Commando Archive
Thread: Current Commando Top 5 (revised on 4/7/2004)
This post by rougesoldier was so sad I just had to post is as a reply here. It says so much about the state of our proffesion:
[quote]I decided to get TKA to compliment my commando skill. I thought that i could use the extra melee and ranged defense and i hear great things about the meditate line. As soon as I got novice TKA, I was near to a comparison to my commando skills (1020). Now I'm TKA 0021 and i did it in a fraction of the time. I'm doing much less damage and my TK skills also let me shed my character or his armor. I also cause more damage. In a rancor hunt I was expirementing with, (enraged) 20 bodyshot2's got less xp than 2 unarmedhit2's. I dont see how this is possible. How can a skill that took so little effort and skillpoints to acheive beat one of the most skill point consuming proffesion availible (second to be exact). Now that I'm TK 0021, I out-match my commando skills with my VK's. Sure I love TK and I'm glad it's like this. But still, everyone comes to enjoy themselves when playing so they expect balance. Now i'm not saying NERF TK cause that's just wrong, I'm completely against NERF'ing, but instead of NERF'ing TK, how about fixing the broken professions? At the moment I'm planning on mastering TK and Commando. But if I see one more NERF to commando without a fix on the side it looks like I'll sadly be jumping ship off Commando, and I dont want this to happen because I've had fun with Commando and I really like it.[/quote]
thepunisher286 wrote:
Terrein negot should be the last of our worries. Im more worried about our weapons
your right, it was just another thing to throw up as an idea. I think Garvin's top issues have our most important items in mind.
Ster wrote:
thepunisher286 wrote:
Terrein negot should be the last of our worries. Im more worried about our weapons
your right, it was just another thing to throw up as an idea. I think Garvin's top issues have our most important items in mind.
I think to compensate for our grenades having a chance to hit while CM has 100% chance to hit, they should raise our grenade range to 64m and increase the radius of all grenades to 16m+ so we have some form of artillery weapon. The innaccuracy we currently have would stop the grenades from killing everyone in seconds (50-75% chance to hit at master) But could still cause severe damage.
Also rather then argue over RL and other HWs reloading or whatever, how about we beg for them to be equipable and only fireable while kneeling. I had a blast useing mine to hit at Kimo's, just RL after RL and I only have 1 box in HWs. Reduce the speed of all of them to 9.0 and cap its refire at 4.0, keep the same damage and accuracy and only allow normal fire while kneeling. As a side note you can have the condition drop by 1 or 2 points every shot (as if it were being used with overchargeshot), would give us ALOT more shots and an easier and more conventional way of useing them. And besides, can't you see 1 or 2 commandos running onto the battlefield with shoulder mounted rockets, find a position and kneel and start unloading? I would even macro tumbletokneeling just for that role. This way people would use the RL and HWs alot more in PvE and rarely in PvP since you can't move and shoot with them. It would be great for cover fire and awesome for support (as the entire tree is dedicated too).
LordSeckmoth wrote:
Got the edits... love it
*Morphs back into the shadows*
Glad to see you back.
garvin wrote:
Last Revised on 4/7/04
To be submitted as is to the Devs today. Please keep feedback coming for future updates to be submitted to the Devs on our ongoing issues.
1) Revamp the Heavy Acid Rifle. Remove ranged restriction, increase to AP3 (only Acid weapon currently in game without Armor Peircing), and combine with Flame Thrower Tree (see Launcher Pistol request for more details). HAR is weaker then FT, has no DoT, no AP, and suffers same restrictions as the FT yet costs more XP to grind the Acid Tree.
One suggestion i have just bytoying aroundwith the HAR: let commandos use the rifle abilitiesgranted by the Marksmantree. The LP can use thePistol abilities so why can't the HAR?
7) Increase benefit of achieving Master Commando by increasing speed and accuracy grants as well as either moving /flamecone2 or adding a new Flame special to Master box.
Please help us out on this one.Even with good speed sliceswe can't even come close to comparing to otherprofessions speeds.Accuracycould stand to be better as well, even with theMaster skill, missing with aFT happens way too often.And the lack of speed often causes us to suffer in pve or pvp
Message Edited by garvin on 04-07-2004 10:38 AM
Message Edited by erikAceman on 04-07-2004 03:58 PM