Commando Archive
Thread: To my fellow commandos I want your opinion on this.
I was wondering how many of you would support a nerf something like this.
instead of
novice commando +10
flame spec1 +15
flame spec2 +15
flame spec3 +25
flame spec4 +15
for accuracies
How many of you would support something like this.
novice commando +10
flame spec1 +5
flame spec2 +5
flame spec3 +10
flame spec4 +10
master commando +40
We would have the same end accuracy and would make mastering commando useful and would probably make alot of people either a) drop commando or b) actually master the class thus making it worth it - ( also a similar thing for the HAR line would be applied for consistency's sake ).
Not looking for flames, just seeing how many of you think at this time and place this would be appropriate.
Griefers would still take the single line and still start TEF fights. They would just AIM first.
Bobbi Sox
I dissagree. I did not test it as I moved up the flame tree, but I had a macro set up to aim and flame and I did not feel like I was missing anywhere near as much as I expected to from reading the FAQ.
Also, when people are standing around talking or sitting idle in the cantina, or worse, fighting others, you are fooling yourself if you think they are going to notice and then respondin the time it takes to aim.
How many posts have people said this on? I know I am currently at the bottom (not for long) of a very long list: "The problem is not the flame thrower and how powerful it is. The problem is revenge TEF"
Revenge TEF should be removed. There is no good reason for having it.
Bobbi Sox
A few points.
I think the real problem is the revenge TEF. Once that goes away, all kinds of problems will be solved.
I'm generally in favor of stacking all kinds of bonuses towards the end of the tree, and even in the master box. However, in this particular case, I feel that it would not be particularly useful to lower the accuracy bonuses of the first couple boxes.The FT is already frustratingly inaccurate at that level, and it's not until the thrid box that it even starts to get decent. Even in the 4th box, I miss more often than I'm comfortable with. I'd like to see the FT tree stay the same, and for them to add another +30 FT accuracy in the master box.
I just don't see the FT's DPS justifying the inaccuracy. 600 DPS is not too hot for an elite hybrid's best special. It'sgood damage, and it's front-loaded, but it's not pool-specific, and the accuracy is not where it needs to be. If you looked at the overall DPS of the FT, counting misses, you'd seethat it's not that great at all. At some point, I'd really like see the FT become a reliable weapon, if that's at the master box, so be it, but I think it should be in there somewhere. If need be, make the third box +15 instead of +25, and then add +40 at the master level.
I really want a reason to become a master commando. I'm at 0/4/4/0, and I have 300K unused combat xp and close to 600K unused heavy weapons xp, so I'm not really that far away. But I'll need a good reason to drop my other skills and get that master box.
Tree 1
HAR/FT specials 1 = flamesingle 1 + acidsingle 1
HAR/FT specials 2 = flamecone 1 + acidcone 1
HAR/FT specials 3 = no new abilities
HAR/FT specials 4 = flamesingle 2 + acidsingle 2
Tree 2
HAR/FT skill mods 1 = speed + accuracy mods
HAR/FT skill mods 2 = speed + accuracy mods
HAR/FT skill mods 3 = speed + accuracy mods
HAR/FT skill mods 4 = speed + accuracy mods (same as mods in both trees now)
This costs player 2X as many skill points but not 4X the skills to reach master.
There would still be dabblers but not as many.
Wish I could take credit for this one; I think it is a great idea.
Before i blow off on that dip**edit**, i'm gonna explain my point of view so you "idiot" get it, and actually read and try to understand a post instead of flaming cause "little boy did not like what he saw". Unless ur a noob, and this is your first day in the commando forum, for the past 2 months or so when ppl were talking about bandwagonneers and the such, I was one of the few that said i dont give a crap if 80% of the swg players go commando or not, whoever came up with "bandwaggoneers" is a moron and master ch or what have you having the 0 0 4 0 tree on the commando profession matters to me not. So in plain words, i dont give a **edit** if you dabble.
I do think that the master title for some proffesions including commando should have more props to it so that it becomes an incentive for ppl to master the profession if they want. Once again, i dont give a **edit** if you do or not. So i guess by me wanting more master commandos aroundmakes a commando hater right? People who actually put the effort and the such intomasteringcommandoShoulD get more than they are getting now.Example, master combat medic gets 21new commands and 5 newskill mods, while master smuggler gets none. Yes, more ppl will try to master combat medic to get those benefits if they see it fit.The same should be for all professions including commando.
I agree with Theedage here, though I wouldn't go quite so extreme with the mods.
Maybe
Novice +15
+10, +10, +10, +10
Master +35
That way, there's a little more upfront bonus, making the FT a bit more feasible at 1 and 2, making it moderately effective at 3 and 4, and then reserving the real power at Master.