Commando Archive

Thread: Proton rifle and MC

Zilod
Sun Apr 17, 2005 11:46 am
#1

Today i was testing a bitMC, mostly with rifle/commando template


I found proton rifle to not fit well as a master commando weapon

as it is now is quite useless for a commando have it have not secondary effects and is also bad for a rifleman as it is not possible to use some shots with it.


This rifle seem very suited for ambushes due to its high damage and slow refire rate, so i see it extremely well fit as a master rifleman weapon, or at least as a mBH one (BHs have not a master rifle ATM, even if i think that a master LLC will be more suited)


also we can consider that commando have not a kinetic weapon in master box.


for these reason will be better to replace the proton rifle with a "true" commando weapon, maybe a heavy rocket launcher with kin/fire damage and some chances to state effects... maybe a KD +stun or dizzy (or various effects alredy present in grenades to not unbalance the profession)and as said above, move theproton (maybe with a small cold damge, as the carab)to mRifle box or at least mBH.


sorry for crappy english
StarNick
Sun Apr 17, 2005 1:01 pm
#2

If the proton rifle did a state effect such as Stun or Dizzy i'd be very happy...why? Well originally it was to be a non-AoE weapon, but it now has a 6 m radius =/

As for Kinetic...the RL is still potent with its innate KD, but remember we're getting an advanced LP that a MC will find very potent for Kinetic attacks.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

djkav
Sun Apr 17, 2005 1:03 pm
#3



StarNick wrote:
If the proton rifle did a state effect such as Stun or Dizzy i'd be very happy...why? Well originally it was to be a non-AoE weapon, but it now has a 6 m radius =/

As for Kinetic...the RL is still potent with its innate KD, but remember we're getting an advanced LP that a MC will find very potent for Kinetic attacks.



Huh, 6m radius... where did that appear from. Its like any weapon that gets added to commando automaticaly becomes AoE lol




Kav - Former -TC- Overlord [ Elder Jedi MDef / LS oo44 / Heal 41oo / Enh 4oo2 ]
Cartman - Former -TC- Overlord [ Elder MBH / MCarb / CM 4ooo ]

"Wot did you think was in ya mouse. A load of fiber-opticials, and megachips... Nah, just a load of me, Mr Mouse!"

Cancelled simply because SWG aint no fun for me any more.


StarNick
Sun Apr 17, 2005 1:06 pm
#4

Yeah, Im guessing maybe anything that takes Hvy Weapon Mods = AoE...

Someone check the MK's lol.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

knighttom
Sun Apr 17, 2005 1:41 pm
#5

ok im all in for making things dead but we realy need a weapon that does decent damage but is not aoe




]{ith]{ana
Master Commando
Bounty Hunter
Rebel Lt. Colonel

StarNick
Sun Apr 17, 2005 2:56 pm
#6

Noticed this:

Acid Stream Launcher is no AoE, despite what it says in the description. Maybe the radius' got mixed up? We'd ALL rather have the Proton Rifle non-AoE since it doesn't have elemental damage nor a DoT/State effect like all our other AoE weapons...although cool looking, it would then be relegated as a novelty item since the PFT does heat elemental, energy, and has a DoT (although the PR would do more energy damage, it still wouldn't have the other two)



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Raptor2k1
Sun Apr 17, 2005 3:53 pm
#7

Wait, so the Proton Rifle actually works now? Whenever I tried it just sat there and wouldn't do anything until I swapped weapons out.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


psycowars
Sun Apr 17, 2005 4:31 pm
#8






Raptor2k1 wrote:

Wait, so the Proton Rifle actually works now? Whenever I tried it just sat there and wouldn't do anything until I swapped weapons out.






This is what i'm wondering. I played till about 2 am this morning and the proto rifle was not working, it would not fire. i even bugged it. Did this get fixed today?



Necronomicus Xzar
MASTER SMUGGLER
Faction points 110cr per point...Slicing at 5k per item.
HOTDOG
Sun Apr 17, 2005 6:01 pm
#9






psycowars wrote:





Raptor2k1 wrote:

Wait, so the Proton Rifle actually works now? Whenever I tried it just sat there and wouldn't do anything until I swapped weapons out.






This is what i'm wondering. I played till about 2 am this morning and the proto rifle was not working, it would not fire. i even bugged it. Did this get fixed today?




Count me in too. I tried it. Thought I was too close or too far and Nothing. I didn't bug it 'cause I figured that I grabbed a rifle I wasn't certed for (however I WAS able to use the Massassi Ink Rifle which, I think, has NO certs!).



Let me take this time to also say that I was always interested in Commando but never had a chance to pick it up- now that the chance is here- I AM IN LOVE WITH THESE WEAPONS!


Poppin' an NPC with a LBC and watching himfall out is great!


I do have to figure out the differences in grenades I can throw while I have my LBC in my hand and the ones I cannot throw.


Master Commando has been a great addition to my Master Smuggler temp.


I've beenfilling the rest with Pistoleer 3000 and TK 4000 but I am tempted to drop the TK and go pistols 4404.I just have to see how often I need to meditate/powerboost/force of willonce I finally fight some level 80 creatures.








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
StarNick
Sun Apr 17, 2005 6:39 pm
#10

I dont think the PR is working, or if it is im bugged for it (heh). On examine theres a radius of 6 for the PR, but no radius for the ASL, thats what Im referring too.

Btw, I did some testing today on how we compared to carbineer in terms of damages. Overcharge gives us about 1.1k + States with our weapons, but long warm-up time. Improved Legshot by far is the best damaging special from Carbineer it seems (and maybe pistoleer). With the PFT (same weap with the 1.1k overcharge shot), I did around 1,750 damage + state. An Elite Carbine (master Carb) does around 1400 dmg. So, we do more DPS and direct damage at once with a DoT effect! Granted, Im going to have to see how we compare to Riflemen and Swordsman, since we're the 3 top hvy hitters in the game, I would assume our damages should be roughly the same...but each with a unique flavor.

Its also hard to see how our DoTs contribute to damage since the HAM bars are bity wonky, and currently don't display actual numbers...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Zilod
Sun Apr 17, 2005 6:59 pm
#11

for what i saw carb is the heavy hitter, leg hit is on par with BH master attack adv critical strike and better than rifle head hit (probably is a bit too good atm )


rifle have also adv sniper shot at master that do great damage but imo is not efficent at all.



i also tried swords but damage seemed pretty low, on par with pikes to do a comparsion, but also berz probably was not working, dunno if it was fixed.


so for my experience atm crab is the best damage dealer, on par or a bit superior to BHs, then rifleman


commando have not a greater direct damage dps than other professions (average DPS atm is the same for all master weapons) but thy have special effects, expecially the fire DoT.


I see commando mostly as a profession made to stack with other ranged to use these particular weapons with various "advanced" specials
StarNick
Sun Apr 17, 2005 7:05 pm
#12

"commando have not a greater direct damage dps than other professions (average DPS atm is the same for all master weapons) but thy have special effects, expecially the fire DoT."

We get slightly more DPS, and with a full combat template I think thats shown in the fact that I was able to do roughly 300 more damage with leg shot than with an elite carbine

Currently I'm in a Master Commando/Master Carbineer/0-4-0-4 Pistoleer build, and am VERY happy with it. Sorta cancels out two of my negative weaknesses in the MC/MC/4-0-0-4 Pistoleer build...I have a stun special now, and less redundant specials -- in fact, I found out Improved Leg Shot is about the most powerful carbineer special (so I didnt need body shot anymore) and got a disarming shot (delays attacks by about 4-5 seconds) which is more than enough to not feel bad over a loss of +10 speed (.05 weapon speed reduction).



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Zilod
Sun Apr 17, 2005 7:13 pm
#13

wait wait i'm speaking of DpS not high damage shot, atm i'm grinding (sigh after 2years i'm still here to grind) so i can't check the stats of various weapons


for example rifles have higher damage than carbs, but are also slower so in the end the damage per second is almost the same, even if with rifles you see highest numbers.


if i remember right heavy weapons have around 2.5 speed as rifles so is normal to see them hit harder than crabs but their speed make them attack a bit less frequently.
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