Commando Archive

Thread: To THUNDERHEART regarding commando imbalance in gameplay

Jasynn
Fri Nov 14, 2003 5:31 pm
#1

Why is CH being 'balanced' so hard? There are other professions much more outa whack. Thunderheart said that a CH with pets shouldn't be stronger than two regular players. Then elplain to me why at this very monet there is a rebel rain on Dantooine Imperial outpost on Bria that left 14 dead imperials a buch of burnt AT's and dead pets. Now this was no big raid...just a couple of rebels with FLAMETHROWERS! How two guys with flamethrowers can take out so many other playes AND EVEN AT's is totally beyond any logic I can summon.
Gorbisloth
Fri Nov 14, 2003 5:35 pm
#2

Well its not really that hard to figure out. The commandos clone at the imp outpost. They run out to one of the many rebel camps around the area and go overt. They then proceed back to said imperial outpost and kill/set afire as many people/pets/machines as possible before dieing. Rinse and repeat. Nothing unbalanced about this. Just knowing how to play your character and take advantage of the situation.



Ilyn Payne
Radiant Local 69
Master TKA
Jasynn
Fri Nov 14, 2003 5:38 pm
#3

Ya right. When a CH knows how to 'maximize' his skills, everyone cries nerf and it declared an imbalance. Explain why fire should burn an armored vehicle. Further more, explain the logic of being able to burn or poison an AT, but meds can't be used to heal them.
Gorbisloth
Fri Nov 14, 2003 5:53 pm
#4






Jasynn wrote:
Ya right. When a CH knows how to 'maximize' his skills, everyone cries nerf and it declared an imbalance. Explain why fire should burn an armored vehicle. Further more, explain the logic of being able to burn or poison an AT, but meds can't be used to heal them.




ah can you say "bug". Don't blame players because the devs and programers cant figure out how to make dots take intoaccount protections. Since the blast vulnerability still doesn't work its the only feasible way to kill an at-st. Should you be able to burn or poison an at-st. No but right now its the way it works.



Ilyn Payne
Radiant Local 69
Master TKA
Jasynn
Fri Nov 14, 2003 6:00 pm
#5

Ah, but again...when a CH uses a bug to their advantage it's called 'EXPLOITING'. You not supossed to use things just because they work. Also..just because something else doesn't work shouldn't give you permission to exploit another bug!
LordSeckmoth
Fri Nov 14, 2003 6:50 pm
#6

The problem is the RISK involved. A Commando doing this will most likely die, and with new penalties this will be very bad if it happens over and over, so it's seen as less of a problem. Just a lot of suicide runs.... but a CH *especially if you add Master Cm skills to the punch* can go out and kill anything in SWG with little or no risk to themselves. If you realise you're in trouble, you just run off with Burst Run *or hell Gallop away on a new mount*, and leave the pet. It get's dropped but you're fine, you call it back heal it up and do it again.


Commando = A lot of risk


Creature Handler = Very little if played smart

maddogs
Fri Nov 14, 2003 6:56 pm
#7

jasynn you another nerfherder i sugest you laev befer you get band from the commando fourms


dont complain when you dont know how to beet a commando for good nes sakes stay out of 16m rang and you own there butts and fast but newbeis like you just dont seem to get it


you dont know any thing about being a commando just like i ant know any thing about being a CH poky wars fan but i dont come to your fourms and complain about you when a ch kills me now do i




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Daniel' Judson-Leonheart

Jasynn
Fri Nov 14, 2003 6:57 pm
#8

Your out of your mind. First of all, I never said they kept running back after dieing. They just stood there and wiped out everything in sight. Second, I don't know where you get your info about CH's, but pets are useless in PvP. They're to slow to attack and all the opponent does is kill the CH anyways. I'm sorry, but Joe Blow with a flame thrower should be able to take out 6+ AT's and everyone around them of various professions.
Serin71
Fri Nov 14, 2003 6:59 pm
#9

Its funny he posted for a nerf on commando in the only place no DEV would ever look



The Commando Forums




Koia Aoke
Jasynn
Fri Nov 14, 2003 7:00 pm
#10

These forums are notyour personal property and I hardly think a thread without malice will get me banned. There are plent of posts on the CH forum buy non-ch's. I didn't want any of the nerfs, but since they are here I think that evferything should be balanced.

Jasynn
Fri Nov 14, 2003 7:03 pm
#11

BTW I posted this in several places, hoping that a dev would see it, not just here.
LordSeckmoth
Fri Nov 14, 2003 7:05 pm
#12

The reason for the CH nerf, is that ALL players are doing half the work for ALL the benefit. A lot of CH's are pretty pissed about the fact that dabblers could use a Graul or Ancient Bull Rancor *hmmm, forget can Ancient Bull's be tamed or just regualr, ahh well*, and have creatures just as strong as a Master.


Esentially Masters won't feel much from this, because they'll still be able to call out their strongest, but those that take Half of CH.... well guess they're S.O.L.

maddogs
Fri Nov 14, 2003 7:13 pm
#13

hey jasynn


reed what it says in the skill trees at all the lvl 4 of commando then do it with all the rest of the profeesions


you will find that are trees say were sapos to be verey vereypowerfull but at this curint timeall are othere skill trees are broken only one thats of any use is the flamer tree


and if you look in the primas offical strategy guide for SWG (this thing hase soe's sig on it)


it says we are sapos to be abel to very esly hold awhole sid of a battel field by are sellfs!!


at this curnet time a pistoler can kill us esly DOSINT SOME THING CONTERDICT ITS SELF HERE


heres the scoop were are sapos to be the most power full profesion in the game but were not




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Daniel' Judson-Leonheart

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