Commando Archive

Thread: The glory of the Launcher Pistol

someguyonline
Tue Jan 13, 2004 8:57 am
#1

Having been tossed around several times in PvP by Master TKA's and guys with +300 Dodge modifiers, I decided to extend my Commando skills.


I've heard plenty of peoplecomplain about the Launcher Pistol and beg devs to change it up by giving it some special movies exclusive to the Commando. I've also heard people say that the Launcher Pistol was just given pistol mods most likely because the devs were lazy.


I never really cared since I rarely use it after getting flameSingle2, but I care now.


Anyway, I've started dabbling in Pistoleer to pick up some accuracy and speed for the LP. Then I got some Smuggler for unique moves. It is amazing. I want everyone who has complained about this weapon to get over it. Pick up some Pistoleer and realize that you have the best pistol weapon in the galaxy.


The Commando profession is also set-up so that we can master one other elite combat profession. Pistoleer is the most logical choice and makes you one bad mofo with the Launcher Pistol.


Let's look at the bonuses:



  • It does blast damage. No pistol does this.

  • It has a higher percentage chance for wounds.

  • It does more damage than any pistol.

  • It's accurate at 0m and 64m.

Think of this combo:



  • lowBlow to knock your opponent down from up to 64m away with amazing accuracy.

  • panicShot to delay the opponent for 10 seconds keeping them on the ground.

  • Walk up, equip flamethrower, and flame them to hell.

Amazing stuff.


The Launcher Pistol is beautiful. Don't change anything about it.


Pick up some pistoleer/smuggler and you'll see what I mean.


---------------------------


Now that my love fest is over. Anyone have any thoughts? Anyone done what I've done? What was your experience? How do the pistol mods work in PvP for you?

Gamble
Tue Jan 13, 2004 9:15 am
#2

Yeah, if I didn't love my setup so much w/ tkm so much I'd go that aroute as well. Would be lovely to pick on stuff since I've got a real nice pistol



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Kachada
Tue Jan 13, 2004 10:43 am
#3

interesting . . .



Kachada
Master Rifleman of Bria
-------------------------------
Krakoa
Aspiring Ranger & Swordsman

PhantomShdw
Tue Jan 13, 2004 10:48 am
#4

It Awesome, To bad it has no specials to it like the scatter pistol.



~!Teras Kasi Master!~




Retired Master:
Commando
Squad Leader
Jawa-Sith-Lord
Tue Jan 13, 2004 10:58 am
#5

I use mylauncher pistol quite a bit for things. But, without the pistoleer skills, the speed is just plain horrendous with it. When I really want to use the smuggler skills, not much can beat a good scout blaster or FWG5 (I stockpiled several before the nerf).


However, the LP is awesome when supporting folks against melee. Ranged folks can always just tab to the next target and fire. However, melee have to actually close with their target and therefore often need to be able to see it. The visuals of the LP cause many melee folks to have problems finding a target. I constantly hear the TKMs cursing the LP in PvE. So, I can only imagine how much they must hate it in PvP. However, if you don't take them out of the fight quickly, they will close with you and it's all over.


Smugglers have some really cool specials, but no mods. A good combination would be the dirty fighting line of smuggler with as much else of pistoleer as possible (concentrating on speed). Also, do not underestimate Feign Death in extremely large battles. After you FD, they really have no choice but to move to another target. That can be enough for you to get up and heal yourself or otherwise find a way to survive. In a small fight, it's almost useless since the fight is often over quick. If your side wins, it was mostly without you. If it looses, you are about to receive many, many wounds while you lay there.






Starsider: Stormwraith | Stormraven
Crazed Squirrel Productions for Movies



TechnoHic
Tue Jan 13, 2004 11:07 am
#6

The LP is a very powerful weapon when you got pistol skills, but thtas the problem, its not a pistoleer weapon but you are no better with it at master commando than novice.


The thing is, you can outdamage a RL with stopping shot with it, and all the speed mods, on the move and more accurate. I love it, and I use it with pistoleer skills, but I think it needs to change.


I know there are a lot of us ou thtere that dabble in pistoleer for it, myself included, but I think they need to give us commandos more ownership of it, and to do that, they probably wouldnt let us keep pistoleer speed/accuracy mods but maybe make it to where we like smuglers get our own moves along with pistoleer moves but have our own accuracy/speed for it.


As it is now, we are dependent on dabling. In this case pistoleer for some range, or maybe some TKA for defenses. Either way you look at it, as much as we cover our weakspots, the commando is incomplete as a profession.


I understand soe people will say we are supposed to have out limits and we are damage dealers so we shouldnt have defenses. To that I say, "go stand anywhere outside of 16m and tell me we're damage dealers, then bring a master of a brawler profession into 16m and have em swing away at us and tell us whos the damage dealer then."


Remember, we are talking about commando profession, not commando + ???. A lot of times I feel strong, then I realize its not because of my commando, but my other skills I've had to dabble in. In order to get the profession fixed, we really need to look at within the profession only.




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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
DarthXadius
Tue Jan 13, 2004 11:52 am
#7

Republic Blaster > Launcher Pistol

...and anyone, even non-marksman can use them.



Capt. Xadius
Ancient Smuggler | Inquisition Ace
Vender: Rielig Steppes Mall, Dantooine
someguyonline
Tue Jan 13, 2004 12:07 pm
#8






TechnoHic wrote:

As it is now, we are dependent on dabling. In this case pistoleer for some range, or maybe some TKA for defenses. Either way you look at it, as much as we cover our weakspots, the commando is incomplete as a profession.







I would agree with you if we didn't have enough skill points to master one more elite profession. But we do. And since that is the case, combining Commando with another profession will make a player one of the biggest, baddest guys on the field.


Basically, any other profession that has an advantage over us (except Bounty Hunter), we can also master and use the same advantages. But other than our flamethrowers, rocket launchers, etc., we also have the Launcher Pistol which uses a Pistoleers very same mods against them. Not only that, but it does a unique type of damage, from further away, and hurts more.

steev-sama
Tue Jan 13, 2004 12:27 pm
#9

I love the launcher pistol... When Imps raided bestine I stood on top of the hill and showed them what a Pistoleer/Smug can do with it.... I could deal 700 damage with a 2.4 108-415 one.... the problem is now they all suck and my prenerfed one is almost dead so i droped pistoleer....



____________________________________________
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SÜZÜKÄ (Cancelled) | Shadowfire | Gun-Fu Master
s Pre-CURB BH | Pistoleer
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maddogs
Wed Jan 14, 2004 2:16 am
#10

the point is that its a commando wep not some panshy pistolers


for another profesion to be abel do out dam another profesion with there own wep is wrong


a pistler can esly do more dameg to a with a LP then a master commando can with a rocket launcher that is just wrong


i say remove all pistole mods/specials from it expt for marks men and the ones in commando when we finly get some




===============================================================


Daniel' Judson-Leonheart

someguyonline
Wed Jan 14, 2004 6:23 am
#11






CyberData4 wrote:
A BH can master BH and still take up some pistoleer skills. Not many, but some. And they STILL get their own line. Commandos should have a laucher pistol skill tree. It is the only weapon in the game that has no specials or mods for it. A novice commando is just as good as a master commando with it.




I agree with the BH argument.


A Master Bounty Hunter with Pistoleer 0-4-0-3 has the following mods:



  • Pistol Accuracy +155

  • Pistol Accuracy While Standing +15

  • Pistol Accuracy While Moving +20

  • Pistol Speed +103

A Master Commando with Master Pistoleer has the following mods:



  • Pistol Accuracy +105

  • Pistol Accuracy While Standing +15

  • Pistol Accuracy While Moving +30

  • Pistol Speed +79

But then there are several issues here:



  • Bounty Hunteris supposed to be the most elite profession in the gamen (except Jedi).

  • They require the most skill points.

  • It takesmuch longer to master than Commando (Research Investigation tree).

If we were given pistol mods in the Commando line, that would not only put us on more equal footing in terms of pistol skills with BH's, but it would also make us more powerful with pistols. The only way people/devs could justify this would be by making Commando require more skill points and make it harder to get.


So we'll never be as quick/accurate with a pistol as a Master Bounty Hunter. So what? We still have the Launcher Pistol doing the high levels of damage along with the unique blast damage type.


And let's not forget our Flamethrower and other random weapons that BH's will never see.


I think the best argument I can give is that Commando does not require enough skill points to be the all-inclusive combat profession in the game. It's very close though. If you couple it with another elite combat profession, it is virtually unstoppable.

tacwraith
Wed Jan 14, 2004 6:46 am
#12

the launcher pistol does not do more damage than other pistols. the republic blaster matches it in min/max, and a well crafted post-nerf fwg5 will come close to it. LP is AP0, meaning it will only be truly effective against AR0 targets.

The LP's only advantages are the FPS-killing explosions (read: gaming the game, imo its an exploit), that its more effective than a rocket launcher against ATST's if you have pistoleer skills (atst blast vuln), and finally the range mods on it are unmatched by any other pistol, which makes it a good 'pistol rifle' of sorts for those with smuggler and pistoleer skills, since they can KD or panic shot from long range, but the damage they do with it is subpar.

I believe the LP should be turned into a heavy weapon and given its own specials, its ridiculous to see novice commandos (just novice box holders)+master pistoleers be better at atst killing than a master commando is using the highest damage, high damage sliced rocket launcher.




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someguyonline
Wed Jan 14, 2004 7:08 am
#13

Nevermind then. I don't want to hear what you have to say.


jk.

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