Commando Archive
Thread: NGE: Commando
Page 2 of 2
Wolfmann31
Fri Nov 04, 2005 7:54 pm
#14
Heh, keeping the armor certs in a class based game is just silly. When we had 34 professions to mix with and could freely pick..It worked but was a hazzle.
Now it don't work, not for me.
After near 2.5 years as a Commando, I finally see the day I need to give up commando, despite commando is my playstyle.
Why? Because I'm also a stormtrooper, soldier of the Empire, and to continue to be that I need to be a medic or a officer now..not commando.
But then again, right now, I don't know if Stormtrooper Detachment Epsilon will live through the NGE changes. Limiting a whole PA to 2 classes is wrong and will put more restrictions on our troopers than we really want. It will also kill our supporting troopers, as they now will not be troopers, and never be with us on patrols, lineups and everything else we do.
So right now, I'm doomed if I don't, doomed if I do.
Staying commando removes me from the character and way I see Star Wars for me, but I get to play commando...But I lost my PA.
Going Officer/Medic, forces me into playstyle I'm not liking, but allows me to still be a stormtrooper, but then again, most probably without my PA.
Doomed if I don't, doomed if I do.
almost 2 and a half year I've tried to live my Star Wars dreams..And now it is over.
RankorCity
Fri Nov 04, 2005 9:28 pm
#15
I've long thought that clothes should be able to be crafted with protective qualities. I supported (preCU2) that all clothes be able to be made with BE enhancements, but that never went anywhere, obviously.
I'm not saying having the same resistances as armor, but I could live with as high as 50 percent protection that armor provides.
We can dream, cant we?
Page 2 of 2