Commando Archive
Thread: All you want to know about Commando specials.
Some examples:
10.000 damge in spam, 0 BF. The tick will be 1000 damage and 200 wound.
10.000 damage in spam, 100 BF. The tick will be 1000 damage and 400 wound.
10.000 damage in spam, 200 BF. The tick will be 1000 damage and 600 wound.
..
10.000 damage in spam, 1000 BF. The tick will be 1000 damage and 2200 wound.
The numbers might be a bit off but for all you commandos whohave huntedKrayts will know that the wound is approximately 2/3 of the HAM bar when the beast dies (if you only use the FT).
For people interested in math the formula for the wound would in this case be:
Wound=Damage in spam*0.02*(100+BF)/100
Heavy Acid Rifle
Sucks, no DOT. Why bother with it.
Message Edited by Zhorx on 11-11-2004 04:13 AM
Forgot to link
Message Edited by RazerWolf on 08-19-2004 01:41 AM
RazerWolf wrote:
I did the same thing about 3 days ago. Didn't do the Single/Cone 1s, just Single2. I've been getting hold of info for the most commonly used specials for all professions.
Forgot to link![]()
Message Edited by RazerWolf on 08-19-2004 01:41 AM
Cool work, and using the NPC mission targets same as i did. I seem to have gotten 5x delay on the Flame single 2 and you 4x, i need to check my numbers again.
Zhorx wrote:
RazerWolf wrote:
I did the same thing about 3 days ago. Didn't do the Single/Cone 1s, just Single2. I've been getting hold of info for the most commonly used specials for all professions.
Forgot to link![]()
Message Edited by RazerWolf on 08-19-2004 01:41 AM
Cool work, and using the NPC mission targets same as i did. I seem to have gotten 5x delay on the Flame single 2 and you 4x, i need to check my numbers again.
The delay was 4x, my bad
Jus incase ppl are feeling inferior
Ockojii
okojii wrote:
as a note to newbie commandos with flame single 1 u may notice it takes a little longer this is because of the speed mods that u get meaning that it could take as long as 6x speed or up to 7x the speed of the weapon
Jus incase ppl are feeling inferior
Ockojii
No, this is the speed multiplier for all commandos.The speed you get as you level up is a percetual reduction to all attacks with your flame thrower. The same time multiplier applies to commandos of all levels.
FragN8Tr wrote:
Well,
I am a 2/3/3/2 Commando, I have FT with speed of 4.1 or something like 4.
I can still count to 6 or measure at least a 5 second delay between flames.
Though I do alot of initial damage, 6k or higher with Flame dots I still have a long wait to get the next one in.
With a full buff and some mind I will never die. (I don't use my composit), but with the change to the AI system where the MOBs will change weapons, I get beat down and knocked down alot.
Dots are good...
FragN8Tr wrote:
Well,
I am a 2/3/3/2 Commando, I have FT with speed of 4.1 or something like 4.
I can still count to 6 or measure at least a 5 second delay between flames.
Though I do alot of initial damage, 6k or higher with Flame dots I still have a long wait to get the next one in.
With a full buff and some mind I will never die. (I don't use my composit), but with the change to the AI system where the MOBs will change weapons, I get beat down and knocked down alot.
Dots are good...
If I remeber correctly FT speed mod at FT3 is 30? 4.1*4*((100-30)/100)=11.48
This what it will be with FT4 4.1*4*((100-45)/100)=9.02
This is my 3.2 speed FT with mod for FT4 3.2*4*((100-45/100)=7.04
Zhorx wrote:
The fire dot for a Flamethrower attack is 10% of the initial damage before armor and resists, ie10 % of the damage in your combat log, this damage does not scale with BF.
I'm confused by this statement. I've killed NS Elders with a Flame Tick, but they have 100% heat resistance.
Also, the damage tick does scale with targets BF.
Heorot wrote:
Zhorx wrote:
The fire dot for a Flamethrower attack is 10% of the initial damage before armor and resists, ie10 % of the damage in your combat log, this damage does not scale with BF.
I'm confused by this statement. I've killed NS Elders with a Flame Tick, but they have 100% heat resistance.
Also, the damage tick does scale with targets BF.
I see wierd stuff happening with flame ticks, It seems that wounds will push the pool smaller and damage grows with the ticket but will push the non-damage area off
For example, Lets say u have a 1000 pt pool. and you have 100 wounds and 100 damage, so u have 800 of the red bar left. So now lets say you have a flame tick that does 100 wounds and 50 damage, now the pool has 200 wounds and 150 damage, leaving only 650 of the non damage bar left. So u lose 150 pool pts even though the tick only did 50 "white area" damage. Can anyone else confirm that this is what happens?