Commando Archive
Thread: will combat balance help us or just nerf us again?
LOL GOOD POINT! It may be "a long time ago in a galaxy far far away" but there is still technology!....Jedi only use a light sabre because....um well....they use the force which make's them uber. But anyone else....who isn't a Jedi I might add, who run's at a man with a BFG with a pointy metal stick would be running towards their ineveitable screaming death......but that would be based on rules set forth in the movies. So in SWG I would have do assume that my speeder bike is intelligent and that my house is haunted.
"CAN I GET A WITNESS!"
I do like that news about the comments though, that we should like the changes and we're the most affected professions by the CB. Hmmmm...now the wheels are really turnin! What could the changes be?!
I have to agree with Ster, I think this highly vaunted combat balance is going to nerf all prof's. Otherwise I suspect they would release more details. When it is all said and done I expect Commando's to get the short end of the stick (again) simply because of recent history. I think the only 'positive' thing to happen to commando's in eons was they fixed the HAR bonus's, and even then the HAR is worthless to 99.9 percent of commando's. Grenades and other 'heavy weapons' are also equally worthless in my opinion. They have a very narrow use if they have a use at all. When was the last time Commando's got new weapons?
I don't play much these days and with all the sweet nothings from the developers about the CB my interest in the game is drifting.
Mando armor was a nice addition but I don't see it as being worth the challenge since it doesn't compare to my composite. Very difficult to obtain eye candy is all it is.
I usually hate to be negative but what is there to be positive about? whooo hoooo. They fixed the bonus's on the HAR. thrill.
<shrug> It is the mere thread of hope that the CB will fix things and make the game more interesting. I'm holding off until then. I'm a master commando/TKA. I find TKA is more dangerous than commando in nearly ALL situations. I'm thinking about dumping commando and going for a more popular (among the dev's) profession like rifleman.
That's my 2 cents worth. Not the most positive but then show me something solid to be positive about?
"I dunno guys. I have so many hopes for CB, the glass may go fom being half full to half empty"
Im an Engineer on Valcyn (Master Architect) im also going into Engineering IRL (wether it be software or mechanical..)
To an Engineer....the glass aint half full nor half empty...the glass is just twice the size it's suppoused to be.
CB is gonna dumb down things..like Armour...who knows, maybe the SWG glass is just too big..and the CB is gonna bring it down to where it should be... ![]()
I dunno guys. I have so many hopes for CB, the glass may go fom being half full to half empty.
Either way, I'm excited! CB will defiantely effect us somehow. I'm sure some ofour issues and hopes will not be adressed. The HAR being bonded with the Flame Thrower tree, Grenades (Hopefully we get this looked at prior...Thanks Garvin!), and other things that require a revamp. But....
If anything, our issues will be brought to light and CB WILL be our cornerstone for change! Hang in there...things will get better! Especially during publish10 where each profession has a role in the GCW...cross your fingures!
I agree with you about the melee professions,when I first started playing and I seen a guy taking out stormtroopers with a warhammer I laughed out loud at the monitor, I thought is this Star Wars or Everquest the Star Wars Edition? Swords and Axes set in the Star Wars universe like in rl now are mainly for decoration and ceromonial not used for actual fighting, Master Swordsmen, Master Fencers etc would be wiped out by any modern weapons, so in the universe of Star Wars I just can't see them wiping out At-Sts and Stormtroopers by the dozen with swords,warhammers and pikesetc, those are weapons and professions of a certain period of time in history, as more modern weapons came about they became obsolete because they couldn't compete, so yeah when people talk about "Immersion" in this game I see these professions and shrug, how many other Star Wars games you see with swords and warhammers used as weapons, KOTOR not withstanding with vibroblades but this was 2,000 years before the trilogy.
I have said this before and was told "melee professions are important" and "they were in the books" I only read a few books soI am not sure there, but I do like this game, though I feel like I am playing Dungeons and Dragons The Future or Shadowrun more than Star Wars at times, I haven't played Everquest though when I explained this game to others they say "Oh it's like Everquest" and some guys at work who bought the game when it first came out all quit because they said it didn't feel like Star Wars to them, and one mentioned the swords and told me, "If I wanted swords in my PC game I would have kept playing Neverwinter Nights not Star Wars Galaxies ".
I think the game would have went over just as well with all combat professions having regular Star Wars weapons such as Carbines etc, Like us Commandos or other elite professions with special energy type weapons used for those professions and left out the swords and axes and other middle age weapons used in fantasy gaming, but hey what do I know, this is just my opinion and for the most part not shared by others..as long as your having fun in the game that is all that counts I guess.
Everyone will be affected by the CB so its hardly a nerf. Nerf is something done to a single profession that's too strong. I think we all (all combat professions) will be downgraded (not soloing red cons) but also brought to balance.
I think the CB will be great but a lot of people will scream nerf! and troll the forums.