Commando Archive

Thread: Commando Issues Designer responses

Vredek
Wed Aug 13, 2003 5:44 am
#235

OK I am not a Commando, but you guys got screwed plain and simple.


First your weapons need very rare resources, that in some galaxies have not ever even showed up yet. So you know your going to get the royal price shafting if ANY Master Weaponsmith decides to bother to make one.


Then you guys are told that your HEAVY weapons are meant to be used at close range because they have a 0.0 ideal range. Sorry but whatever brain-trust thought that a rocket launcher would make a good close assault weapon needs to have thier head examined.


To me a Commando should be vicious at long range and able to hold thier own in close assault. Its sad to think that with my CDEF Carbine and sword I can most likely rape a Commando in any for of PvP. And I don't even have Novice Marksman.


I am sorry for you all. I can only hope that some of that was a mistake and things like Rocket Launchers are really not close assault.




Vredek Grak'dral
Bio-Engineer
CEO Relliance BioGenetics
Anchorhead, Tatooine
Kauri Server
Alternativ
Wed Aug 13, 2003 5:48 am
#236

Hey, i'm not a commando too but :


Ideal Range : 0.0m


"These are meant to be extreme close range weapons"


w00t !


/me points at Devs


ROFL


LFMAO



Come on guys, in Space




=========================================================
Alternativ - BH -=-----=- Silya - Jedi -=-----=- FooFoo - Trader

3 Vendors, waypoint : -3285 -2140 Area Sixty Six, Lok
75m Rifles >800dmg available !!!
Alternativ
Wed Aug 13, 2003 5:50 am
#237

(This thing with the reply button automatically pressedis annoying... Give us an edit button ffs !)


Come on, with Space Expansion, we'll have to fly 0.0m with a StarDestroyer to get a kill ?


And a X-Wing will be able to shoot one at 1000m ?


This is not even funny, this is simply SAD !




=========================================================
Alternativ - BH -=-----=- Silya - Jedi -=-----=- FooFoo - Trader

3 Vendors, waypoint : -3285 -2140 Area Sixty Six, Lok
75m Rifles >800dmg available !!!
VIP-Halid
Wed Aug 13, 2003 5:57 am
#238

Lol, this must be the dumbest set of responses i have ever heared. I wont even go into the range thing but how do u guys figure that flamethrower is extremly powerfull - its one of the **edit**iest weapons atm. Please fix this class instead of giving stupid excuses to poor players who decided to play it.




---------------------------------------------------------------
Halid (TAO)
Avenger on Bloodfin

"Die Rebel scum"
BrokenDarkness
Wed Aug 13, 2003 6:04 am
#239

Man, This is so funny the devs have NO Clue what we need.. Duhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh




Try fixing us the way WE want it.. not some Lets go stand by the target and shoot a rocket at my foot thing




Smooth Striker----Commando of death (or hopefully gonna be one) Starsider


Also Fencer on TC
Eleriel
Wed Aug 13, 2003 6:18 am
#240

darkness.. could you please edit your post and remove a few of those H's?


I have to scroll-sideways all the time to read.


thanks,


- Eleriel.




_____________
"No worries"
- Fool on a Hill.
Khaelyx
Wed Aug 13, 2003 6:25 am
#241

We're supposed to be effective at extremely close range? then why is it i hit more and do more damage when i'm at 48 meters away from my target?
Jazuhl
Wed Aug 13, 2003 6:35 am
#242

The notion that a rocket launcher should be used at point blank is utterly laughable. That response is so ridiculous, almost makes me forget that none of our issues, other than certifications, were addressed.

"These are extremely powerful weapons." - Q-3PO

Ugh... the Devs seem to be in dire need of some lessons in math.
Acacius
Wed Aug 13, 2003 6:43 am
#243

Yes, Sumo, as an ex-bioengineer who went commando (can I pick a class or what? )I too am downright scared about what the reaction to the likely BE response is going to be. It ought to be an interesting day.
Gwarv
Wed Aug 13, 2003 6:44 am
#244

I am a TKA/Novice Commando.


I of course planned to post my shock at all this but it has already been done by plenty of others. All I can think at this time is Q made a big mistake when he posted and an apology is forthcoming.


If none is given, I will surrender Commando plaind and simple.


The resulting Commando population will speak for itself in time.

Kensar
Wed Aug 13, 2003 6:47 am
#245

ADMIT THAT THE COMMANDO CLASS SUCKS ASS AND FIX US.... I DONT CARE IF YOU HAVE TO REWORK THE ENTIRE TREE..... JUST FIX US. we should be one of the most powerful combat classes and serve a real purpose in groups... as of now we cant do jack **edit**. make our weapons more powerful, increase their ideal range dependant on type (keep flamer at like 3-4m), give us more specials and make them acctually usefule (IE REDUCE DOWNTIME AFTER USE)... arghhh i'm sooo f'in aggrivated right now... i WAS actually looking forward to this patch with hope that it would make this game MUCH better... then i read this post...


CANT YOU GUYS REALIZE THIS CLASS SUCKS... **edit** man look at how many ppl responded to this thread in utter shock and horror... i dont give a **edit** if this is what u "intended" for the commando class. its wrong. change it to what we the community wants it to be... its our game. we play it and we pay for it.



-sorry of the rant... so sick of commandos sucking... i've been holding off on getting novice commando for 4 wks now... almost to master tka.




Kensar Apaki - Bloodfin
Ignean
Wed Aug 13, 2003 6:53 am
#246

I pitty you guys. I'm starting to think the devs are all ITT grads with theupper management people holding degrees in underwater basket weaving.

Fx151
Wed Aug 13, 2003 6:54 am
#247

You know I just looked at the update today and you know what cracks me up is that they fixed the sound r2d2 makes and problems with fishing... LOL does anyone else see something excuse the pun fishy about all this.


I am so glad that fishing is more enjoyable now. What the heck about playing a commando.


WHo knows it might get fixed as soon as they finish that bug with that one grain of sand out next to wayfar that seems to be 1% darker than it should be. you know urgent that is over fixing a class that doesnt seem to work right. Funny how this many people all can see the problem and it isnt being fixed. I hope you enjoy how r2 sounds now while we fish ....Got to go I have a "nibble" <jumps with sheer enjoyment>


sincerly


Gonna go fishing becuase it is more exciting.

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