Commando Archive
Thread: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
Personally I like the idea of Merging the FT and HAR tree...I've been a big supporter of that for a long time...
I'd either like to see the LP get it's own tree with mods and specials (some type of RANGED specials) or the Beam Rifle with Ranged specials.
I know a lot of people want some type of auto-repeater weapon but I actually doubt (unforutnatley) that this will ever see the light of day...it sounds like a bandwidth nightmare...look at how much lag our LP causes...imagine what an auto-repeater would cause in the way of lag...
Honestly, what I'd love to see is for SOE to take a careful look at it's plan for the Republic Commando game coming out...why not give us the same or similar weapons as are available in that game (a nice tie in)...
Also, once we define the target, we need to think about specials. They come in a few varieties, those that target a ham bar(bodyshot, mindshot, legshot), those that inflict a DOT (flame, healthshot, etc.), those that are crowd control (change of posture shots), and those that inflict status effects (knockdown and dizzy). Now we already have two weapons that in effect target the health bar, with flames applying a dot to this bar and the pistol specials being able to target this bar, so I therefore think that this weapon should complement these existing skills rather than giving us all new capabilites, which could unbalance gameplay. Plus, we can get other types of specials with points left over after mastering commando (you can pick up carbineer for long ranged crowd control, smuggler for knockdowns, and rifleman for dizzies). I think a pair of Health bar targeted speicals should go with this weapon in short.
Damage type is the last issue for this weapon. Right now we have three main damage typs, blast, acid, and heat. I think that this weapon should either have acid damage if the HAR is removed from the game, or have stun or cold damage if the HAR is merged into the flamethrower tree.
Weapon Summary:
Commando Tactical Assault Carbine
Crafting level: Master Weaponsmith
Damage type: Acid (if HAR is removed); Stun or Cold (if HAR is merged with flamethrower)
Damage Range: 300-400 (with ideal materials)
Speed: 4.5 (with ideal materials)
Armor Piercing: Heavy
HAM costs: similar to the HAR (I dont have these handy)
Accuarcy: +0 at all ranges (to reflect the military training of the user)
Skill Tree Summary:
Novice: Certification, +15 accuracy
Level 1: +15 accuracy, +10 speed, Chest Pound 1 (Heatlh bar targeting shot)
Level 2: +15 accuracy, +10 speed
Level 3: +15 accuracy, +10 speed, Chest Pound 2
Level 4: +25 accuracy, +10 speed
Master: +25 accuracy, +25 speed, Chest Pound 3
Concussion Rifle
Details to follow later when I have time to plot out something that makes sense.
min 60
max 140
Speed 0.3
Make the to hit chance whatever is necessary to make it balance in the game.
Make gernades something formidable.
Fix rocket launchers so they do a lot more damage, but take more time to use.
1) Merge The Heavy Acid Rifle and the Flamethrower, and call the tree: "Special Heavy Weapons"
Message Edited by JEAUX_ZUF on 02-25-2004 05:14 PM
Message Edited by OnlyMaestro on 02-24-2004 10:01 PM
Message Edited by EnilzhaRufi on 02-24-2004 07:06 PM