Commando Archive

Thread: All you want to know about Commando specials.

Zhorx
Wed Aug 18, 2004 5:08 pm
#1














I was browsing the commando forums the other day looking for the speed and range mods for commando specials. After not coming up with anything i just went ahead and calculated them myself.


I am currently aMaster Commando and these are the specials and their damage/time modifiers (note thatthe regularattackhas a 1.5x damage mod, all damage mods are compared to what a regular attack would do).


FlameThrower


Time Dam

Flame Single 1 x4 x5

Flame Cone 1 x4 x5

Flame Single 2 x4 x8

Flame Cone 2 x4 x6


The fire dot for a Flamethrower attack is 10% of the initial damage before armor and resists, ie10 % of the damage in your combat log, this damage does not scale with BF.There is also adot giving the target wounds which is 2% of the initial damage, the wounding dotscales with BF. The flame dot lasts for 5 or 6 ticks ie 50 or 60 seconds (strange that, i was expecting it to be the same all the time).


A good guess (it is my guess so i am a bit biased) would bethat the wound part of the DOT is increased by1% for every point of battle fatigue.

Some examples:
10.000 damge in spam, 0 BF. The tick will be 1000 damage and 200 wound.
10.000 damage in spam, 100 BF. The tick will be 1000 damage and 400 wound.
10.000 damage in spam, 200 BF. The tick will be 1000 damage and 600 wound.
..
10.000 damage in spam, 1000 BF. The tick will be 1000 damage and 2200 wound.


The numbers might be a bit off but for all you commandos whohave huntedKrayts will know that the wound is approximately 2/3 of the HAM bar when the beast dies (if you only use the FT).


For people interested in math the formula for the wound would in this case be:
Wound=Damage in spam*0.02*(100+BF)/100



Heavy Acid Rifle


Sucks, no DOT. Why bother with it.



Edit:It appears that grenades have approximately the same throw time regardless of the speed of the grenade. Bug?

Message Edited by Zhorx on 11-11-2004 04:13 AM



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RazerWolf
Wed Aug 18, 2004 5:15 pm
#2

I did the same thing about 3 days ago. Didn't do the Single/Cone 1s, just Single2. I've been getting hold of info for the most commonly used specials for all professions.

Forgot to link

Message Edited by RazerWolf on 08-19-2004 01:41 AM



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Billreb
Wed Aug 18, 2004 5:16 pm
#3

Hmm don't thinkI have seen those numbers posted anywhere now that you mention it, now whats about us having other attacks outside of flame?



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worpete
Wed Aug 18, 2004 6:28 pm
#4

cool, give us more details and such.



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Zhorx
Thu Aug 19, 2004 5:12 am
#5






RazerWolf wrote:
I did the same thing about 3 days ago. Didn't do the Single/Cone 1s, just Single2. I've been getting hold of info for the most commonly used specials for all professions.

Forgot to link

Message Edited by RazerWolf on 08-19-2004 01:41 AM





Cool work, and using the NPC mission targets same as i did. I seem to have gotten 5x delay on the Flame single 2 and you 4x, i need to check my numbers again.



~ ~ Fhuzzy, Zhorx and Malex ~ ~
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Zhorx
Thu Aug 19, 2004 1:44 pm
#6






Zhorx wrote:





RazerWolf wrote:
I did the same thing about 3 days ago. Didn't do the Single/Cone 1s, just Single2. I've been getting hold of info for the most commonly used specials for all professions.

Forgot to link

Message Edited by RazerWolf on 08-19-2004 01:41 AM





Cool work, and using the NPC mission targets same as i did. I seem to have gotten 5x delay on the Flame single 2 and you 4x, i need to check my numbers again.





The delay was 4x, my bad



~ ~ Fhuzzy, Zhorx and Malex ~ ~
U R.I.P. War and Haxxor U
okojii
Thu Aug 19, 2004 2:40 pm
#7

as a note to newbie commandos with flame single 1 u may notice it takes a little longer this is because of the speed mods that u get meaning that it could take as long as 6x speed or up to 7x the speed of the weapon

Jus incase ppl are feeling inferior

Ockojii





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Zhorx
Thu Aug 19, 2004 3:54 pm
#8






okojii wrote:
as a note to newbie commandos with flame single 1 u may notice it takes a little longer this is because of the speed mods that u get meaning that it could take as long as 6x speed or up to 7x the speed of the weapon

Jus incase ppl are feeling inferior

Ockojii





No, this is the speed multiplier for all commandos.The speed you get as you level up is a percetual reduction to all attacks with your flame thrower. The same time multiplier applies to commandos of all levels.



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FragN8Tr
Thu Aug 19, 2004 4:50 pm
#9

Well,


I am a 2/3/3/2 Commando, I have FT with speed of 4.1 or something like 4.

I can still count to 6 or measure at least a 5 second delay between flames.

Though I do alot of initial damage, 6k or higher with Flame dots I still have a long wait to get the next one in.


With a full buff and some mind I will never die. (I don't use my composit), but with the change to the AI system where the MOBs will change weapons, I get beat down and knocked down alot.


Dots are good...



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Zhorx
Thu Aug 26, 2004 5:07 am
#10






FragN8Tr wrote:

Well,


I am a 2/3/3/2 Commando, I have FT with speed of 4.1 or something like 4.

I can still count to 6 or measure at least a 5 second delay between flames.

Though I do alot of initial damage, 6k or higher with Flame dots I still have a long wait to get the next one in.


With a full buff and some mind I will never die. (I don't use my composit), but with the change to the AI system where the MOBs will change weapons, I get beat down and knocked down alot.


Dots are good...






You can toggle one thing in the ctrl+o menu (forgot what it was exactly, something in the chat menu) to get the exact times of your attacks in the Combat chat tab.


Updated with some info in edit2.



~ ~ Fhuzzy, Zhorx and Malex ~ ~
U R.I.P. War and Haxxor U
Jhyson-Bria
Thu Aug 26, 2004 6:35 am
#11






FragN8Tr wrote:

Well,


I am a 2/3/3/2 Commando, I have FT with speed of 4.1 or something like 4.

I can still count to 6 or measure at least a 5 second delay between flames.

Though I do alot of initial damage, 6k or higher with Flame dots I still have a long wait to get the next one in.


With a full buff and some mind I will never die. (I don't use my composit), but with the change to the AI system where the MOBs will change weapons, I get beat down and knocked down alot.


Dots are good...





If I remeber correctly FT speed mod at FT3 is 30? 4.1*4*((100-30)/100)=11.48


This what it will be with FT4 4.1*4*((100-45)/100)=9.02


This is my 3.2 speed FT with mod for FT4 3.2*4*((100-45/100)=7.04

Heorot
Mon Aug 30, 2004 10:40 am
#12






Zhorx wrote:






The fire dot for a Flamethrower attack is 10% of the initial damage before armor and resists, ie10 % of the damage in your combat log, this damage does not scale with BF.




I'm confused by this statement. I've killed NS Elders with a Flame Tick, but they have 100% heat resistance.


Also, the damage tick does scale with targets BF.





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A'ker

Staveeno
Mon Aug 30, 2004 11:33 am
#13






Heorot wrote:





Zhorx wrote:






The fire dot for a Flamethrower attack is 10% of the initial damage before armor and resists, ie10 % of the damage in your combat log, this damage does not scale with BF.




I'm confused by this statement. I've killed NS Elders with a Flame Tick, but they have 100% heat resistance.


Also, the damage tick does scale with targets BF.







I see wierd stuff happening with flame ticks, It seems that wounds will push the pool smaller and damage grows with the ticket but will push the non-damage area off



For example, Lets say u have a 1000 pt pool. and you have 100 wounds and 100 damage, so u have 800 of the red bar left. So now lets say you have a flame tick that does 100 wounds and 50 damage, now the pool has 200 wounds and 150 damage, leaving only 650 of the non damage bar left. So u lose 150 pool pts even though the tick only did 50 "white area" damage. Can anyone else confirm that this is what happens?






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