Commando Archive

Thread: To my fellow commandos I want your opinion on this.

brascoG
Tue Sep 30, 2003 2:41 pm
#14

well in the long run people who just dabble and dont master will lose out. im sure there will be add on branches to the master trees for sure' and people who just dabbled will be very pissed. the devs are not idiots they will reward the master of all professions' just give them time.



nothing beats rap music-brasco
liZaRdTrIx
Tue Sep 30, 2003 3:27 pm
#15

they did just as much work to get commando as the people who mastered.. we should get some extra accuracy and stuff for master but i dont think anything should be taken away from the tree




BuguMaan Eighteen
Master:Commando,Rifleman,Fencer,
TKM,Fencer,Swordsman,Pikeman,
Dancer,Entertainer,Medic,Scout,
Marksman,Brawler.
Respec Doc/Carbineer
Noitcopa
Tue Sep 30, 2003 3:34 pm
#16

I'm not a huge fan of our tree schematics, but like others I think TEF is a problem. I'm a little tired of the "non-DB tef Grenadeers". They give commando the bad name and are cause for a large percentage of the nerf screams. My favorite is when they are wearing there novice brawler tag, switch to FT and then switch back to unarmed... cllaaasssyy.


Anyway, this is about the FT tree. I agree that the Master Commando reward is weak (though I do like my Cone2). I always thought a FlameSingle3 would be a niceadd to master (acid version too). Not a more powerful one, but one that is equal too Flame2. Then scale down Flame2 and Flame1. Something like, F1 = 50% of current F2, F2 = 75% of current F2, and F3 = 100% or current F2. Then put Cone 1 on FT4 and Cone 2 left at master.


Some will disagree I'm sure, but even those saying that Masters ONLY want more power state that there is no reason to be a master. Soooo give us one. Ahhhh, and fixing the rest of our profession wouldn't hurt (grenade HAM cost, lack of Launcher Pistol prgression, PoS called the HAR). Also, the consumable tree is a little pointless. They have their purpose sure, but, the rate they can be consumed is a touch steep.


Further, does anyone else feel it's a bit silly that we get generic HW xp for every gun we have? Sure it helps us up the trees, but,how does apistol bleed, using a lancher pistol, associate to experience with a flamethower... I just don't see it. Flamethower to the current HAR, yes... they are the same gun minus the DOT (again, fix this please). I still feel that a Luncher Pistol tree should replace the Grenade tree and that the grenades should then be merged too the Consumables line.


Two final notes, 1. I finally made Master so a HUGE thanks to Ivoni, Mister_Heavy, Theedage, and the rest. 2. For those that think I would not go up the very trees I just proposed. You are wrong. I've been pursuing this since my first day, and I feel these are more than fair... they make sense.




"It is in self-limitation that a master first shows himself." - Johann von Geothe
bikebum
Tue Sep 30, 2003 4:18 pm
#17

I agree with several of the points made here, but I want to throw my 2 cr in... Changing the Master box just with accuracy mods is not a great fix IMO. If you have read any of my posts in the past, you would also know that I disagree with the move flamesingle2 / acidsingle2 to the Master crowd. I really feel it needs to be something better. IMO the commando trees should remain the same and Master should be beefed up with something along the lines of: +20 (all consumables) accuracy, +10 (all consumables) speed, +10 FT & HAR accuracy, +5 FT & HAR speed, flamecone2, acidcone2. Now I will say that I like the posters idea of changing the flamesingle line to be flamesingle 1,2, &3. If that were the case, you would add flamesingle3 and acidsingle3 to my proposed master block.



I would like to add also that TEF needs to be eliminated or they need to have a change to the cloning system. Good suggestions I have heard are making you declare overt or covert upon cloning, making cloning stations factioned (ie if you are at an imp city, rebs who are overt can never clone there or if they can, they must clone covert with no TEF), to name a couple.

DhSmuggler
Tue Sep 30, 2003 4:56 pm
#18

For all of us "non power gamers" or "non 23 1/2 hours gamers" i hate the idea. I like it the way it is becuse of my lack of playing time. I actually have a RL unliek some other "nerf this nerf that people". When i log on for at most 2 hours i would like to have fun and i just got Flame 1 and i love it the way it is because it fluctuates to my personal online time. its hard enough as it is to get the xp with my time. Just my thoughts



Khameir Sarin
~ TKM / Jedi Initiate ~
~Dark Force Brigade~
~ Selling all resources at 1.5 CPU, all the metal/gas/chem/ore you'll ever need~
Raptor2k1
Tue Sep 30, 2003 5:52 pm
#19

Rather than make it harder than it already is to hit things early on with the flamethrower, why not add more positive incentive to hit master commando? I wouldn't think it would be too hard to give master commandos some nifty, unique skill. Maybe even introduce something like a Repeater and make it Master-required?



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Twisterr
Tue Sep 30, 2003 8:55 pm
#20

How about leave the accuracies alone and give masters specials to use with heavy weapons support line.




-=| Rahul Tallus |=- Holo-grinding too many profs to list.

-=| Topdawg |=- Master Doctor / Semi-Carbineer (also on Eclipse)
Mothar
Tue Sep 30, 2003 8:56 pm
#21

As far as the specials go, I could care less. I'm master so I'm going to have them no matter what. As far as the accuracy/speed mods go, I think Masters should be more skilled with that particular weapon (FT for example) than a Grenadeer. It's lame how we have the same accuracy/speed mods as they do, yet we've worked twice as hard.



Mothar Dualtin

"What the....what the *edit* are we doin' out here in the middle of the desert? We need help! Somebody call the police! We need help, we need help!!" *Hooooooooooooooonk!!*

Second Lt.
Twisterr
Tue Sep 30, 2003 9:00 pm
#22

Mothar, as a creature handler, im horrified by your tame them / flame them comment



-=| Rahul Tallus |=- Holo-grinding too many profs to list.

-=| Topdawg |=- Master Doctor / Semi-Carbineer (also on Eclipse)
Mothar
Tue Sep 30, 2003 9:03 pm
#23

Yay! My first comment on my motto!



Mothar Dualtin

"What the....what the *edit* are we doin' out here in the middle of the desert? We need help! Somebody call the police! We need help, we need help!!" *Hooooooooooooooonk!!*

Second Lt.
Twisterr
Tue Sep 30, 2003 9:08 pm
#24

Oh the horror, i can imagine lotsa defenseless nuna's running around on fire, actually thats quite a funny thought



-=| Rahul Tallus |=- Holo-grinding too many profs to list.

-=| Topdawg |=- Master Doctor / Semi-Carbineer (also on Eclipse)
Mothar
Tue Sep 30, 2003 9:21 pm
#25

Actually my favorite things to torch are baby Pikets. Ah I love torching babies.




Mothar Dualtin

"What the....what the *edit* are we doin' out here in the middle of the desert? We need help! Somebody call the police! We need help, we need help!!" *Hooooooooooooooonk!!*

Second Lt.
Rudekid
Wed Oct 01, 2003 12:01 am
#26

I for one think is great. I think novice commando should not get as many of the props as it gets, they should move it all up to master. they should move up accuracy, flame specials and some of the heavy weapon certs
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