Commando Archive
Thread: Misc. Ideas for the Commando Guild
- Great idea. Would kinda make up for the fact that currently we have no Clone Commando armor hehe, and anyways it would just lookw awesome
- I'm up for the idea, but all we'd have to do to be a Mando would be to act like hard-azzes hehe......unless Star decides to go all Mando-speech on us

- The base setup would depend mostly on where we settle: If on Lok we'd need more housing defenses than natural ones. If it were to be on an island, than it would be easy to separate the shuttleport from the rest of the town and build our defenses up from there.
- Commando in itself once fixed is quite powerful alone, no matter what the template. I personally like the Commando/Carbineer template, but depending on what is needed I'm sure we can convince some peeps to go medic. Although I'm experimenting with a Master Commando/Master Carbineer/Combat Medic 4-0-0-0 for some healing....I'll see what it can do hehe
I volunteer to lead the city! (Again...)
As far as uniform armor, good ideas.
RPing is good in large quantities of mando speech. ![]()
I'm assuming we're gonna be rebel, so if we can have a pvp base to defend, awesome.
And for space, I work with the peoples who run the whole space pvp event things. So I'd kind of like to form a squadron, or even do a crew for my Y-8 (don't worry, the imp leader and I have pretty much worked out a mp ship battle system. We just haven't extensively tested it yet). As far as profession for pilot goes, it doesn't matter to me, but I am NOT dropping Rebel pilot, I've already done it twice, I'm not regrinding.
Hrmmm...not trying to start another thread, but wouldn't it be good to post what template everyone is looking for so we can find out the weak spots of the guild? Not counting crafters of course....and I figured out my template btw hehe....
Master Commando/ Master Carbineer/ Combat Medic 4-0-0-0 (or 0-0-0-4, depending on what is needed the most) ![]()
I was hoping everyone would just include their template here and we could see what we needed. I'm sure many of us are open to other confugurations as long as we get to keep Commando. Anyway, my current temp is M Commando, M Bounty Hunter, Pistols 0004. This makes a decent tank, but can still pack a punch with Critical shot.
RC-1140 wrote:
K guys, since we're trying to figure out so many things right now, I thought I'd start a thread on some of the smaller Details. Here are a few Ideas/Concepts we might want to get into:
1. Do we want to look like an organized army?
2. Do we want to roleplay?
3. How should the base be set up?
4. Should we be well rounded and self sufficient both in Combat and with equipment?
5. Should we also be active in Space?
- Red - Squad Leader/Someone who takes a leading role (you don't have to be an in-game SL to be a good leader)
- Green - Medics/Utility
- Blue - Ranged heavy hitters
- Yellow - Light infantry/crowd control
I'd also like to add that I hate composite, so alternate armor options would be nice, though they're limited.
2. Most definately IMO. I wouldn't require to a heavy degree, but definately make Light RP our general policy. This means we make an effort to try and stay in character in say/yell channels the bulk of the time, and act according to our backstory to some degree (being followers of the Mandalorian tradition of strength and honor). Keep in mind there is no cookie-cutter mandalorian in reality, so try not to harp on folks if their behavior deviates a bit from what you saw in KotoR (ie. a more benevolent Mandalorian might seem out of character for Canderous, but it doesn't mean they can't exist). And perhaps most importantly, no 1337.
3. I'd like to see it set up rather orderly (The rows of housing we hadon TC were fantastic). To reinforce the military background and tie back into our goal to RP to some extent, this means we should favor the generic grey style of structure. It doesn't look the fanciest, but if you've ever been on a military base you know it beats that nasty color of yellow paint the U.S. government uses...
4. As a whole, yes. This means some of us should be CM's, Doctors, Rifleman, Carbineers, Creature Handlers, Bounty Hunters, etc. We want to have a broad range of skills brought to the team so we can complement eachother. This also would make it easier when we want to PvE fight. Don't seea reason not to do this. I prefer the stealthier method of dispatching of opponents, so I'm going Rifleman, myself.
5. Without a doubt. I probably spend more time in space than on the ground, myself. Neutral gives you the most leeway in terms of factions (since you can switch ground faction at a moments notice - aside from RSF), but if a pilot wants to go for one or the other, then I see that as being a non-issue, since space is another ballpark entirely. I'd encourage rebel/neutral (since it looks like we're going Rebel), but if you must be an Imperial pilot I suppose it's fine. Just keep in mind the bulk of the guild's allignment.
1. Matching armor would be awesome as long as it isn't Comp... that stuff makes me cringe. Bleh.
2. We should all roleplay to an extent. It's rather fun as long as you aren't roleplaying so hard any talk of lag and other game related things are looked down on.
3. Our city should definitely have organization and maintain the commando theme but it doesn't necessarily mean we have to modle it after the american military or any country's military. Just because we're commandos and go for organization so we can kill stuff better doesn't mean we can't have style
The blending in of tattooine houses on Lok would be awesome or Naboo houses for Rori (corellians look almost exactly like generics so who cares about talus
). I guess I'm saying we don't need to be modernistic with our approach to this. Lets bring a little post-modernity in here ![]()
4. Aye, we should try to round out our skill base. I don't think it's important we have our own crafters (we are commandos after all) so no one should feel like they have to do that if they don't want to. For that matter, even if we're a bit homogenized, no one should feel like they have to play a profession they don't like. A rounded skill base would be nice though. To that end, I like being a medic, damage dealer, and crowd control so any of those kinds of templates are fine with me. I'll choose my secondary proff based on what we need the most in those areas.
5. I love space. In fact, since my return to swg, I spend more time in space then on ground. It would rock if we were active in space. Like has been said, it would be best if pilots chose either neutral or rebel as the guild will be predominantly rebel it seems. If that is the case, I'll probably go rebel since I already have a neutral pilot and kinda get bored doing recint grinds all over again. Besides, I've always loved a-wings ![]()
Message Edited by Reydon on 06-18-2005 06:43 AM
swgGOD wrote:
lol who do i contact to join! and on what server!!
Starsider, talk to Ciyrus there I think. Anyways, there's a ton of threadas about this here.
One question: Should Master Commando (or intentino to become)be required to join or stay in the guild? Or will we *gasp* allow dabblers.