Commando Archive
Thread: All you want to know about Commando specials.
Heorot wrote:
Zhorx wrote:The fire dot for a Flamethrower attack is 10% of the initial damage before armor and resists, ie 10 % of the damage in your combat log, this damage does not scale with BF.I'm confused by this statement. I've killed NS Elders with a Flame Tick, but they have 100% heat resistance.
Also, the damage tick does scale with targets BF.
That supports what you're seeing.
Say you hit a NS elder for 10k, even though you get no over the head damage, you still got a 1000 damage flame tick, because it is calculated from the pre-armor level, pre-resist hit - ie 10 % of the damage in your combat log.
PS: hey a'ker haven't seen you around in a while, you do the vette at all anymore? We're down to one a week or so these days. I didn't realize you had a commando.
Steady [GWIS]
I've also seen some wierd instances of flame ticks rising, but wasn't ever able to pin it down. I once had a single fs2 ticking 6.5k+ damage. (wish i could replicate that lol)
I can get flame ticks up to 6.5k pretty often on Elders, sometimes higher, biggest tick I've seen from a 1.2k max FT was around 11k per tick.
GWSteady wrote:
I've also seen some wierd instances of flame ticks rising, but wasn't ever able to pin it down. I once had a single fs2 ticking 6.5k+ damage. (wish i could replicate that lol)
Message Edited by Vurtorax on 09-01-2004 04:09 PM
Heorot wrote:
GWSteady wrote:
That supports what you're seeing.
Say you hit a NS elder for 10k, even though you get no over the head damage, you still got a 1000 damage flame tick, because it is calculated from the pre-armor level, pre-resist hit - ie 10 % of the damage in your combat log.
Sorry wasn't being clear in what I said. As the mob's BF increases, the flame tick increases. The easiest way to see this is to apply mind/action disease that raises BF, but does not damage health. You can watch your flame tick floaty increase over time.
ps - been busy out of game, but I'm always up for taggin along with the Ownage train.
Aah, well there are actually two dots you get from a fire. One of them is a non wounding DoT that is 10% of the combat spam damage, the other is a wounding dot. The wounding dot starts off at 2% of the initial damage you do to a mob but it increases with BF, ie as the mob gets wounds/BF from your fire ticks the wounding part of your DoT will increase.
I am busy doing the cross server war on bloodfin atm so i don't have time to test this further atm but i will in the future.
This is really good when you are killing for example Elders and Krayts as they have a full HAM bar that you can wound. In pvp tho since you cannot wound the buffed part of someones health the scaling is less important.
Staveeno wrote:
I see wierd stuff happening with flame ticks, It seems that wounds will push the pool smaller and damage grows with the ticket but will push the non-damage area off
For example, Lets say u have a 1000 pt pool. and you have 100 wounds and 100 damage, so u have 800 of the red bar left. So now lets say you have a flame tick that does 100 wounds and 50 damage, now the pool has 200 wounds and 150 damage, leaving only 650 of the non damage bar left. So u lose 150 pool pts even though the tick only did 50 "white area" damage. Can anyone else confirm that this is what happens?
The wound dot though doesn't show as floaty damage though does it?
Zhorx wrote:
Aah, well there are actually two dots you get from a fire. One of them is a non wounding DoT that is 10% of the combat spam damage, the other is a wounding dot. The wounding dot starts off at 2% of the initial damage you do to a mob but it increases with BF, ie as the mob gets wounds/BF from your fire ticks the wounding part of your DoT will increase.
Heorot wrote:
The wound dot though doesn't show as floaty damage though does it?
Zhorx wrote:
Aah, well there are actually two dots you get from a fire. One of them is a non wounding DoT that is 10% of the combat spam damage, the other is a wounding dot. The wounding dot starts off at 2% of the initial damage you do to a mob but it increases with BF, ie as the mob gets wounds/BF from your fire ticks the wounding part of your DoT will increase.
The combined wound and damage dot shows as a floaty.