Commando Archive
Thread: Passive Armour Break or Mass AoE?
A) Passive Armour Break @ Master Commando + Full Splash damage with AoE
B) Passive Armour Break @ Master Commando + Limited Splash Damage with AoE (Higher than the "intended" AoE we saw before, somewhere in the 50-75% mark AT least)
C) Select Armour Break for various HW weapons, (Ie RL, ASL), while other weapons have no armour break but better AoE (PFT, LBC, etc)
These ideas are getting favorable responses from the other Corrs...but that also worries me. Theres a fine balance with balance (pun intended), and im unsure if we'll be content with just full AoE, or be sorely lacking...or be over-kill with passive break and full splash damage. Although, I hope we can get a shot at Option A...if the devs thought our current weapons needed their AoE adjusted...then option A may be considered too unbalanced.
HOWEVER, Im pushing for Option A and B if I need to.. Option C would have been nice (thanks for the suggestion raptor), but if we're pushing for an armour break...our PFT/LBC will be most widely used and somewhat contradict a an innate armour break as our lower level weapons would only have it then. Our only recourse would be that loot RL from the weabweaver caverns...and we don't want another Proton Rifle do we?
Im still waiting a response from Helios and the devs...this is perhaps one of the best ideas ever (thanks tacwraith!), and Ill be going all the way to get it implented!
Message Edited by StarNick on 05-12-2005 08:45 PM
Raptor2k1 wrote:
Well, going with option C I'd be assuming we'd finally get an advanced version of the rocket launcher and LP. Something that iconic can't possibly be a Tier 1 weapon only (or a crummy cl 40 drop).
Part of the goal of my suggestion was to force forward the fact that our lower tier weapons see little to no use at master commando, turning is into 1-2 weapon junkies again.
If we can't get a master-level RL, LP, etc, perhaps it would easier just to make the armor break something that scales up for our lower tier weapons. That way, their damage output increases as you level up (presumably with armor break mods you pick up throughout commando) so by the time you hit master they still hit harder than any other weapons in the game.
Though I'm still bitter about the no Master RL thing. It's just lame that we have three really viable high-end weapons, one being a point blank AE thing, the othera sub-par loot drop that I won't even be able to get for another month(buying the box version of RotW) that doesn't even fire yet, and the LBC - which for all it niceties still gets out-classed by an elite carbine, and has limited range compared to the RL.
We need a master level RL that crafters can make. There's nothing more too it. As is, we're pretty much forced back into our old role of being the flamethrower junkie - and to put it quite bluntly, I'm sick of it. I did not become a commando so I could run around lighting people on fire at melee range and to be a one-trick pony. I expected diversity in weaponry (at least more than the one point blank option we've had forthe last two years) and to be able to take on an opponent from long-range with a high power weapon.
StarNick wrote:
Yeah, theres a lootable RL on Kashyyyk...its high level Ive heard. Who knows? There could be a high level LP out there too. Now, if these were craftable...Option C would be probably the best choice. But since they aren't, its better we don't get stuck with a weapon that not every commando has access to.
The Void? If that is the lootable RL you are talking about, I'll go ahead and say it sucks. Saw one unsliced on a vendor for 500k earlier and it was just a bantha hair better than a crafted basic. If it is still there I will add a screenie for it. We are already stuck with a weapon (proton rifle) not every commando has access to, and Raptor is right in saying we need an ADV RL and an ADV LP to be craftable. Our specials are built into our weapons, and we are different than all other profs in this manner. There should be high level versions of all of our weapons if you wanna get technical about it so that we can make full damage use of all weapons. Most masters have a high level version of kinetic and energy to utilize as their tools. We can't utilize our tools because our damage is laughable with all of our weapons (minus PFT with the same range as a lootable VK on Kashyyyk). How hard was it for them to create Adv versions of pre-existing weapons? Seemed pretty easy as it didn't take a 5 day-ish turn around like it did on bug fixes. Seemed it was a next day thing in beta.
This is the looted RL in all it's destructive power.... in killing baby dwarf nuna Also take note of the weapons category it was found under. Rifle and not Heavy Weapons:
The Void
Message Edited by Knightcrest on 05-12-2005 08:44 PM
option C!!!!
now just give us a master level LP and RL, along with a HAR armor decay DoT, some terrain negotiation,imporved overcharged shot at novice and advanced overcharged shot at master,and fix our grenade DPS and commando would rock!
Message Edited by PyscoJuggalo on 05-12-2005 10:17 PM
Geeze, that thing is worthless (the Void). My crafted rocket launcher has a higher DPS than that. Not to mention that CL 40 drop one doesn't even have heat elemental damage like the normal one does.
It's also worth noting that if we take option C, we can't do something as simple as divide it into trees for AP and AE, since the FT tree, for example, has both the flamethrower and rocket launcher in it. Same for the Beam weapons tree with the HPBC and LBC.
Message Edited by Raptor2k1 on 05-12-2005 07:20 PM
If we can get an advanced LP and RL...then Option C will be the best choice...lemme update
^ ^
This guy is on the ball. See it all makes sense and seems to be balanced.... downsides and goodsides to all of it.