Commando Archive

Thread: commandos way out damed by almost evrey othere combat profesion

maddogs
Sun Dec 28, 2003 8:38 pm
#1

well this post is old and new with riflemen added to it




master TK no VK


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Combat] 02:24:45 Current chat log file size: 1.4 MB
[Combat] 02:24:46 That target is out of range.
[Combat] 02:24:47 a bocatt hits you for 145 points of damage!
[Combat] 02:24:47 a bocatt misses you!
[Combat] 02:24:48 That target is out of range.
[Combat] 02:24:49 That target is out of range.
[Combat] 02:24:52 That target is out of range.
[Combat] 02:24:54 You swing at a bocatt and hit for 547 points of damage.
[Combat] 02:24:54 a bocatt misses you!
[Combat] 02:24:54 You use Spitting Rawl on a bocatt for 1600 points of damage!
[Spatial] 02:24:55 You have been forced to kneeling.
[Combat] 02:24:55 You have been forced to kneeling.
[Combat] 02:24:55 a bocatt hits you for 67 points of damage!
[Combat] 02:24:55 You use Spitting Rawl on a bocatt for 1581 points of damage!
[Combat] 02:24:56 a bocatt hits you for 89 points of damage!
[Combat] 02:24:59 You stand up.
[Combat] 02:24:59 You use Spitting Rawl on a bocatt for 1583 points of damage!
[Combat] 02:24:59 a bocatt hits you for 50 points of damage!
[Combat] 02:24:59 a bocatt misses you!
[Combat] 02:25:00 You use Spitting Rawl on a bocatt for 1592 points of damage!
[Combat] 02:25:00 a bocatt looks like he's having trouble seeing clearly!
[Combat] 02:25:01 a bocatt hits you for 72 points of damage!
[Combat] 02:25:01 You use Spitting Rawl on a bocatt for 1586 points of damage!
[Combat] 02:25:02 You use Spitting Rawl on a bocatt for 1601 points of damage!
[Combat] 02:25:03 a bocatt hits you for 52 points of damage!
[Combat] 02:25:03 You use Spitting Rawl on a bocatt for 1607 points of damage!
[Combat] 02:25:03 a bocatt hits you for 63 points of damage!
[Combat] 02:25:04 You use Spitting Rawl on a bocatt for 1613 points of damage!
[Combat] 02:25:04 a bocatt looks like he's having trouble seeing clearly!
[Combat] 02:25:05 a bocatt misses you!


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master TK with VK


[Spatial] 02:25:06 You heal yourself for 285 health and 285 action damage.
[Combat] 02:25:06 You heal yourself for 285 health and 285 action damage.
[Combat] 02:25:07 a bocatt hits you for 65 points of damage!
[Combat] 02:25:11 You use Charging Wampa on a bocatt for 1345 points of damage!
[Combat] 02:25:11 a bocatt looks dizzy!
[Combat] 02:25:12 You swing at a bocatt and hit for 766 points of damage.
[Combat] 02:25:13 You use Spitting Rawl on a bocatt for 3091 points of damage!
[Spatial] 02:25:14 You receive 1270 points of Unarmed Combat experience.
[Combat] 02:25:14 You receive 1270 points of Unarmed Combat experience.
[Spatial] 02:25:14 You receive 127 points of Combat experience.
[Combat] 02:25:14 You receive 127 points of Combat experience.
[Combat] 02:25:14 You use Spitting Rawl on a bocatt for 2953 points of damage!
[Spatial] 02:25:15 You are now ready to heal more damage.
[Combat] 02:25:15 You are now ready to heal more damage.


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commando with flamer


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[Combat] 02:27:28 You use your flamethrower to spray concentrated fire on a bocatt for 6729 points of damage!
[Spatial] 02:27:28 You're stunned!
[Combat] 02:27:28 You're stunned!
[Combat] 02:27:28 a bocatt hits you for 205 points of damage!
[Combat] 02:27:35 a bocatt misses you!
[Combat] 02:27:39 You use your flamethrower to spray concentrated fire on a bocatt for 6160 points of damage!
[Combat] 02:27:39 a bocatt hits you for 208 points of damage!
[Combat] 02:27:41 a bocatt misses you!
[Combat] 02:27:43 a bocatt misses you!
[Combat] 02:27:47 a bocatt hits you for 105 points of damage!
[Spatial] 02:27:49 You receive 2118 points of Heavy Weapons experience.
[Combat] 02:27:49 You receive 2118 points of Heavy Weapons experience.
[Spatial] 02:27:49 You receive 211 points of Combat experience.
[Combat] 02:27:49 You receive 211 points of Combat experience.
[Combat] 02:27:49 You use your flamethrower to spray concentrated fire on a bocatt for 5456 points of damage!
[Spatial] 02:28:08 You are no longer stunned.


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ok with tk and no vibs about 9k dam in 5 sec hardly any ham cost


with vibs 6k dam in 2 sec (sorry stupid bobcat died to fast lol i fgure it would of been around 12k dam in 4 secs) with some ham cost but no clue how much


it wasint much becous it died to fast to cost alot


with flamer well 6k dam in 10 sec's haveing to wait 10secs to fire agen (but do note i am stuned its usley 8.5 secs) flamer stats 4.6 speed and 1064 max dam



i could supposedly do 24k dam with vibs in 8 secsthats .5 sec(half a second)less then it took the flamer to do6k dam 8.5 sec


this is a master rifel men wich i am curntly now


t21 ap3 7.7 speed 594 max dam stocked no power up dam sliced


_______________________________________________________________


[Combat] 21:48:42 Current chat log file size: 1.4 MB
[Combat] 21:49:29 You take cover.
[Combat] 21:49:29 You take cover.
[Combat] 21:49:33 You use Advanced Strafe on a bocatt for 4612 points of damage!
[Combat] 21:49:36 You use Advanced Strafe on a bocatt for 3659 points of damage!
[Combat] 21:49:38 You use Advanced Strafe on a bocatt for 3830 points of damage!
[Combat] 21:49:41 You use Advanced Strafe on a bocatt for 3636 points of damage!
[Combat] 21:49:57 Chat logging ON
[Combat] 21:49:57 Current chat log file size: 1.4 MB


____________________________________________________________________


ok so a master rifel men can esly do 6 k in 2 secs plzs note that i was useing a t21 ap 3and i actuly seen 6-7k dam above the cats head but thats becous of the ap and commbat dos not rgestor that so i was actuly doing12 k dam evrey 2 secs


but even going by the combat i was doing 6-7k dam everey 2 secs


wich way out dams any wep a commando has


notea stock takes speed down put adds dam and ac most masters dont know this or they have theres stocked becous are speed is with master marksmen 1 sec a shot wich i do not have


now this is in no way a cry for nerf on tk or rifle men (i love tk and riflemen its a cry for a buff for commandos


see commandos spend 3x the amount of skill points to master then rifelmen or tk but commandos are out dam by both of thees profesions and almost all profesions


i want the devs to see this befor next pach so commandos dont get the bad end of the deal




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Daniel' Judson-Leonheart

tacwraith
Sun Dec 28, 2003 9:30 pm
#2

maddogs, get a tka master to go with you to dathomir.

Find an enraged rancor lair.

Both of you wear the same armor (i suggest kinetic ubese).

Shoot the lair until 4 rancors spawn and aggro.


See how fast the tka will drop them compared to how fast the commando will drop all 4.

No healing. No buffs.

I know for a fact that I can drop 5 rancors at once with the flamethrower before a tka master drops 2 of them.

The Commando niche is area effect damage and anti-vehicle, not single target damage. Thats the specialty of the other classes.

Also, you are comparing a melee class to a ranged class. the melee *has* to do more damage. You as commando can fire heavy weapons and take out half the target's ham bar before it reaches you (if pre-creature patch i could drop a 60% AR2+ rancor to half life with just 2 hpbc shots...), you can area dot and area damage practically as many targets as you can stuff in 40 degrees in front of you and at 16m range.

Each proffession has its benefits and its weaknesses, thats why we have enough points to take up other proffessions to make up in the areas we lack. If for you doing massive damage fast to a single target is important, then you can be master teras kasi and master commando. I used to be one, I can tell you its DEVASTATING. Until someone shoots you from 20m+ that is. If single target heavy damage from range is your thing, you can be any of the other ranged proffessions.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

maddogs
Sun Dec 28, 2003 10:04 pm
#3

next pach weps like the t21 and the tusken rifel will be changed to what there sapos to be t21 blast dam


tuskin kenetic


tk are geting new dam typ of vibs leest thats what i understand


dam typs only reson you can kill rancors faster then a tk and with dots beeing changed in next pach


commandos are realy going to get **edit** over


and a riflemen can take down 6 rancors faster then you can get 3 burns to stak belive me flush shot 2 is that good with it being aoe


and as for your hw they cost alot but they are esly out damed expasly counting that a master rifle men can get a wep that has 700 dam with a power up like mine and 50% of the time one shot some one in pvp and if it dont kill them in one shot is nothing for me to shoot agen or if there bufed plank away at there mind doing 500-600 dam a sec with a bleed that dos 800 to mind a tic with stack 1000 dam a tic


im trying to point out that if they dont look at it right now how much comamndos are out damed there going to slack on commandos and puff onec agen commandos are trash agen and are goin to be looked over for another 6 months honstly i wana come back but the low dam commandos put out and the range they lack for the skill points just ant worth it


i dont realy reliz how out dam commandos are to i started mastering othere profesions and i want the devs to see it to honestly commando needs a 3X dam buff to make it lvl with othere profesions and to make it to where it should be becous of the skill points used in geting it about 5X buff belive me if you whant othere profesions you see what i meen




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Daniel' Judson-Leonheart

Ludakrishna
Sun Dec 28, 2003 10:18 pm
#4

the tittle of this post is "commandos way out damed by almost every other combat profession" but you're just comparing it to tk?




LilPup
maddogs
Sun Dec 28, 2003 10:31 pm
#5

no tk rifelmen pistoler carbener all out dam commandos and i dont know if the rest of mele do yet becous i havent masterd them yet


but as soon as i do ill get there logs in here




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Daniel' Judson-Leonheart

tacwraith
Sun Dec 28, 2003 10:31 pm
#6

this is the now maddog. Guessing what nerf will come or what tka are getting (which btw there has been no mention of this by any soe staff or tka correspondent as far as im aware) is pointless right now.

Once the nerfs start or the fixes start that will be a different game.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Ludakrishna
Sun Dec 28, 2003 10:55 pm
#7

lol as my sig says you can tell what class i am, and i'd say i can aboutequal a flamesingle 2 in pvp under the right circumstances. if a commando is nekkid and kd and the devs havnt taken off that 2x damage multiplier for if you have a flamer i can do about 1500 damage with hit3. and i've been dealt that and above by a good commando in one hit while standing. and in pve commandos rock me. my damage in pve ranges from 300-3000 (basic lance specials) or 1000-4000 (lva specials) and i see commandos flame single 2 crap for 5k-10k. my bleeds range from 400-2000 (2k very rare), commando DoTs are a lot higher than that. i've had stacked action bleeds on creatures for 3k+ and commando DoTs still take out the mob even if they apply it after i get mine on.


oh yes i'd like to see the pistoleers outdamaging you maybe master pistoleer with that smuggler move last ditch but i still dunno. carbiniers have like a 7x damage multiplier oncrippling shotbut i still think you outdamage them. rifleman are pretty awesome, they might in pve but pvp i havnt seen anything amazing in my experiences. fencers dont, they have low damage on their weapons and cant hit for too high though it is quite fast. swordsman might on some occasions. tk are good against lots of stuff but against high lvl mobs and groups commandos own them. bhs, their llc can hit for up to 10k sometimes but i dont have much pve experience with them so i cant really say about their other weapons.




LilPup
maddogs
Sun Dec 28, 2003 11:12 pm
#8

ludskishan were not talking about one shot ya commandos do 6k dam in one shot but by the time a commando can shoot agen the master pistoler over there just did 2 times the dam (by the way not many ppl actuly master pistoler dont ask me why they only dabel in it from what ive seen


and tac yes it will be a new hole game but i wana make sure we come out on the right end of it




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Daniel' Judson-Leonheart

Zoom01
Mon Dec 29, 2003 12:19 am
#9

all about the DOT. flame 2, flame 1, flame cone 1, flame cone 2



>Zoom
Master Swords/Master Rifle/TKA 4004/Novice Medic
-Best PVE template- IMO of course..
Ludakrishna
Mon Dec 29, 2003 12:29 am
#10






xtremeZX wrote:
all about the DOT. flame 2, flame 1, flame cone 1, flame cone 2




wait a sec... you can stack 4 DoTs?



LilPup
DrunkBothan
Mon Dec 29, 2003 6:26 am
#11






Ludakrishna wrote:





xtremeZX wrote:
all about the DOT. flame 2, flame 1, flame cone 1, flame cone 2




wait a sec... you can stack 4 DoTs?






No I dont think you can. My understanding is you can only stack two. (flamesingle and a flamecone) but I could be wrong.






Lord Ohari Anasow
Bothan Merchant/Smuggler Loyal servant and advisor to Baroness Tatiana
SWG: The SOE intern program for DEVs


maddogs
Mon Dec 29, 2003 9:18 am
#12

actuly 4 dots ye can stak but TH sed nef thee dots so in next pach i say no more dot stak atlest proply not and with a dot nerf commandos will be worth **edit** they wont do hardly any dam we must provent this at all cost befor next pach we must drive hard for a commando buf ensted of the commando nerf that all the noobs cry for



===============================================================


Daniel' Judson-Leonheart

Rennyn
Mon Dec 29, 2003 11:15 am
#13

I like how you reference the AP3 of Rifleman but neglect TK's lack of anything beyond AP1, and the fact that AP1 costs them ABSURD ham costs.


Commandos have a role - Killing big armored targets. They do it faster than anyone.


TK's big role is destroying unarmored targets. They pretty much do that faster than anyone.


Now go do your little test on some 80% all/medium resist armor crystal hunters. Tell me out damaged you are.

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