Commando Archive
Thread: To my fellow commandos I want your opinion on this.
they did just as much work to get commando as the people who mastered.. we should get some extra accuracy and stuff for master but i dont think anything should be taken away from the tree
I'm not a huge fan of our tree schematics, but like others I think TEF is a problem. I'm a little tired of the "non-DB tef Grenadeers". They give commando the bad name and are cause for a large percentage of the nerf screams. My favorite is when they are wearing there novice brawler tag, switch to FT and then switch back to unarmed... cllaaasssyy.
Anyway, this is about the FT tree. I agree that the Master Commando reward is weak (though I do like my Cone2). I always thought a FlameSingle3 would be a niceadd to master (acid version too). Not a more powerful one, but one that is equal too Flame2. Then scale down Flame2 and Flame1. Something like, F1 = 50% of current F2, F2 = 75% of current F2, and F3 = 100% or current F2. Then put Cone 1 on FT4 and Cone 2 left at master.
Some will disagree I'm sure, but even those saying that Masters ONLY want more power state that there is no reason to be a master. Soooo give us one. Ahhhh, and fixing the rest of our profession wouldn't hurt (grenade HAM cost, lack of Launcher Pistol prgression, PoS called the HAR). Also, the consumable tree is a little pointless. They have their purpose sure, but, the rate they can be consumed is a touch steep.
Further, does anyone else feel it's a bit silly that we get generic HW xp for every gun we have? Sure it helps us up the trees, but,how does apistol bleed, using a lancher pistol, associate to experience with a flamethower... I just don't see it. Flamethower to the current HAR, yes... they are the same gun minus the DOT (again, fix this please). I still feel that a Luncher Pistol tree should replace the Grenade tree and that the grenades should then be merged too the Consumables line.
Two final notes, 1. I finally made Master so a HUGE thanks to Ivoni, Mister_Heavy, Theedage, and the rest. 2. For those that think I would not go up the very trees I just proposed. You are wrong. I've been pursuing this since my first day, and I feel these are more than fair... they make sense.
I agree with several of the points made here, but I want to throw my 2 cr in... Changing the Master box just with accuracy mods is not a great fix IMO. If you have read any of my posts in the past, you would also know that I disagree with the move flamesingle2 / acidsingle2 to the Master crowd. I really feel it needs to be something better. IMO the commando trees should remain the same and Master should be beefed up with something along the lines of: +20 (all consumables) accuracy, +10 (all consumables) speed, +10 FT & HAR accuracy, +5 FT & HAR speed, flamecone2, acidcone2. Now I will say that I like the posters idea of changing the flamesingle line to be flamesingle 1,2, &3. If that were the case, you would add flamesingle3 and acidsingle3 to my proposed master block.
I would like to add also that TEF needs to be eliminated or they need to have a change to the cloning system. Good suggestions I have heard are making you declare overt or covert upon cloning, making cloning stations factioned (ie if you are at an imp city, rebs who are overt can never clone there or if they can, they must clone covert with no TEF), to name a couple.
How about leave the accuracies alone and give masters specials to use with heavy weapons support line.
Actually my favorite things to torch are baby Pikets. Ah I love torching babies.