Commando Archive
Thread: Launcher pistol and 4 boxes filled under pistoleer skill tree gives 2 potential death blows
When I got my launcher sliced to 277, I hit with stopping shot for 1900, then the server rolled back and the same slicer gave me a 16% dmg increase instead of 32 ![]()
I would imagine that going the combat xp line of pistoleer for extra speed would be worth doing, as for the accuracy line...not sure, but hell, if you do both, might as well go Master Pistoleer as we were intended to do ![]()
Not sure whos making your pistols, but my sliced (got speed slice) laucher is 2.4 speed. With pistol speed bonuses from the pistoleer tree and marksman bonus, I have already capped on my pistol speed to the point that a launcher is shooting at 1.0.
You may need to talk to your weaponsmith about making a better pistol for you. Also dont forget about skill enhancers, assuming they ever work....you can get your pistol speed up without even having to train pistoleer.
Oracle_Centuria
How can you tell what your pistol speed is running at? Do you just use a stopwatch and count the number of shots in a 10 second period or what? Or is there a stat on that somewhere I haven't found.
Also, how far up the pistoleer, speed mod tree did you go before it was good enough to cap it out at 1.0?
I'm trying to figure out which way to go here and while the melee defense +2 is nice, I'd rather stop after the first level of pistol special abilities. Would like to get MD2 because of the damage it costs but I'll probably have some tera kasi that I can use if I'm in such close quarters. I'm down to my final points and trying to figure out which route to go.