Commando Archive

Thread: Why *Don't* We have AP?

OnlyMaestro
Sun Feb 29, 2004 12:16 am
#1

Devs...LordS...anyone...


We know our weapons have no AP anywhere reallly...we just want to know WHY it is we're a heavy weapons force, with less AP than...non-heavy weapons troopers?


This isn't a complaint or rant...I am unhappy we lack AP...but I won't attack anyone, just an honest question as to why it was decided to not give our heavy assault weapons AP.


Any help?



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Zaax
Sun Feb 29, 2004 5:07 am
#2

maybe because we have rocket launchers...


oh and i am very happy about the HAR.



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
Tal-N
Sun Feb 29, 2004 7:22 am
#3

Almost all of the disposable ranged support weapons are armor piercing in the full range from light to heavy the same applies forthe grenades as well... plus you're a master marksman with access to almost every other weapon in the game dont forget.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

OnlyMaestro
Sun Feb 29, 2004 10:41 am
#4

Yes I almost forgot, we Master Commando to use a Laser Carbine.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Ster
Sun Feb 29, 2004 12:10 pm
#5






OnlyMaestro wrote:
Yes I almost forgot, we Master Commando to use a Laser Carbine.






LOL. Thats what I was thinking. Look guys he is making a very valid point. Why do other proffesions have non-disposable weapons with medium and heavy armor piercing while we have none? Why do we have to spend 1k in credits per shot (more if you had it sliced) with a higher cooldown time and less damage than proffesions that are NOT heavy weapon specialists. Its a simple question and deserves a better answer than "deal with it."



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
DeusManus
Sun Feb 29, 2004 12:30 pm
#6






Ster wrote:





OnlyMaestro wrote:
Yes I almost forgot, we Master Commando to use a Laser Carbine.






LOL. Thats what I was thinking. Look guys he is making a very valid point. Why do other proffesions have non-disposable weapons with medium and heavy armor piercing while we have none? Why do we have to spend 1k in credits per shot (more if you had it sliced) with a higher cooldown time and less damage than proffesions that are NOT heavy weapon specialists. Its a simple question and deserves a better answer than "deal with it."





<3

i totaly agree.i shouldnt have to spend the rest of my sp just to validate my existance on the pvp battlefield.



Morauz
Tal-N
Sun Feb 29, 2004 5:18 pm
#7

Cannot use indoors : grenades can be used anywhere

Limited uses : massive damage

1000 credits spentper shot on average (not including if you sliced) : this I can agree with

Much slower cooldown : grenades are quite fast, ranged support weapons are used for group support hence the name

Almost no chance to hit (our modifiers are terrible) : I'd say a 50/50 at worse actually, with SteadyAim bonus and food you rarely miss

No specials (this means no headshot 3 to boost the damage) : except you have access to every damage type except stun which is far better


The fact is here that we do have the weapons already, sure they need some tweaking but that doesn't mean they aren't there. So the simple answer to 'Why don't we have AP' is that we do already. Also AP is meaningless when you have access to a wide variety of weapons to target vulnerabilities, frankly we need a stun weapon as well for PvP like that E-Web.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

zenixoda
Sun Feb 29, 2004 9:39 pm
#8

notice his sig says master rifleman/hunt master/bio eng

not commando

gernades are more harmfull to us than the target!



***********************************************************************************************
George Carlin "Think for a moment about flamethrowers. The fact that we have them at all. What it indicates to me is that at some point, some person said to himself, "Look at all those people across the road. What i wouldn't give to set them on fire. But i'm much to far away. If only there was some device that would shoot flames on them"
Ster
Sun Feb 29, 2004 10:05 pm
#9






zenixoda wrote:
notice his sig says master rifleman/hunt master/bio eng

not commando

gernades are more harmfull to us than the target!





In his defense he has another title under that with bounty hunter / commando. However, this does mean that he would have limited experience with the various trees of the commando proffession. As for the grenades, I was pretty sure that they could not be used in caves. Someone posted about this earlier, and to be honest I have never tried it so I will give you that until someone says otherwise. I still dont agree with you on some of your points, but will let others give their opinions until I post again.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Raptor2k1
Sun Feb 29, 2004 10:56 pm
#10


Hmm, I could have sworn it wouldn't let me throw a grenade indoors the other day when I tried to. /shrug Whatever the case, we still can't use Heavy Support Weapons indoors, and this is where the bulk of our AP weapons are. Yes, they do heavy damage, but they are all still out-damaged by a rifleman with AP3 spamming strafeshot - not to mention that the rifleman has the luxury of being able to target a single pool, can fire indoors, and doesn't have to pay absurd amounts of cash per shot.


I really don't think it's asking for too much to request AP on the HAR and/or LP, given the damaging capabilities other professions get. In terms of raw damage on mechanical objects, an LP with fanshot is 10x more effective than using Heavy Support Weapons as well(and I can confirm this from personal experience.)

Message Edited by Raptor2k1 on 02-29-2004 09:58 PM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Halmet
Mon Mar 01, 2004 1:11 am
#11






DeusManus wrote:





Ster wrote:





OnlyMaestro wrote:
Yes I almost forgot, we Master Commando to use a Laser Carbine.






LOL. Thats what I was thinking. Look guys he is making a very valid point. Why do other proffesions have non-disposable weapons with medium and heavy armor piercing while we have none? Why do we have to spend 1k in credits per shot (more if you had it sliced) with a higher cooldown time and less damage than proffesions that are NOT heavy weapon specialists. Its a simple question and deserves a better answer than "deal with it."





<3

i totaly agree.i shouldnt have to spend the rest of my sp just to validate my existance on the pvp battlefield.





Not to mention that our expendable heavy weapons and grenades A: have limited uses, and B: cannot be used inside caves, or dungeons and such. Considering that one of the biggest places we need AP is inside these dungeons, the fact that we lack AP is kinda rediculous.


I also think its kinda rediculous that its called a HEAVY acid rifle and has no AP, while a non-HEAVY acid weapon from other professions have upwards of AP1-3.





Master Commando
Naritus

Nothing to see here. Move along citizen.
Halmet
Mon Mar 01, 2004 1:13 am
#12

Keyword there being "HEAVY", meaningBIG, MEAN, POWERFUL.Meaning it should be able to do a lot of damage and have AP.



Master Commando
Naritus

Nothing to see here. Move along citizen.
Tal-N
Mon Mar 01, 2004 1:20 am
#13




Yes I almost forgot, we Master Commando to use a Laser Carbine.



Whats wrong with that, the commando has a wide variety of AP weapons as well as the marksman ones. So stop saying we have none cause it's complete nonsense you're spouting.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Page 1 of 2
Previous Next