Commando Archive
Thread: Launcher pistol and 4 boxes filled under pistoleer skill tree gives 2 potential death blows
But the problem is that its not consistant. The stop shot ranges from 600 to over 1600 in a single shot and the pistol whip does damage from 500 to just under 1000.
My question is, would going up the pistoleer accuracy skill tree make this more consistant?
My first shot with the launcher pistol after obtaining the stopping shot skill was a hit for 1629 and I've seen pistol whip do damage in the mid 900s, which is more health than some characters in this game posses.
75% reduction with PVP only though right? I really don't have a problem with that. As it stands whoever challenges loses the dual because its a one shot gig in most cases. The person that accepts has a big advantage. I'd like to see PVP duals last several seconds so that there is some strategy involved other than popping off to encourage someone to be the one to challenge.
I'd also like to see the luancher pistol moved up the skill tree a little bit so all the pistoleers don't start getting novice commando just so they can use the launcher pistol. Perhapsput thecert onthe second teir combat XP which we can complete while getting our pistoleer special shots, then once we complete those two skills we can start working on HW XP(once they make it provide HW XP)
That's a good point, I hadn't even thought of that! (Well, I guess this is a wasted post since I don't have anything to add to what you said).
BobbyJack wrote:
I'd also like to see the luancher pistol moved up the skill tree a little bit so all the pistoleers don't start getting novice commando just so they can use the launcher pistol. Perhapsput thecert
yea but the difference is speed. Most launchers are around 3.0 speed, a pistoleer advanced in the profession will be shooting his gun at or very close to the speed cap(1.0).
3000 damage very 3 seconds vs 1300 damage every second.
Well if you can do a stopping shot every '1' second. Don't tell anyone, because thats an awesome secret to keep.. will put you ahead of the game. As far as my guns go, either with the launcher pistol or scout blaster, I can only do stopping shot every 3 maybe 4 seconds (don't remember the exact time) due to the delay caused by the special attack. I hit up to 300 evert 2 seconds with the launcher pistol, and up to 200 every 1 second with a scout blaster. The max i've seen from stopping shot with a launcher pistol is about 1600, twice that of what i've gotten from the same attack with a scout blaster.
my LP is 65-256 with a speed of 2.9. with stopping shot, the most damage i've done is 1891. fan shot is not as strong as stopping shot, but it is much, much faster. think of it as a stronger version of double tap. the problem with double tap and fan shot is that it lowers the condition of your gun extremely fast. i'm talking 1 condition point per 2 uses, and that's before having your weapon sliced. when your weapon is sliced, it deteriorates faster.
stopping shot is great for fighting thugs and whatnot. like someone said, to get that one hit kill. when taking on tougher mobs, you're better off spamming bodyshot2. and don't bother getting bodyshot3. it takes costs more HAM and is slower than bodyshot2, and only does slightly more damage.
Launcher Pistol?!?
Whats all this crazy talk about Launcher Pistols?!?
Ooooohhhh right, right. I had heard rumor that my class gets a weapon called a laucher pistol, that may actually be halfway decent.
Too bad on the Flurry server Dol Iron isn't discovered/available simply because the immensley overpowered Heavy Weapons should be rare!
Please don't mind my bitterness its simply a state of frustration and wasted time.
Ghartha Bhaal
Gimped Commando