should introduce another elite profession for Ranged weapons besides Commandos.

But for all those who want balanced professions think about this, is balance really fair when one profession spends 169 skill points to Master their profession (all in a combat fields). While others spend 92 skill points in combat skills? If a Carbiner, Pistoleer, or Rifleman can do as much damage as a Commando (if it were balanced) shouldn't the Commando get some points back to further balance the game?



Your pants are on fire with the force. You? Not so much.
ChaosDivinus
Mon Sep 29, 2003 11:51 am
#7

I would just like to point out that BH are masters of PvP, not commando.. forget Eyeshot already?... unless the people are stupid enough to get within 15m.


Which brings me to an off-topic rant. Why oh why do BHs get Torso shot - a long range attack that causes a Fire DoT (Damage over time) to a target, when Commandos have to be close to do it, and we have to wait 8-15 seconds to try again if we miss? Not to mention BHs are using an acid gun, since when does acid light things on fire?

Leoghan
Mon Sep 29, 2003 1:07 pm
#8

CooperHawkes,

My comments about Commando strength were meant to be from the point of veiw for those seeking to nerf the profession. But your points about the damage done by other profession is one well taken.

I think besides the pvp problems that people like to complain about, people are also frustrated that they don't get as many new toys as we do. Lets look at it. Pistoleers and the like only get one new weapon for their profession, we get a whole slew of them. I think those shouting that the combat is unbalanced are really reacking more to superficial aspects of the game than anything, but that's just my $.02



Your pants are on fire with the force. You? Not so much.
Rinndalir03
Mon Sep 29, 2003 1:14 pm
#9

Careful, guys. A lot of BHs have supported, and continue to support,the fixing of Commandos.
Slymonk
Mon Sep 29, 2003 1:20 pm
#10

i am a bounty hunter and i dont think u should be nurfed. they eyeshot will be moved to master in time but it wont matter to me because i will be master before they implement that anyway. what i do think however that the fire DOT dmg should be reduced to like 1/4 of its current wound dmg. 9 times outta 10 i will win a 1 on 1 fight with a comando what gets me is that each DOT does around 300-500 wounds and im wearing a full set of 62% resist composite armor. the dmg with the flamer should stay the same and the range is about to be changed because all of the heavyweapons exept for the launcher pistol is considered a melee weapon that will be fixed and your specials and my LLC specials will have more range probly around 32m. the reason i think the dot dmg should be cut is because even while buffed to 3k health i still take over 1000 wounds in less then 5 mins. that is alot of downtime and hurts pvp and just to let u guys know im in support of u guys 100%. u guys needed some major lovin from the devs. and for the post about torso shot that only does 30-50 wounds per DOT but we are able to have armor piercing not nearley as much wound dmg as u guys do. flame me if u want (hehe) i love u guys and dont want u changed exept for the wounds your flamethrowers cause.



-Anek Rohan-

Bounty Hunter
3/4/4/4

"The Emperor wont be as forgiving as I am." - Darth Vader
Leoghan
Mon Sep 29, 2003 1:27 pm
#11



Rinndalir03 wrote:
Careful, guys. A lot of BHs have supported, and continue to support, the fixing of Commandos.




I think you have a point... I think everyone should stop the nerf poiting and try and figure out ways to make the professions better without hurting other professions.



Your pants are on fire with the force. You? Not so much.
BobbyJack
Mon Sep 29, 2003 1:33 pm
#12

So:


Flamer = 48m max, 32 m speical


HAR = 64 m max, 16 m special.




Hell yeah, that sounds perfect to me. That's how it should be, it makes more sense. One problem though, the HAR would still be worthless with only a 16 meter range for specials. Without that weapon getting a much increased ranged for specialsnobody will ever use it.

CooperHawkes
Mon Sep 29, 2003 1:34 pm
#13






Slymonk wrote:
i am a bounty hunter and i dont think u should be nurfed. they eyeshot will be moved to master in time but it wont matter to me because i will be master before they implement that anyway. what i do think however that the fire DOT dmg should be reduced to like 1/4 of its current wound dmg. 9 times outta 10 i will win a 1 on 1 fight with a comando what gets me is that each DOT does around 300-500 wounds and im wearing a full set of 62% resist composite armor. the dmg with the flamer should stay the same and the range is about to be changed because all of the heavyweapons exept for the launcher pistol is considered a melee weapon that will be fixed and your specials and my LLC specials will have more range probly around 32m. the reason i think the dot dmg should be cut is because even while buffed to 3k health i still take over 1000 wounds in less then 5 mins. that is alot of downtime and hurts pvp and just to let u guys know im in support of u guys 100%. u guys needed some major lovin from the devs. and for the post about torso shot that only does 30-50 wounds per DOT but we are able to have armor piercing not nearley as much wound dmg as u guys do. flame me if u want (hehe) i love u guys and dont want u changed exept for the wounds your flamethrowers cause.




there are diferences between the comando and the bh dot .. to tell you the truth i would prefere it if we would get the bh dot !!


bh dot can be fired at 64m. commando dot at 16m


bh dot has a short shooting time commando fire dam special is very slow


bh has lots of other moves commando has flamesingle 1 flamesingle 2 flamecone1 and 2 (flamecone is flamesingle with aoe)



im not saying that the commando dot is very good as it is right now .. but you should not compare it to the bh dot ....



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