Commando Archive
Thread: COMMANDO GUIDE version 2.0 I LOVE THE SMELL OF NAPALM
But no, speed power-ups would also amp up our damage output as-much/more depending on whom you ask as damage pups would.
love the sig btw.
Message Edited by DarkWinGDucks on 01-25-2005 05:19 PM
StarNick wrote:
Someone should revise this...hmm...
I was thinking the same thing, do we still have a corospondant ? or someone that could look into this for us?
Good info though , even if some of it is outdated. And personally, Instead of goin Pistoleer I went TKM as a side car for Commando , because nothing ranged stays ranged when you solo.
When I started Commando I was just looking to add some interesting ranged weapons to help an FS grind. Now I am somewhat addicted to the DOT of the Flame Thrower and grinding to master doesnt seem like such a grind. But I did notice for those that plan on the 4/0/0/0 for using thermal grenades to grind FS with you get a +40 for thrown acc when you master.. imagine hitting more, and going even faster ?.... Cant wait myself.
Definately looking for new updated information in relation to the upcoming CU and factional changes.
StarNick wrote:
Till then, it may be plausible to update this for current affairs...