Commando Archive

Thread: COMMANDO GUIDE version 2.0 I LOVE THE SMELL OF NAPALM

WolfWipeout
Tue Apr 05, 2005 2:22 pm
#131

old guide, need new one



-Mandalorian Hunters-
Wipeout Wolf +2 Death Watch Bunker Striker, Endor
Wipeout - Proud Member of Mandalorian Hunters
Wipeout Wolf - "Swoctor"
StarNick
Tue Apr 05, 2005 5:48 pm
#132

Why do you think Im having you folks (and the Alpha testers and myself) collect Data aside from commando bugs/issues/concerns?



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

WolfWipeout
Fri Apr 08, 2005 11:33 pm
#133






StarNick wrote:

Why do you think Im having you folks (and the Alpha testers and myself) collect Data aside from commando bugs/issues/concerns?







Im writing one..but it doesnt make any sense and its short and all, not fancy or anything... meh..



Experimenting on best XP, then again, many changes for the CU. Still need to get guilded there




-Mandalorian Hunters-
Wipeout Wolf +2 Death Watch Bunker Striker, Endor
Wipeout - Proud Member of Mandalorian Hunters
Wipeout Wolf - "Swoctor"
Spetc
Sun Apr 10, 2005 10:42 pm
#134

I hope this gets updated/rewritten for the CU. Cause this info is OLD.




Aukora
Fri May 27, 2005 4:33 pm
#135

The one thing i love most about being a rebel master commando....toasting stormies is fairly easy. :-D 940 max flamethrower...need i say more?


I just wish we wouldn't have to learn another profession to flesh ourselves out.





Master Marksmen
Master Artisian(was)
Master Musician (Was)
Master Commando

I support the combat system and you can too.
Klinsek
Thu Jun 02, 2005 2:44 am
#136

Why is this still a sticky when all the info is pre CU?




Klin-sek Clydiarc - Crimson Six

1000110101111001101001110111011101101100
1111111000011100010110010000101111111001
0111100111000001010100100001100000110000
1010010000010001000011100010100001100010
1111010101100010010100110111000010110011
0001000011011001101000101101110101001011
1110011100100000010110000111110101011111
1111101011111010100010110100100011101110
Sariis
Thu Jul 14, 2005 6:05 am
#137

My thoughts also......I am just back after nine months of non-activiity....Also, when I respecced I went from Master Swordsman/Master Doctor to Master Rifleman/Master Commando....


Does anyone have an upto date Commando Guide after the CU??


I would be most interested in reading it due to the fact I have no idea how to play one...


Thanks in Advance

Mehhem
Wed Sep 28, 2005 11:57 am
#138



Sariis wrote:
My thoughts also......I am just back after nine months of non-activiity....Also, when I respecced I went from Master Swordsman/Master Doctor to Master Rifleman/Master Commando....
Does anyone have an upto date Commando Guide after the CU??
I would be most interested in reading it due to the fact I have no idea how to play one...
Thanks in Advance





I played one before the CU and its still similar now(took a year break). The only thing you need to watch for is the AOE going out of control. You can agro the whole lair if you shoot wildly. One thing I do almost everytime is I put my back towards the lair. This way I fire away from the rest of the mobs. Another thing I do is target the tank, and fire. This way you'll shoot at whatever he's hitting.

One thing I'd like to see in a post CU guide is the list of weapons, I have a acid rifle, launcher pistol, and a flame thrower. I'd like to know what other weapons I'm certified for, since we can't tell in the skill page.



Whes Epasi


Page 11 of 11