Commando Archive

Thread: Helios: Please Address a Commando Concern over the new Weapon Availability Change

RSQViper
Sat Apr 16, 2005 2:34 pm
#131

Helios, the rocket launcher is shooting acid, not rockets right now.

That can't be right, can it? It even has the sounds.



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Khog
Sat Apr 16, 2005 2:40 pm
#132






Helios_SOE wrote:





Akkori wrote:

If its true they are incorporating EQ2 code, [snip]




So... I have to ask - is this really something that'sbeing seriouslyconsidered as a possibility by someoneor are you guys just joking around?




"If quantum mechanics hasn't profoundly shocked you, you haven't understood it yet."




Not only is it thought a possiblity, its quoted by many as the reason the combat experience is so bad.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Rakos_Rokarr
Sat Apr 16, 2005 3:03 pm
#133






Helios_SOE wrote:





Akkori wrote:

If its true they are incorporating EQ2 code, [snip]




So... I have to ask - is this really something that'sbeing seriouslyconsidered as a possibility by someoneor are you guys just joking around?




"If quantum mechanics hasn't profoundly shocked you, you haven't understood it yet."







u cant just copy and paste systems and then just slap stuff together...so i think thats a joke...what isnt a joke is that cu system is 90% identical to EQ2's and WoW as far as combat is concerned(cant say its bad/good since its not finished)


also..can u please explain the train of thought for enforced grouping(which i get) but then reducing group size numbers? thats the 1 thing bugging me.





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Sten_II
Sat Apr 16, 2005 3:08 pm
#134



Helios_SOE wrote:


Akkori wrote:
If its true they are incorporating EQ2 code, [snip]

So... I have to ask - is this really something that's being seriously considered as a possibility by someone or are you guys just joking around?
"If quantum mechanics hasn't profoundly shocked you, you haven't understood it yet."





For some reason people think that because you guys are turning the combat into a system similar to that in EQ2, you are simply just cutting and pasting the code, which is obviously not the case!




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Xeries
Sat Apr 16, 2005 3:19 pm
#135






Helios_SOE wrote:




"If quantum mechanics hasn't profoundly shocked you, you haven't understood it yet."






SOO are you saying Quantum tunneling is why saber block got nerfed?



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LonelyGhost
Sat Apr 16, 2005 3:34 pm
#136






Helios_SOE wrote:





Akkori wrote:

If its true they are incorporating EQ2 code, [snip]




So... I have to ask - is this really something that'sbeing seriouslyconsidered as a possibility by someoneor are you guys just joking around?




"If quantum mechanics hasn't profoundly shocked you, you haven't understood it yet."







I put the "If" in there because I cannot personally relate, having never played EQ2 or WoW. But, that said, I will confirm for you that there are a LOT of people who feel so.


Just to make my case clear, let me say that I am fine with everything so far, except the icons. I like the "sophisticated" feel, the simplicity of the old icons. When I read that colored icons were being added, I assumed it was the current ones with gradient backgrounds, colored lines, etc. I must say that even after using them for several days, I am just not fond of them.


I think the solution is pretty easy.... just append the new icons to the end of the ones we have been using for so long. Add them to the list. Those who want to use them can, those who dont, will not.




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Popov
Sat Apr 16, 2005 3:35 pm
#137






Sten_II wrote:

For some reason people think that because you guys are turning the combat into a system similar to that in EQ2, you are simply just cutting and pasting the code, which is obviously not the case!





Thats obviously not in the least true.................. the combat system code in EQ2 actually works
jphillips1868
Sat Apr 16, 2005 4:00 pm
#138

Yes. We are serious.

There are many elements from other MMOs that are being introduced into SWG. Many of us feel these are inappropriate for SWG. I think people are implying that you ran out of time, for whatever reason, and just copied EQ2 code, or at least design rather than improving and refining the current combat system.
Ajo79
Sat Apr 16, 2005 4:45 pm
#139

I've only played one MMORPG: Star Wars Galaxies. I can't comment on those issues. All I can say that: There is no smoke without a fíre.


But it's not like WoW or EQ II are bad games, they are very succesful games so would it be so bad to look at what them got? On the other hand SWG must be a very superior game since people don't want to see it turning into WoW or EQ II.



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JoKen_Jash
Sat Apr 16, 2005 5:12 pm
#140

What special are you using for the 1.5k Starnick? I've got advanced rapid shot that does 1.1k, but that's the highest damage I usually do.


Oh, btw, caves/bunkers/krayts are now EXTREMELY unbalanced, due to the fact that they get modifiers since most of em are so much higher than the players level. We can't even get 50 meters into the geo caves before we end up as corpses.



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RSQViper
Sat Apr 16, 2005 8:53 pm
#141



Helios_SOE wrote:


The_Great_Destroyer wrote:


Helios_SOE wrote:

See... that didn't hurt so bad afterall, did it? Hope to see you guys burninating stuff on TC today.


The Proton Rifle isn't firing...you can equip it but it won't do any attacks.


Thanks for the note. The fix should be out with the next patch.

"There is no reality in the absence of observation."




Although it is obviously not a cut and paste type of deal, Helios; you cannot deny the major similarities.

Also, I think minimizing groups to 8 is a mistake on many levels. Be it guild hunting, space grouping (no, not MP ships), or entertainer groups it is a mistake.

Now a full band can only be 8 people? With no dancers in the group?

I can only group with 7 of my guildmates?

Major space missions or just grouping for fun maxes at 8 as well?

Corvette??? Space and ground game? 8 people? That's just scary.



JTL FAQ [FX] Summ'er Soleil & Sskik Stoksss [MEMS] Corvette
{CorSec, Arca Effex Division [ Swoop Quad-Champion%%%%
Rebel Commando, Carbineer, Alliance Pilot Trandoshan Privateer, Smuggler, Pistoleer
- I support live entertainers!
TheNarcis
Sat Apr 16, 2005 9:14 pm
#142






RSQViper wrote:





Helios_SOE wrote:





The_Great_Destroyer wrote:





Helios_SOE wrote:


See... that didn't hurt so bad afterall, did it? Hope to see you guys burninating stuff on TC today.




The Proton Rifle isn't firing...you can equip it but it won't do any attacks.







Thanks for the note. The fix should be out with the next patch.


"There is no reality in the absence of observation."







Although it is obviously not a cut and paste type of deal, Helios; you cannot deny the major similarities.

Also, I think minimizing groups to 8 is a mistake on many levels. Be it guild hunting, space grouping (no, not MP ships), or entertainer groups it is a mistake.

Now a full band can only be 8 people? With no dancers in the group?

I can only group with 7 of my guildmates?

Major space missions or just grouping for fun maxes at 8 as well?

Corvette??? Space and ground game? 8 people? That's just scary.





I agree about grouping. That is what made SWG so different than many MMOs and gave it the multiplayer advantage. They allowed 20 people in a group. It was nice, unique, and had an army feel when you did raids.



- Malak Draven
StarNick
Sun Apr 17, 2005 10:56 am
#143

If group sizes stay (which seems to be the case), I hope SL's can get the ability to form 20 man groups...

Now, that would be a big incentive to be an SL as well really give an army-feeling...



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