Commando Archive
Thread: To all you wanna be commandos about the 2X damage
Labula
The 2.5x is too much. We have VERY little chance against higher end mobs, even ones that other classes such as riflemen can solo.
Its simple. We cannot do real damage unless we are in meelee range. If we are in meelee range we die, fast. Mobs that you used to be able to take a few hits from now one-shot everytime.
Why should commandos be forced into CH?
Riflemen and carbineers who suffer this type of penalty still have RANGED specials, rather we have extremly slow meelee specials.
As a wookie I am doubly owned as I cant wear armor! This isnt about that though, just that the change here is not balanced.
Well after a bit of thought...I now know why I go down faster when I have my hvy weapons out and now I will be a bit more careful when fighting creatures. 2x damage does not phase me all that much. Also I do not solo much and perfer grouping but I also have good support from my guild so getting groups is easy.
In regards to soloing I would like to see any elite class solo high end mobseffecently with out any other the skills but the ones that they have been given or needed as preriquisite. As I rekon you could not and that is the beauty of this game you effectively create your own class to do the things you enjoy doing in this game and will always get "dabblers". I plan on going Master Commando and 'dabble' in Dancer as it is a good way to chill out in game.
I See NO Viable Reason to give a Close Quaters Combat Class like Commando that HAS to have Unarmed Melee Combat Skills a 2.5 times Melee Penalty, it makes NO sence at all.....
How would Pistoleers Feel if they were suddenly given a 2.5 times Pistol Penalty.. You TRAIN in Pistol Skills in Order to train in Pistoleer, OK great I can get Pistoleer WOOT..Oh wait Now that im a Pistoleer, if i use a Pistol i now take 2.5 times more dammage from anyone using a Pistol?? That is Stupid, Why do i get a Penalty againt something i Had to train in...
THIS is what we are Fighing againt..Nothing more Nothing less. we DONT want any other classes Nerfed, we Dont want anyone Else to have Penaltys, we DONT want to be "Uber" or "gods" as some of you Missguided people call us. we Just want this unjustly and totally unnesisary Penalty Removed from us.
The Fact that Commano's actually doLess "TOTAL" dammage to mobs than 90% of other classes Seems to be totally Overlooked.. Most of you Other classes, Whiners, crybabys Only Take into account the Innitial Dammage of our Special, Ok, WOW yes we can do 10k dammage in ONE hit WOW yes thats great BUT you Seem to fail to get it into your heads that for up to 15 seconds AFTER we have used a Special attack (acid single2 for Example) we CANT do Anything, Not Even heal with a Crappy Stim A, SO, for those 10-15 seconds while we unable to do anything, you BH's Pistoleers, Carbineers, Riflemen Etc Etc can Spam your Specials to your hearts content, thus outdammaging us..
i Used to be a Carbineer before i was a Commando and i Only used a Laser Carbine because of the AR and High Max Dammage, the Laser Carbine i used was a Krayt Laser carbine, it had a 31% Max dammage Slice and i used 32% Max dammage Powerups that took the total max dammage up to 491, Now at master Carbineer a 4 Delay Carbine becomes a 1 Delay Carbine and i could Regulaly get hits of 5k+ with Specials, Yes they use a LOT of action But i got around this by using a Stim pack. If you do the Math you Will find that 90% of other combat classes Will outdammage a Commando at the End of the Fight if the commando cant 1 Shot kill.
Target: a Picket, Commando targets Picket Commando hits Picket for 10k dammage, Commando is now on the (for this Senario) 10 Second timer, Carbineer shoots Picket for 5k dammage, Carbineer hits picket for 5k dammage, carbineer hits picket for 5k dammage ( at this point Carbineer has hit picket for 15k dammage in only Lets Reduce master carbineer Delay to 2 seconds per shot even though its faster then that, Soo 6 Seconds have past) Carbineer is Low on Action, Uses Stimpack, (8 Seconds now gone) Carbineer hits Picket for 5k+ dammage Commando is free to hit again and hits for another 10k Dammage, and is again on the (10 second timer) Prosess Starts again, Carbineer shoots picket for 5k dammage, carbineer shoots picket for 5k dammage, Picket is Dead.. Carbineer did 30K dammage to the Commando's 20k the ONLY saving Grace for the Commando is the BURN effect, we all agree needs to be Reduced a LITTLE, not much but enough to make is not so Uber. Most people See the Big numbers that commando's do in a Single Shot and Cry for a nerf because they THINK we do TO much dammage, but in Relity we Dont...you lot Seem to Conveniently forget that we are on a LOOOOONG timer, Up to 15 Seconds Delay at Flame 1 while Other classes Dont really have a Delay, Even at master commando our Specials are Still up to 10 Seconds long, But a master Pistoleer, and master Carbineer and Master Rifleman have MUCH faster Default Speeds and Special Speeds and over the course of a battle, they do Far more Dammage that the Commando...So Please before you Cry and whine about a Commando's High Dammage, Pease take into account the Delays of our Specials.
Thx ![]()
Please dont confuse High "Specials" Dammage numbers for Overall Dammage, In Overall dammage we are Sadly lacking as our Weapons are Slow, and have HUGE Delays...Yours dont..you fire MUCH faster Even with Specials and are also MUCH MUCH more Accutate.
Hopfully one day Commando's will be Fixxed and all our weapons will actually work properly, that will be a great day.
Master Commando, have been for a while.2.5x melee is retarded. We had enough penalties before, now we are incapable of doing nearly anything.And yes commandos are soloists, even if they are a support class.They are a support class on the battlefield, not in PvE.Like it was said earlier, we should be able to get some good comp armor and suck it up, we took enough damage before this crap.I dont want to dabble in medic, so I havent, but even if I did it wouldnt help me with the way things are now.
There is no way you are going to convince me that any elite class is suppose to get 1 shot killed by a womp rat, thats ridiculous.I'll tough it out til this blows over, I know it wont last long.
Wow I tried to read though this but there is a lot of whining. Whover is getting owned by greater womp rats better learn some tactics. I think a lot of people just wanna stand toe totoe and shoot off their weapons. This is foolish.
As a commando you need to soften the enemy from a distance.Use the Flame DOTs to pummel the enemy up close. Use the LP to use any posture changes or bleeds you may have.
Maybe the complaints are from people who don't have all the speed and accuracy modifiers. Cuz FT sucks big time until you hit FT IV.
I'm really enjoying some of the grenades and heavy weapons now. Unfortunately I'll never master commando because I'm working on Master Squad Leader (I'm keeping the faith)
If you master commando you still have plenty of points to dabble in other professions to pick up a lot of defenses.
And if you think you can go toe to toe against aTK masteryou are foolish. TK's are hopelessly useless when you keep them 30+ m away and completely deadly when they are up close. If you wanna run in and hit them you better have Flame Single II and you better not miss and you better have a good FT.and UNEQUIP your weapon when it is cycling.
Dear Mr. Elitist,
Star Wars Galaxies is a game that is based on a point system. This system is made to avoid the strict confines of a "class" system. Because ofthis game design, the game rewards those that can think "outside the box". Those that grunt, point and pick A class and expect others to follow the example, will be left behind when it comes to a good effecient character that fits an individuals play style.
Basically, the game is designed to build a more unique character that has dabbled.
If you prefer the EQ style single class system, where everyone is one class, and everyone of that one class is just like everyone one else, then fine, go play those games.
"Go play Diablo II in god mode"?
Why don't you goplay EQ inclone class mode?
As far as the damage mod on Commandos, that is fine, but if they keep it that way, they need to remove the unarmed requirement...
To me that unarmed requirement along with the heavy weapons should give the Commando an edge when dealing with hand to hand. If the unarmed requirement is kept, then the damage mod against commandos needs to be reduced greatly.
What can I offer?
First off. Quit hating the dabblers.
This game is unique in that you can be whatever you want to. You can change your mind and go somewhere else with your character. I LOVE IT.
Yes, we all agree being a master commando gets nothing to make him better. This is pretty much true with all master classes. Hopefully a fleshing out will come and resolve this.
Next topic...
The combat designer said the bh + commando will always do more damage than other classes because of the skill point prerequisites. No matter your feelings on this, that is what the designer wants. Sounds fair as skill points limit what you can do.
Next topic...
PvP is fixed with revenge TEF gone. Now PvP is utterly boring.
I was bored and killing all the imps at the Dant Imp base to see if I could. But some overts would kill me as I had a TEF from killing stormtroopers. I.E. they could initiate fight and I could not initiate, but could retaliate. When I died and came back, I couldn't do anything about it.
Next topic...
The latest nerf.
We did not expect this as it was casually mentioned. Not to mention it was secretely implemented. It is horrid.
Try to do the Warren holding a flamethrower. Yeah. It blows. You now HAVE to have a pet tanking to get close enough to use your special. And it has to be only ONE mob.
I'm dying EASILY to blue con mobs while fully buffed and wearing full composite with 71% kinetic resists.
I have never agreed with rifleman having it as there is no justification for it.
Anyway, I'm back to the game to try and enjoy it the best I can. Of course I might just surrender Master Commando to get CH 3/2 if we don't get fixed. I'm living with CH 1/1.
I'm hoping in testing they remove it.