Commando Archive
Thread: Know thy enemy. A commandos PvP guide. Experienced PvPers help apreciated.
I was PvPin today just cause I was ranting and I found another tactic...
Broadband.![]()
I swear I closed cause my target was lagging. Did that a few times. Of course that was in conjunction with using the city for buildings and that city being coronet. lol
Just watch out for TKAs in that situation. I ran into one and am lucky to have won.
TechnoHic wrote:
Hey guys, I just stumbled onto a good tactic seeing that we are master marksman and all. I know, not much for accuracy but you can get arround that.
OK, take a scout blaster because I believe it is the fastest ranged weapon in the game, maybe you rprefer something with better base accuracy, whatever, just as long as ham is minimal so you can spam all day long in your armor. Have the WS make it personally and full experimentation on accuracy, you are not worried about damage in this case, it will be a tool not a weapon.
OK now heres how you use it. Really simple, now supression fire is no big deal at all I say we could agree? Easy to just stand up. But what if you got a scout blaster spaming it every second or so? You dont keep em down but you keep em stuttering their run. Use that until you get to 16m then FT time.
Its not much but it can help anyone whos a commando and doesnt have any ranged professions to go with it.
you can only lower or raise a target every 30 seconds, just like knockdown and panic shot. believe me, i had more than enough fun kiting TK's this way, they nerfed this one pretty quickly.
Also, know your weapons! Rockets are great high damage dealers, but tend to be slower that the Heavy Particle beam. With you speed at master, you can miss often, and still down them.It is extremely rare that an HPBC hit isn't an incap for me.
Defending a base? Those hated little grenades can be your bestfriend! Just to night, I incapped 6 rebels with a will timed grenade. Bunch of melee types going berserk on the NPCs in the courtyard, and not too worried about the lone Imp inside, since they had rifles and BH's covering them from outside. oops, LOS
Ran to the door, dropped a proton grenade, and, do the math. 3000+ Damage + 10 AoE = 6 incapped meleers
Drop to a knee, and incapped 4 riflemen with the HPBC before getting forced back inside.
The Ranged guys ran down to rescue thier comrades, and caught a flame cone 2. I went down, but back up arrived and had no trouble finishing of the remaining ranged guys.
The point is, a well planned attack, with a disciplined, balanced group had a serious Problem when they ran into a commando that knew what weapons were right for the situation. I didn't get any deathblows, but my back up didn't arrive to an entrenched team with a base countdown going.
Also, as mentioned earlier, get them docs! A well placed rocket on a doc in a large battle can break the back of the most well organized attack. Docs are usually easy targets, with low defense mods, and when that rocket looses it's damage over the injured players around the doc, it an almost guaranteed multiple incap scenario, if timed right.
Know your weapons, and know your role.