Commando Archive

Thread: Commando Issues Designer responses

SiliconX
Wed Aug 13, 2003 4:51 am
#222

The fact that after all this time of waiting and hoping that finally stuff will get fixed, I see Garibaldi's list and my heart jumps because perhaps you've finally decided to take notice ofus Commando's screaming for you to finally make our porr class somewhat useful and viable in the grand scheme of the game.


Your post was a slap in the face. The gating problems of this class are basically "supposed to be that way" according to you.


Good job SOE. I've seen less bumbling buffoons in a Three Stooges marathon.




---------------------------------------------------------------------------------------------
Shinobu - Pikestress of the Rebellion
Prototype Zero - Artisan/Tailor/Architect and Miner Extraordinaire
Relapse - Musician and partially sane Image Designer
Temari - 250/250 Skill Points available!
MobySlick
Wed Aug 13, 2003 4:53 am
#223

Special Move Recovery – Special attacks take too long to recover from. In some cases 12 – 15 seconds.

These special moves are not designed to be primary default moves. They are meant to add to your default attack.


--------------------


Sorry but that's a lame cop-out... do you realize people can output 600+ damage per SECOND with a pistol without mastering any profession? So you think Commandos are balanced?...



Sigro, Bothan Gunfighter of Starsider
----
"I guess I have no choice... but to kill you all."
- Once Upon A Time In Mexico

SiliconX
Wed Aug 13, 2003 4:55 am
#224

I just have to add, whichever one of you managed to convince the rest of the teamthat a Rocket Launcher is a "close-range weapon" should be given an award for World Champion B.S. feeder


Seriously, even a brain-dead vegetable can figure out that you don't want shoot something point blank with a weapon that fires an extremely high-explosive ammunition.




---------------------------------------------------------------------------------------------
Shinobu - Pikestress of the Rebellion
Prototype Zero - Artisan/Tailor/Architect and Miner Extraordinaire
Relapse - Musician and partially sane Image Designer
Temari - 250/250 Skill Points available!
Swavo
Wed Aug 13, 2003 5:00 am
#225

HAHAHA, good point IIIrigger, exactly what I was wondering... *cries*
Zahi
Wed Aug 13, 2003 5:13 am
#226

everyone is talking about how the weapons are meant to be extremely close range, yet when i use the flamethrower it works best nearly 50 meters away.... And when i say best i mean a -9 accuracy.... its a joke. The times i do hit i do 300-500 damage tops and mostly 100 damage, while i see an aprentice gunfighter next to me doing 700+ damage saying "that gun sure is flashy, too bad it sucks" please make commando better so i can duel that punk!!!!
Zahi
Wed Aug 13, 2003 5:15 am
#227

in addition about the special move recovery, if its not suppose to be the main attack why can a pistoleer use body shot 3 without any penalties??
OdinLoki
Wed Aug 13, 2003 5:16 am
#228

wow after reading all eleven pages of this i have had several responses for how bad this is. yet when i get here i am speechless. the only thing that comes to mind is that the commandos need close range because we won't have time to take our hands off our ankles and aim at any distance.



you guys suck. wow! do i want to be a bh or a combat medic pistoleer? lol the pistoleer forgot to ask for black cowboy shirts with little roses embroidered on them. lol dinks.

Vanbowski
Wed Aug 13, 2003 5:17 am
#229

What sort of brain dead, grade A retard came up with that? I'd laugh if it weren't so pathetically stupid. Let see...I have to remember not to chuck a grenade too close to me otherwise I take A LOT of damage...I look under the combat messages and I get hit twice with it everytime I use one close to me. It only has a max of 200 some odd damage. Enter the rocket launcher. You can't possibly expect me to fire one at close range.


Flamethrower functioning as intended?!?! God I hope that's a joke. Somone could finally make one on my server. I asked a fellow commando to show it off a little. I had to finish the thing off for him!!! OH...and he was point blank.


I hadn't once thought of leaving commando, but the thought has just now crossed my mind. Flaming idiots....

LostDivinity
Wed Aug 13, 2003 5:20 am
#230

Yea... I think that the Commando's all just snapped now.


I agree though, I have no heavy weapons exp, and I'm scared to even try a flamethrower (not that they exist, Radiant has been resource locked since launch) especially after I saw a screenshot of the combat spam for someone attacking a nuna. Just awful.



I'm trying to be constructive here, but it's extremely frustrating to have my friend (both of us go the game the same day) be nearing Master Bounty Hunter, and me still at Novice Commando. Damage wise, the Launcher Pistol is a joke.


But I have a suggestion, one that might make everyone happy. Even if it never gets seen by the devs in the sea of shrieking.


Make our weapons AP 3. Doing that will set us apart from other classes, that they vs heavy armor deal about 10% damage, but we will still being doing our full damage. This just makes sense, and I don't see how they could NOT have made it this way to begin with.


Last time I checked, high power EXPLOSIVES deal more damage to large heavily armored tanks than blasters. But in the current system, an FWG5 can outdamage any commando weapon (and arguably any weapon at all...) against any target. Commando weapons are not "extremely" powerful as the devs seem to think, at least not relative to other classes.




--------------------
Balarizan Kremtar Commando/Teras Kasi
Eleriel
Wed Aug 13, 2003 5:21 am
#231

I just thought of something... and it's at all possible others have as well...


it takes a whole profession more to learn Commando than it does to learn Teräs Kasi (I choose TK because it's a brawler profession just like commando)... and Commandoes do - what? - 25% the damage of a novice TK? ... on a good day?!


nice.


- eleriel.




_____________
"No worries"
- Fool on a Hill.
Misterpink54
Wed Aug 13, 2003 5:22 am
#232

I am thinking that instead of training in unarmed, commandos should train in 2 handed weapons skills. So that when our heavy weapons fail on us at 0.0m we can at least try to beat our opponent with that weapon. Sound good?
dAvenger
Wed Aug 13, 2003 5:26 am
#233

...must have been intended as a joke because they are funny.

alexias
Wed Aug 13, 2003 5:28 am
#234

Ack Q-3PO used the one word that disheartens me more than any other word when adressing our concerns. In the final comment about the launcher pistol he used the word....soon (and even put a "very" in front of it). Know what that means soldiers, pistol xp for at least another month or more, I HATE that word. I'd much rather hear "onOct24th" or "not" then "soon" , absolutley nothing definate about the word "soon", worst word you can use when trying to help someone who is frustrated to his limit ....u guessed it....."soon".


O well back to chucking grenades while I wait 10-15 secs between my "uber" new and imrpoved flame specials, o wait that's right flame isn't supposed to my primary source of xp, my bad, I'll just use my pist...wait a second. Ya know after a month I'm finally becoming bitter about this whole thing, grats SOE you have broken the enthusiasm of yet another soldier.


Commando Karn Makta


Soldier of Saga


Gorath

Page 18 of 32